Page 5 of 10

Posted: Thu May 27, 2010 10:49 pm
by Animal
dat33 wrote:Will it be possible to edit players or create your own?
dabo wrote:I want to make (the game) as much as possible customizable...

Posted: Thu May 27, 2010 11:26 pm
by dabo
Yeah the training part needs a lot of thinking.

Posted: Fri May 28, 2010 9:33 am
by Alessandro
dabo wrote:Yeah the training part needs a lot of thinking.
Frankly, I'd copy the EHM system for a start, then we can think a better way later...

Re: Great work Dabo!

Posted: Fri May 28, 2010 10:00 am
by Círyatan
dabo wrote:
Círyatan wrote:OK. Then I'd suggest not putting any shading at all into the inside part of the chart. The colours you use for the chart are very bright, and the shading makes the section that actually is important seem rather faded.
I have people who want shading and people who don't, looks like I am gonna have to create a poll down the road or just pick one randomly.
It's cool, mate, just putting up suggestions. I'm sure it'll be fine whatever version you stick to. :thup:

Re: Great work Dabo!

Posted: Fri May 28, 2010 10:24 am
by dabo
Alessandro wrote:Frankly, I'd copy the EHM system for a start, then we can think a better way later...
Yes will probably do that.
Círyatan wrote:It's cool, mate, just putting up suggestions.
And I am happy you do, even if it is a minor thing it is a shame when you cannot satisfy everyone...come to think of it, I could make it customizable. :)

Posted: Fri May 28, 2010 11:39 am
by djskek
:thup: Dabo good work

Keep it up!

Posted: Fri May 28, 2010 12:57 pm
by axwel3221
dabo wrote:I will be able to show some screenshots with actual player data.
This is on my wait list. 8-)

Posted: Fri May 28, 2010 1:02 pm
by axwel3221
And even you download the tactics on like FM they suck anyway. Everyone I know creates their own. ;) So you should be able to set the coach to run it in this, I use it on EHM side... :p

Posted: Fri May 28, 2010 9:18 pm
by Alessandro
By the way, I also think that we need a specifical position for the physical trainer. So to have Head Coach, Assistant coach(es), Goalie Coach, Physical Coach. Just like it is in FM.

And yeah, having tactics would be awesome. I know that many people prefers playing a pure GM mode, but there are many many people that LOVE to actually coach the team. I love playing with tactics, it's one of the best things of these kind of games (both EHM and FM). Being a GM only is boring. At least to me.

Posted: Fri May 28, 2010 11:23 pm
by dabo
Alessandro wrote:By the way, I also think that we need a specifical position for the physical trainer. So to have Head Coach, Assistant coach(es), Goalie Coach, Physical Coach. Just like it is in FM.
Yeah I like that.
B. Stinson wrote:I'm in the same boat. I really enjoyed Visual Studio when I was on Windows, but on Linux, IDE's are tough. I've heard a lot about Eclipse when I was searching, so I gave it a shot, but I found it confusing. I got the impression that it was just a base program, and then you needed to find plugins for any languages you wanted to use. So I gave up on that and just stuck to simple text editor coding.

Since then, the only one I've bothered trying, upon recommendation from Sun's Java tutorials, is NetBeans. So far, I actually like it. The portions of it that I use, I find to be pretty similar to Visual Studio. I had to pass-up the whole GUI creator portion of NetBeans, though. It locks all auto-generated code, and doesn't let you do anything with it - even simply moving it. And I'm really picky about how my code it organized, so I was quickly turned off from that whole area of the IDE. Since then I've been doing all GUI coding manually, and using NetBeans primarily for its Intellisense and debugging.
Never done any GUI programming on Linux so I cannot give you any recommendations. However, for Java programming I would expect Eclipse and NetBeans to be your best choses since I believe they are primarily for Java. Perhaps we should move to the Programming Talk thread for further discussion.

Posted: Sat May 29, 2010 8:45 pm
by B. Stinson
philou21 wrote:It's more called Anticipation in my opinion, it's the same thing.
I agree. Being able to read the play would definitely fit under Anticipation.

Posted: Sat May 29, 2010 11:07 pm
by mne2
Out of interest what exactly are you doing about the match engine? that was always the thing that stopped me from writing a game.

Posted: Sun May 30, 2010 10:24 am
by dabo
mne2 wrote:Out of interest what exactly are you doing about the match engine? that was always the thing that stopped me from writing a game.
If you are referring to the 2d rink there won't be one, at least not in the beginning. That feature alone would simply be too time-consuming but once I have everything else working perhaps I could give it another thought. Right now I am thinking of doing a quick-sim and something text-based.

