DMHNL:A Rules

All general EHM-related discussion goes here. It's the place to chat about gameplay, online gameplay or concepts NOT related to specific topics. Claim bragging rights and impress the community by posting your records! CLICK HERE to purchase your copy of EHM 1.
Forum rules
Data Editing Forum: Editing the game, databases or saved games. Home of the EHM Editor and the EHM Assistant.

Game Add-ons Forum: Database projects, graphics and sounds. Any discussion which does not relate to editing databases or saved games.

Game Knowledge Discussion: Attributes, coaching, drafting, scouting, tactics and training/practice.

TBL Rosters: Discussion, crashes, data issues, questions, etc relating to the TBL Rosters update for Eastside Hockey Manager.

Technical Support: Difficulties, crashes and errors when installing or running the game (and nothing else). Any issues relating to the TBL Rosters must be posted in the TBL Rosters forum. Questions about how to install add-ons must be posted in the Game Add-ons Forum.

General EHM Chat: Anything relating to Eastside Hockey Manager 2004 / 2005 / 2007 / 1 which does not fall within any of the other forums.

Please carry out a forum search before you start a new thread.

Useful Links: EHM 2005 GuideEHM 2007 GuideEHM 1 ChangelistEHM:EA User Manual
Post Reply
shooter_80
Hall of Fame
Posts: 1998
Joined: Sun Mar 15, 2009 1:50 pm
Custom Rank: DMHNL Veteran
NOHL Team: Anaheim Ducks

DMHNL:A Rules

Post by shooter_80 » Sun Jul 04, 2010 7:24 pm

Once a RFA has accepted an offer sheet in game, you must email/message the commissioner with the contract details or post them on the forum under the RFA section.

The GM then has seven (7) real life days to match the offer. If the GM matches once the player has already changed teams in game - the player will then be traded back.

Compensation Packages:

$0 to $660k = nothing
660k+ to $1mil = 3rd Round
$1+mil to 2mil = 2nd Round
$2+mil to 3mil = 1st + 3rd Rounds
$3+mil to 4mil = 1st + 2nd + 3rd Rounds
$4+mil to 5mil = 1st + 1st + 2nd + 3rd Rounds
$5+mil = 1st + 1st + 1st + 1st Rounds

*Based on the average salary over the course of the contract, along with the signing bonus (bonus will be added to first year of contract), and amount will be averaged over the length of the contract to determine compensation.

shooter_80
Hall of Fame
Posts: 1998
Joined: Sun Mar 15, 2009 1:50 pm
Custom Rank: DMHNL Veteran
NOHL Team: Anaheim Ducks

Salary Cap

Post by shooter_80 » Sun Jul 04, 2010 7:26 pm

It is difficult to gauge the estimated roster cost (ERC) for a team since the amount rounds up or down. In a few cases, this can cause a GM to under or overestimate (being the more important of the two) how much cap space one may have. Thus, the following rules have been instituted below:

1) GMs will now have to go by the rounded ERC they have in order to determine how much space is available. GMs will have to assume the ERC is the correct number and base their cap space from that number as such. For example, if Team A has an ERC of $38,500,000 million, then Team A is only allowed to add a player to the roster whom has a salary of $500,000 or less. Moreover, if a GM calls up and sends down players, the salary difference added to the cap must be lower or equal to the cap limit. If a GM adds a player whom has a salary more than $500,000, a GM will be doing so at their OWN risk. Consequences of adding a player above the estimated limit may result in going over the cap and subsequently, permitting the AI(or the Commish team) to waive ANY player(when done by the Commish team it will start with the highest paid player) on the team. It is unpredictable whom the AI will place on waivers, it MAY EVEN PLACE A KEY PLAYER on waivers. Thus, if a GM goes over the estimated limit and the risk does not pay off, THE PLAYER ON WAIVERS WILL BE ELIGIBLE TO BE CLAIMED. There will no resimming or special protection to protect that player. Exceptions may apply, please see Rule 2.

