Posted: Thu May 27, 2010 10:49 pm
dat33 wrote:Will it be possible to edit players or create your own?
dabo wrote:I want to make (the game) as much as possible customizable...
Your #1 NHL EHM resource site!
https://www.ehmtheblueline.com/forums/
dat33 wrote:Will it be possible to edit players or create your own?
dabo wrote:I want to make (the game) as much as possible customizable...
Frankly, I'd copy the EHM system for a start, then we can think a better way later...dabo wrote:Yeah the training part needs a lot of thinking.
It's cool, mate, just putting up suggestions. I'm sure it'll be fine whatever version you stick to.dabo wrote:I have people who want shading and people who don't, looks like I am gonna have to create a poll down the road or just pick one randomly.Círyatan wrote:OK. Then I'd suggest not putting any shading at all into the inside part of the chart. The colours you use for the chart are very bright, and the shading makes the section that actually is important seem rather faded.
Yes will probably do that.Alessandro wrote:Frankly, I'd copy the EHM system for a start, then we can think a better way later...
And I am happy you do, even if it is a minor thing it is a shame when you cannot satisfy everyone...come to think of it, I could make it customizable.Círyatan wrote:It's cool, mate, just putting up suggestions.
This is on my wait list.dabo wrote:I will be able to show some screenshots with actual player data.
Yeah I like that.Alessandro wrote:By the way, I also think that we need a specifical position for the physical trainer. So to have Head Coach, Assistant coach(es), Goalie Coach, Physical Coach. Just like it is in FM.
Never done any GUI programming on Linux so I cannot give you any recommendations. However, for Java programming I would expect Eclipse and NetBeans to be your best choses since I believe they are primarily for Java. Perhaps we should move to the Programming Talk thread for further discussion.B. Stinson wrote:I'm in the same boat. I really enjoyed Visual Studio when I was on Windows, but on Linux, IDE's are tough. I've heard a lot about Eclipse when I was searching, so I gave it a shot, but I found it confusing. I got the impression that it was just a base program, and then you needed to find plugins for any languages you wanted to use. So I gave up on that and just stuck to simple text editor coding.
Since then, the only one I've bothered trying, upon recommendation from Sun's Java tutorials, is NetBeans. So far, I actually like it. The portions of it that I use, I find to be pretty similar to Visual Studio. I had to pass-up the whole GUI creator portion of NetBeans, though. It locks all auto-generated code, and doesn't let you do anything with it - even simply moving it. And I'm really picky about how my code it organized, so I was quickly turned off from that whole area of the IDE. Since then I've been doing all GUI coding manually, and using NetBeans primarily for its Intellisense and debugging.
I agree. Being able to read the play would definitely fit under Anticipation.philou21 wrote:It's more called Anticipation in my opinion, it's the same thing.
If you are referring to the 2d rink there won't be one, at least not in the beginning. That feature alone would simply be too time-consuming but once I have everything else working perhaps I could give it another thought. Right now I am thinking of doing a quick-sim and something text-based.mne2 wrote:Out of interest what exactly are you doing about the match engine? that was always the thing that stopped me from writing a game.
Yeah, that makes sense for reading the play. Fighting to see the puck through traffic wouldn't really be anticipation, though. I guess vision would be a good way of putting it.B. Stinson wrote:I agree. Being able to read the play would definitely fit under Anticipation.philou21 wrote:It's more called Anticipation in my opinion, it's the same thing.
dabo wrote:If you are referring to the 2d rink there won't be one, at least not in the beginning. That feature alone would simply be too time-consuming but once I have everything else working perhaps I could give it another thought. Right now I am thinking of doing a quick-sim and something text-based.mne2 wrote:Out of interest what exactly are you doing about the match engine? that was always the thing that stopped me from writing a game.
My sentiments exactly.B. Stinson wrote:I'm gonna be honest: I hope no one was expecting or envisioning a 2D match engine. Any form of a 2D match engine would be a mammoth task - at least twice the effort and expertise of the game itself.
In my opinion, the only focus right now, in terms of a match engine, should be an accurate text-based box-score/statistics simulator. And no thinking beyond that until it's at least 95% satisfactory. Then we can think about adding fun stuff to it, like a live simulation.
B. Stinson wrote:In my opinion, the only focus right now, in terms of a match engine, should be an accurate text-based box-score/statistics simulator. And no thinking beyond that until it's at least 95% satisfactory. Then we can think about adding fun stuff to it, like a live simulation.
Even if I'd die for a 2d view, this is anyway true and I agree.Animal wrote:2d match engine would be extremely cool, but we gotta be realistic. IMO, priority #1 for the first version of game is, to get a realistic and fairly deep game with no critical errors/problems. Then, if everything works correctly, extra stuff could be added.