Posted: Sun May 30, 2010 11:04 am
by jimmythescot
B. Stinson wrote:
philou21 wrote:It's more called Anticipation in my opinion, it's the same thing.
I agree. Being able to read the play would definitely fit under Anticipation.
Yeah, that makes sense for reading the play. Fighting to see the puck through traffic wouldn't really be anticipation, though. I guess vision would be a good way of putting it.

Posted: Sun May 30, 2010 12:50 pm
by Alessandro
dabo wrote:
mne2 wrote:Out of interest what exactly are you doing about the match engine? that was always the thing that stopped me from writing a game.
If you are referring to the 2d rink there won't be one, at least not in the beginning. That feature alone would simply be too time-consuming but once I have everything else working perhaps I could give it another thought. Right now I am thinking of doing a quick-sim and something text-based.
:cry: :cry: :cry: :cry: :cry: :cry:

Posted: Sun May 30, 2010 2:42 pm
by axwel3221
That match system would be the only minus. I understand that it's a heck of a work, but I'm hoping for a rinks and players on updates along time. ;)

Posted: Sun May 30, 2010 5:19 pm
by dabo
If the general opinion is that a 2d match engine is essential in order for people to be interested in the game I will make it my priority #1. I won't waste time on the other parts of the game if noone will have any interest.

However if I do this, please realize that the release date of anything playable will be pushed forward significantly and I still cannot promise I will be able to come up with something like in NHL:EHM 2007 even if I focus 100% on it. I expect to continue programming in one or two weeks, you have until then to decide what part. So speak up!

Posted: Sun May 30, 2010 5:53 pm
by Danny
I never follow the games on the 2D rink, but I use it for analysis. So yeah it is a great feature. But IMO the way you have planned initially is the way to go. You're working on this project on your own and it's extremely time consuming and difficult to implement and it is not vital for the game to run. It sounds more reasonable to release some playable version without it and add features and remove bugs in future updates, which I assume you are planning anyway as of now.

Posted: Sun May 30, 2010 6:07 pm
by B. Stinson
I'm gonna be honest: I hope no one was expecting or envisioning a 2D match engine. Any form of a 2D match engine would be a mammoth task - at least twice the effort and expertise of the game itself.

In my opinion, the only focus right now, in terms of a match engine, should be an accurate text-based box-score/statistics simulator. And no thinking beyond that until it's at least 95% satisfactory. Then we can think about adding fun stuff to it, like a live simulation.

Posted: Sun May 30, 2010 6:26 pm
by CeeBee
B. Stinson wrote:I'm gonna be honest: I hope no one was expecting or envisioning a 2D match engine. Any form of a 2D match engine would be a mammoth task - at least twice the effort and expertise of the game itself.

In my opinion, the only focus right now, in terms of a match engine, should be an accurate text-based box-score/statistics simulator. And no thinking beyond that until it's at least 95% satisfactory. Then we can think about adding fun stuff to it, like a live simulation.
My sentiments exactly. :) Get the basics down and then worry about extras. :thup: =D>

Posted: Sun May 30, 2010 6:28 pm
by Animal
2d match engine would be extremely cool, but we gotta be realistic. IMO, priority #1 for the first version of game is, to get a realistic and fairly deep game with no critical errors/problems. Then, if everything works correctly, extra stuff could be added.

So I'd say 2d engine isn't essential.

Posted: Sun May 30, 2010 6:30 pm
by Animal
B. Stinson wrote:In my opinion, the only focus right now, in terms of a match engine, should be an accurate text-based box-score/statistics simulator. And no thinking beyond that until it's at least 95% satisfactory. Then we can think about adding fun stuff to it, like a live simulation.

That's exactly what I tried to say... :-p

Posted: Sun May 30, 2010 6:42 pm
by Alessandro
Animal wrote:2d match engine would be extremely cool, but we gotta be realistic. IMO, priority #1 for the first version of game is, to get a realistic and fairly deep game with no critical errors/problems. Then, if everything works correctly, extra stuff could be added.
Even if I'd die for a 2d view, this is anyway true and I agree.

Posted: Sun May 30, 2010 6:53 pm
by axwel3221
Now that I think... I haven't watched the rink on my franchise for 25 years. :D

I suppose there could be a fast sim type as fast forward that a period takes 3-5 seconds. :joy:

Posted: Sun May 30, 2010 7:37 pm
by empach
I pretty much agree with B. Stinson. Do it the way you were planning Dabo.