2) In the event that a team is at an ERC close to the cap, adds a player to the roster whose salary will add a total amount lower or equal to the cap limit, and results in actually going over the cap (since ERC is not always the most accurate), then the resulting player whom is waived WILL BE PROTECTED. For example, if Team A has an ERC of $38,500,000 million and adds a player to the roster whom has a salary of $500,000 or less, yet the Team still goes over the cap, the commissioners of the league will shield the player placed on waivers under special protection. As another example, if a team has a cap space of $500,000 and sends down a player with a $1.5 million contract, and brings up a player with a $1 million contract, then the resulting player waived by the AI accidentally will still be under special protection. Special Protection mandates that the player on waivers CANNOT be claimed. If the player is claimed however by another team, he will immediately be TRADED BACK to his original club. Should the player be claimed during the playoffs, then the commissioners of the league may have to RESIM a portion of the playoffs(if he is a key part of the club). NOTE: PLEASE DO NOT ABUSE THIS RULE. If you already know from one instance that bringing up a certain player, or sending down and calling certain players up will put you over, DO NOT repeat the occurrence a second time. The first time, GMs will receive special protection, however the second time, GMs will NOT receive the protection in order to prevent abuse of the rule.

Please Note: Signing bonuses to coaches get added to your ERC

shooter_80
Hall of Fame
Posts: 1998
Joined: Sun Mar 15, 2009 1:50 pm
Custom Rank: DMHNL Veteran
NOHL Team: Anaheim Ducks

Waivers

Post by shooter_80 » Sun Jul 04, 2010 7:27 pm

A player who is claimed off waivers must play at least one game in the regular season for your team to be eligible for the playoffs.

This eliminates players claiming people off waivers from teams not in the playoffs adjusting their teams for the next season. ie. A high value player on the last year of his contract coming up to UFA.

shooter_80
Hall of Fame
Posts: 1998
Joined: Sun Mar 15, 2009 1:50 pm
Custom Rank: DMHNL Veteran
NOHL Team: Anaheim Ducks

Trading

Post by shooter_80 » Sun Jul 04, 2010 7:28 pm

To make sure that the league runs smoothly and to make sure that the league maintains integrity and stays fun the following rules are in place for trading.

1. Posting of Trades
The trade must be posted and accepted in the trade section of the forum before being done in-game.

Both GM’s must confirm that they accept the deal as well as give justification on why they have made the deal as well as how it has helped their team. Any trade that does not have justification by both sides of the trade within 24 hours of being posted will be rejected and reversed in game.

2. Stamping and Rejections
See DMA and DMB Exclusive rules for details on each process.

3. Inputting Trades
GM’s must input their own trades with each other in-game only after they have been posted on the boards.

4. Cap Space
Trades that put teams OVER the salary cap by 3+ million will AUTOMATICALLY be rejected and reversed!! If a team makes a trade that puts them over the cap but makes another trade following that gets them back under the salary cap then it will be accepted. The team that made a trade that puts them over the 39 mil salary cap will have a 48 hour window to make another trade to get back under the salary cap. This will prevent teams dumping salary on teams that can't afford to take that salary hit and make teams more aware of their finances and ensure more financial club responsibility.

5. Trade Back Restriction
Player cannot be traded back to the same team until 365 days have passed in-game, from the time the trade was officially inputted (thus the date would have to be recorded when the trade was inputted, by a post in the thread of the trade) – 1 yr restriction in-game time. This rule is in effect regarding players (NHL or minors) and unsigned prospects.

6. Trading NTC players
There will be two attempts to input trades involving NTC players. The second attempt to input the trade will be made 3 days after (in real life) the first attempt. If the 2nd attempt fails, then the deal is dead (respecting the players right ingame not to revoke their NTC). So make sure to discipline those NTC players promptly if you wish to trade them.

7. Draft
Any trade for a top 5 draft pick must be posted on the boards at least 24 hours before the posted draft date/time. If a rejection is posted, the commish or VP has the right to close off voting 15min prior to the posted date/time in order to give the teams in the draft to adjust draft strategies if necessary

8. AI Trading
Any trades made between a human GM and a AI GM must still be posted on the boards for review by the human GM. In the case that the trade is rejected, the trade will be reversed.

