Maybe I'm misunderstanding what you've done, but I've been thinking that Attribute adjustments would NOT be made by the computer when players were regened, so I would think the game/stats WILL "go unrealistic" again (which for me might work out, as I'll be able to "recreate" the high scoring, offensive minded 1980s)bobmcgoo wrote:I haven't tested this database any further than six years; while I think it's unlikely the stats will suddenly go unrealistic again
Have you tried messing around with Referee Attributes at all? I'll be trying this (though I'll also likely try messing about with Aggression too, as I don't like the unrealistic level of fighting/penalty minutes)bobmcgoo wrote:I wanted realistically lower powerplay opportunities per game, but to do that I had to reduce aggression (there's no alternative)

1 nino33 wrote:Maybe I'm misunderstanding what you've done, but I've been thinking that Attribute adjustments would NOT be made by the computer when players were regened, so I would think the game/stats WILL "go unrealistic" again (which for me might work out, as I'll be able to "recreate" the high scoring, offensive minded 1980s)bobmcgoo wrote:I haven't tested this database any further than six years; while I think it's unlikely the stats will suddenly go unrealistic again
bobmcgoo wrote:3) The database I have at the moment has changed every player in the game, so while the NHL is now realistic I imagine that other leagues won't be. But I think if there's enough demand for it me and Archi may be able to develop a way to only change NHL players.

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1archibalduk wrote:I think if there's enough demand for it me and Archi may be able to develop a way to only change NHL players.
archibalduk wrote:This should certainly be possible. I won't have the time to add this to the tool for a while however.
How would one figure out each year which players were regens?bobmcgoo wrote:all changes made to this database are "acceptable" in the saved-game editor; i.e. you can continue to edit regens in exactly the same way as the players at the start of the database were originally edited

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3 From what I understand he has edited all players (that's why he's not sure how the changes will affect other leagues); the process is to use an application/program that Archi wrote that does edit players in massmarkiemark66 wrote:how about editing all players? is that too hard, is the process automated?
bobmcgoo wrote:And Archi, I haven't touched player CA or potential, or reputations, so with regards to your second point I would guess the game will not see a player as "less valuable", but I might be wrong.
nino33 wrote:From what I understand he has edited all players (that's why he's not sure how the changes will affect other leagues); the process is to use an application/program that Archi wrote that does edit players in mass
bobmcgoo wrote:I think releasing the tool instead of my database is a great idea, but of course it's your call not mine, I didn't write it. The most I could do is write the user guide for it!
archibalduk wrote:Extract the ZIP somewhere and then place your player.dat file in the same location. Then open the CSV to change the settings. Here is a brief explanation of the settings:
1) Adjustment type - Set this to either Value or Percentage depending on the adjustment you want to make (i.e. do you want to increase/decrease by a set value or by a percentage).
2) Alter zero settings - If a player has an attribute as zero, do you want to include these in the adjustments or leave it as zero. Y = adjust zero attributes. N = don't adjust zero attributes.
3) Allow zero settings - If the adjustment results in the player's attribute becoming lower than 1, do you want it to be set to 1 or 0? Y = set to 0. N = set to 1.
4) CA Min & Max - Determine the range of players to alter. If you want to alter all players, set it to 0 - 200. If you want to alter the attributes of only those with a CA of 100 or above then enter 100 - 200 etc.
5) The G, D and F settings determine the changes you want to make to each attribute. Enter a negative number if you want to decrease a value. If you set the Adjustment Type as Value then obviously it will just add/remove the number you enter from the player's attributes. If you are using Percentage, then the number you enter will be treated as a percentage e.g. if you enter -50 it will decrease the attribute by 50% whereas entering 50 will increase by 50%.
Once you have finalised your settings, save the CSV and then load the EXE file. It should only take a short moment to apply. You will see that the EXE loads a terminal window with information displayed. This window shows you how many records were written (it should be the same number as those read) and whether there were any errors.
The EXE creates a new file called new_player.dat which contains the modified data. Rename this to player.dat and put it back in your database folder.
I have given the application some testing and it appears to work okay. However I would recommend that you do a quick before and after comparision in the Pre Game Editor just to make sure that it has made the changes you expected.
Let me know how you get on.
P.s. If you're using Windows Vista or 7 and you run the application from within C:\Program Files\..\ then you'll need to use the Run as Admin option.
archibalduk wrote:I've added a PA filter so you can now run your own combination of CA and PA filters simultaneously (e.g. you could apply to just those with a CA or 0-100 and a PA of 90-200 etc).
One thing to keep in mind is that PAs for some players are between -1 and -15. Therefore you might want to apply several different changes to the same player.dat file. This can easily be done by renaming the new_player.dat file to player.dat, making the relevant adjustments to the csv file and then reloading the exe.
You'll see there is a new section in the csv file for the PA min and max filter. I haven't tested this at all and so you might want to check in the Pre Game Editor that the changes are working as you expected. It's pretty easy to add new filters/attributes to the code and so I wouldn't expect there to be any issues (unless, of course, I made a typing mistake).
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1I haven't used the SavedGame Editor a lot...can one sort by "Birth Year"? Or does one have to go through pretty much every team in the database when looking for regens?bobmcgoo wrote: I figured out regens purely by recongising a player or not. If you wanted a rule I would go by birthdate in the game, that should tell you who's real and who's generated

squadz wrote:Just want to thank you for this. Been using your database since you released it, still some games that are blowouts, but overall I'm extremely happy with how much better scoring is. Definitely saved my interest in this game, the high scoring was getting extremely annoying. No more crazy points per game.
Thank you again!
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1squadz wrote:Just want to thank you for this. Been using your database since you released it, still some games that are blowouts, but overall I'm extremely happy with how much better scoring is. Definitely saved my interest in this game, the high scoring was getting extremely annoying. No more crazy points per game.
Thank you again!
archibalduk wrote:How are you finding the players' individual performances? Are they still what you'd expect from real life?

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1archibalduk wrote:squadz wrote:Just want to thank you for this. Been using your database since you released it, still some games that are blowouts, but overall I'm extremely happy with how much better scoring is. Definitely saved my interest in this game, the high scoring was getting extremely annoying. No more crazy points per game.
Thank you again!
How are you finding the players' individual performances? Are they still what you'd expect from real life?
I haven't had the chance to try out Alex's database yet, but I'm interested to hear other users' views.
squadz wrote:Pretty much yes, besides to ovechkin, who is blowing out the league. I'll post standings when I can.

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