You are NOT allowed to trade for:

-Any AI 1st or 2nd Round Draft Picks
-Any AI players of the age 23yo or younger

You also need to justify your trades with AI's for your team as well as how it helps out the AI team. The commish who stamps the trade will justify it as well. If you cant justify it for both sides - then do not make the trade.

shooter_80
Hall of Fame
Posts: 1998
Joined: Sun Mar 15, 2009 1:50 pm
Custom Rank: DMHNL Veteran
NOHL Team: Anaheim Ducks

Forum

Post by shooter_80 » Sun Jul 04, 2010 7:31 pm

All DMHNL GM's must abide by TBL Forum ettiquette. If you ever become banned from TBL, you cannot be a GM in the DMHNL as you must have access to the forums.

shooter_80
Hall of Fame
Posts: 1998
Joined: Sun Mar 15, 2009 1:50 pm
Custom Rank: DMHNL Veteran
NOHL Team: Anaheim Ducks

Live Sims

Post by shooter_80 » Sun Jul 04, 2010 7:32 pm

1. If the game crashes during a game. The game will be loaded from the last save and the sim will continue from that point.

2. If the game crashes between the end of the game and a save:

a) During the playoffs, if there are 4 games or less to replay – the games will be resimmed offline until we get the same result.

b) If it is not the playoffs or there are more than 4 games to replay – the game will be loaded from the last save and the sim will continue from that point.

3. GM’s are allowed up to 5 minutes in between games to make changes. This can be lengthened at the discretion of the simmer.

4. During the playoffs, if all the GM’s involved in the current playoff round are present and willing to continue, the sim can continue past the date in the sim schedule until any GM would like to stop. The sim schedule will then be adjusted accordingly.

5. If you are booted or timed out during a sim, you must remain out of the game until the next save. No resim will be done with the exception of Part 2 of the Live Sim Rules.

***NEW***6. After Round 2 of the Playoffs, the 4 remaining GMs will have a maximum of 2 days to schedule simming their games. If no games have been simmed for 2 days, one game will be simmed every day for each series to keep things moving until the 4 GMs can meet to play their games.

7. The playoff sim schedule for the playoffs will always be as follows:

Round 1
Day 1 - Games 1 & 2
Day 2 - Games 3 & 4
Day 3 - Games 5, 6
Day 4 - Game 7

Round 2
Day 5 - Games 1 & 2
Day 6 - Games 3 & 4
Day 7 - Games 5, 6
Day 8 - Game 7

*Sometimes the Eastern or Western conferences get ahead by a game (the game will want to sim Game 5 for another series OR a series in the East goes to 7 games but all the West's series' have completed quickly). All GM's must be prepared that a sim may sim one (1) game more than the schedule states. This will only ever happen for a Game 5 in Rounds 1/2 or a Game 1 in Round 2. No games will be played in Round 3 without permission of the GM's involved. This may hold up Game 7 of Round 2.

Rounds 3 and 4
Will be arranged as best as possible to suit the remaining GM's.

shooter_80
Hall of Fame
Posts: 1998
Joined: Sun Mar 15, 2009 1:50 pm
Custom Rank: DMHNL Veteran
NOHL Team: Anaheim Ducks

Other

Post by shooter_80 » Sun Jul 04, 2010 7:33 pm

1. In the circumstance when a team has no human GM, the AI will take over the team until a new GM can take its place.

2. Fast tracking GMs to DMA: Each GM that would like to be fast tracked into the A will be evaluated on a case by case basis. Rule has already been in effect with 4 veteran GMs returning. GMs with prior successful team management across EHM 05 leagues and in good standing will heavily be considered for fast tracking. The DM management body (4 to 5 members) will vote the GM in question for fast tracking. However, to ensure the above will not be abused, no one will be able to reapply for entry back into A within 2 seasons of leaving previously.

3. DMA Capping: The league will always strive to have 30 GMs. Rule has already been in effect as veteran GMs have been brought in as mentioned above to increase league competition. Additional incentives to this rule include not having to justify trades with the AI, nor having to add a temp gm if an AI trade is to be reversed, and to use the promotion/relegation system perhaps as intended. In addition as attested to by multiple GMs, playing against the AI is not nearly as exciting versus playing other GMs.

4. Tournament/Exhibition Game Scheduling: GMs who are interested in scheduling games or tournaments against teams during the offseason must make sure to check with each team involved before sending an invite ingame. Some teams may not want to play such games due to fear of player injuries, among other reasons, so keep this in mind, thank you. They should be played outside of the NHL playoffs.

shooter_80
Hall of Fame
Posts: 1998
Joined: Sun Mar 15, 2009 1:50 pm
Custom Rank: DMHNL Veteran
NOHL Team: Anaheim Ducks

Commissioner Statement

Post by shooter_80 » Sun Jul 04, 2010 7:34 pm

The aim of these rules is to make the league as fun and as fair as possible. The commissioner has discretion over any of the DMHNL rules.

shooter_80
Hall of Fame
Posts: 1998
Joined: Sun Mar 15, 2009 1:50 pm
Custom Rank: DMHNL Veteran
NOHL Team: Anaheim Ducks

Promotion and Relegation

Post by shooter_80 » Sat Sep 25, 2010 6:07 pm

One spot (or more depending on DMA Capping) may be offered for promotion/relegation per season.

1. Any GM promoted to DMA from DMB will have a full season's grace period to build their team before the risk of relegation.

2. At least one member of the commish team will always be in the A and B (Currently Eric, Dano, Aaron, Tim, Petri).

Relegation
3. For the last place team in DMA at seasons' end (or the next worst after Rule #1 is considered), the GM of said team will be relegated to DMB unless no one is promoted according to Rule #8 below. Tie break is wins, goal differential, goals for, record last ten games, head to head in that season. HOWEVER this rule may be voided if DMA Capping is in effect - http://www.ehmtheblueline.com/forums/vi ... =63&t=5551

4. The GM relegated from DMA will have the choice of any of the AI teams or the team from the GM whom was promoted.

5. DMA host is exempted from rejection.

6. If a DMA or B commish is slated for relegation, they will be given a choice to a) Relegate to the B or b) Switch to an open team within the A if available. This ensures the opportunity for another GM to step into the relegated team for improvement along with preventing the stockpiling of top tier picks. Also ensures the commish to stay involved within the A if they wish.

Promotion

7. The Stanley Cup Champ in DMB (if not in A already) may be offered the choice to be promoted to DMA after each season depending on management consultation. The GM can choose to decline an invitation. Also, if the GM chooses to remain with B, GM can keep their team or choose any open team of their liking.

8. Promotions to A will be offered according to the following priority after management consultation:
a. The Stanley Cup Winner
b. The Stanley Cup Runner-up
c. Conference Finalist (with higher point total during the season)
d. Next Conference Finalist
e. President Trophy Winner
f. From e, The Other Team first in their Conference

9. The promotions/relegations will happen after the Stanley Cup Finals are completed.

10. The GM promoted to DMA will have the choice of any of the AI teams or the team from the GM whom was relegated.

11. If a GM at anytime leaves the DMA for any reason then that team will become an AI until the end of the season. An extra GM will be promoted from DMB according to priority in Rule #8.

12. GMs will be excluded from discussion to be promoted if they have a full season or less in dmb, unless management deems this factor to be irrelevant for a particular gm.

shooter_80
Hall of Fame
Posts: 1998
Joined: Sun Mar 15, 2009 1:50 pm
Custom Rank: DMHNL Veteran
NOHL Team: Anaheim Ducks

Pending UFAs

Post by shooter_80 » Sun Jan 08, 2012 7:56 pm

Pending UFA's
When re-signing a pending UFA, the contract must include at least one season past the current one. For example, if Player X's contract is in the final year of his contract (i.e. 2039-40), the player, if re-signed, must include a contract extending into the 2040-2041 season. As such, one cannot simply re-sign a player for that current season (i.e. 2039-40) only in order to prevent GMs from chipping away at a player's pending contract to lower salaries within the same season for a favourable contract later on. Violation of this rule will result in an official warning 1st offense, then waiving of the player in question for a 2nd offense.

User avatar
rk2k3
Team Captain
Posts: 906
Joined: Sat May 16, 2009 12:15 am
Favourite Team: Edmonton Oilers
NOHL Team: Dallas Stars
Location: Edmonton, AB

Re: Salary Cap

Post by rk2k3 » Wed Feb 27, 2013 2:02 am

New fact we just learned today:

Compensation (signing on) fees apparently add to your cap as soon as the new season starts. Be very careful of these fees, sometimes if you are not careful and you sign staff (or players from overseas? hmm), they can reach upwards to 4 Million! To find this information, see your income and expenditures chart under finances (you can also see your bonuses too, which can count against the cap at seasons' end it seems). So be careful in the future, thanks.

User avatar
vilifyingforce
Stanley Cup Winner
Posts: 1487
Joined: Thu Oct 04, 2007 12:52 am
NOHL Team: St. Louis Blues
Location: Fredericton, New Brunswick, Canada

Re: Salary Cap

Post by vilifyingforce » Thu Mar 27, 2014 12:02 am

Added a clause to have the Commish team manually waive players to enforce cap compliance. Has been added into section one with changes in bold.

User avatar
rk2k3
Team Captain
Posts: 906
Joined: Sat May 16, 2009 12:15 am
Favourite Team: Edmonton Oilers
NOHL Team: Dallas Stars
Location: Edmonton, AB

DMA Exclusive Rules

Post by rk2k3 » Sat Mar 29, 2014 7:18 am

Roster
All Teams must Dress and Play 20 players in a game throughout the entire season.

Exceptions:
1A) Injuries - If player(s) is injured and a team plays multiple games during the same sim, thereby not giving a team a chance to dress and play 20.
1B) Injuries – If a team has two players injured, these can be counted towards the 20 players above. However, if a team has more than two injured players, replacement players are needed. For example, if a team has a 20 man roster and two players are injured, 20 players are still counted. However, if a team has a 20 man roster and three players are injured, 19 players are counted. If a team has a 20 man roster and four players are injured, 18 players are counted. Therefore, call ups or extra roster players are needed to dress and play 20 players.

The above will strictly be enforced during the playoffs. If a team does not follow the above for two games during a playoff series, the team's player with the top icetime will be suspended for two games. The next infraction for the same team will result in the player with the top icetime being suspended for another game, and so on. Suspensions can carry over to the next series. Same suspensions apply during the regular season. ***Note: A team must still dress and play 20 players even with a player suspended***

Note: If the infraction above occurs during Game 7 of the Stanley Cup Finals, the game will be resimmed.

It is up to the GMs to report such violations to Wil or myself. Note that in certain circumstances, the above suspensions may be waived, very rarely.

Tips to avoid the above scenario:
1) Make sure to have enough players to play on your main roster, especially when injuries are in effect
2) For Forward and Defense Usage – Try not to select “Just Two” or “Just Three” in Tactics. Even "Overload" is discouraged
3) Besides dressing each player, make sure to slot each player on a line so they do in fact play
4) In the end, if it does not happen in the real NHL, probably not a good idea to do it. Remember, always keep the best interests of the league at heart. If you do, your all set :)

*Due credit given to Dano and the NBHL on the original creators of the penalties*

User avatar
rk2k3
Team Captain
Posts: 906
Joined: Sat May 16, 2009 12:15 am
Favourite Team: Edmonton Oilers
NOHL Team: Dallas Stars
Location: Edmonton, AB

Re: DMA Exclusive Rules

Post by rk2k3 » Sat Mar 29, 2014 7:28 am

Trading
1) 1st Rounders - Bottom 5 Overall Teams
A Bottom 5 team overall (based on points) throughout any point in a season that trades their OWN 1st rounder(s) ANY YEAR has to have said trade go through trade review before acceptance. Once posted, group of 5 GMs must look at the deal privately. If majority approves, GMs must notify a commish for final stamping. If majority does not approve, commish non-stamps the deal. Note: Only applies to a team's OWN 1sts. During offseason, last season standings will be used to determine the bottom 5. A pool of 6-7 GMs will be used per season for the review board, with the discretion of adding alternates if necessary. The goal is to change the pool of GMs every season to hopefully give everyone a chance. For the time being, GMs will be selected based on league experience, but also GMs whom can bring unique perspectives.

2) Trading Newly Signed UFA's
You cannot trade any newly signed UFA's until:

a) After January 1st for newly signed FA's that are signed for $2mil or less
b) One full year for newly signed FA's that are signed over $2mil

RFA's are not affected by this rule as you need to give up compensation to get these players.

To make sure that the league runs smoothly and to make sure that the league maintains integrity and stays fun the following rules are in place for trading.

3. Trade Approval
All trades must get a seal of approval by the league with a “stamp” post by a commish.

a). Stamp
If a deal receives a stamp then it has been officially accepted by the league. However, if GM’s disagree with the stamp they need to “reject” the trade. A minimum of 3 rejections must be posted for a trade not to happen. Once the 3 rejection minimum has been hit – the trade will remain open for 72 hours for discussion. At the end of the discussion, a majority is needed to overturn (reject) the deal.

b). Non-stamp
If a deal receives a non-stamp by a commish the deal needs to be reworked. To over turn a non-stamp the GM’s involved must have 3 other GM’s post saying they think the trade is okay. If this happens then the trade will be stamped and will remain open for discussion for 72 hours. At the end of the discussion, a majority is needed to pass the trade.

c). Before commish evaluation - rejections
If a deal has not been stamped or non-stamped, GMs may still post a rejection on the boards or privately. One rejection is needed before 24 hours expire upon both GMs accepting the deal to allow further rejections, and three rejections are needed within 72 hours upon both GMs accepting the deal to officially reject a trade.

d). Timeframes
Once a trade is made it will be closed and approved after 24 hours if they are no rejections. However, if there is a rejection posted before 24 hrs are up then the thread will remain open for a total of 72 hours from when the trade was posted in an attempt for GMs to post additional rejections. Thus, if a trade thread has three rejections before 72 hours are up then the trade is officially rejected.

A commish must then close the thread and declare it null and void. The GM’s involved in the trade are free to renegotiate only after a 48 hour “cool down” period. The GM’s involved are not allowed to trade AT ALL for 48 hours after a rejected trade.

Furthermore, if a trade thread does not have at least one rejection before 24 hours have expired, then the trade will be processed as normal.

4. Rejections
Rejections can be either made on the boards or privately and must contain proper reasoning to why the GM thinks the trade should not be allowed. If you would like to make a private rejection then an email must be sent to a commish stating the trade and the reasons why the trade should not be allowed.

User avatar
rk2k3
Team Captain
Posts: 906
Joined: Sat May 16, 2009 12:15 am
Favourite Team: Edmonton Oilers
NOHL Team: Dallas Stars
Location: Edmonton, AB

Re: DMA Exclusive Rules

Post by rk2k3 » Sat Mar 29, 2014 7:43 am

Waivers
If a GM waives a player immediately before a sim and clears waivers on the same real life day, a GM may submit a request within the next 48 hrs after the sim is completed to Vic (Panglossian@gmail.com - Habs GM) to claim said player. Player will go to the team submitting a claim lowest in the standings. The above is to prevents GMs from rifling players through waivers without giving GMs a legitimate opportunity to submit claims ingame. Therefore, it is best practice not to waive players during live sims.

Staff Signings
A GM is not permitted to demote a staff member after being signed to a higher position throughout any point in a season. If demotion occurs, GMs are to report the demotion to a commish, which will result in the release of said staff member back into the free agency pool. Exemptions may be granted in specific circumstances (i.e. coach to assistant coach) after checking with a commish.

User avatar
rk2k3
Team Captain
Posts: 906
Joined: Sat May 16, 2009 12:15 am
Favourite Team: Edmonton Oilers
NOHL Team: Dallas Stars
Location: Edmonton, AB

Re: Live Sims

Post by rk2k3 » Wed May 07, 2014 11:26 pm

Updated with new Rule 6.

User avatar
rk2k3
Team Captain
Posts: 906
Joined: Sat May 16, 2009 12:15 am
Favourite Team: Edmonton Oilers
NOHL Team: Dallas Stars
Location: Edmonton, AB

Re: Promotion and Relegation

Post by rk2k3 » Tue May 20, 2014 9:31 pm

Updated for clarity

Post Reply

Return to “General EHM Chat”