Page 6 of 10

Posted: Sun May 30, 2010 8:10 pm
by grazza
I know nothing about all the programming stuff perhaps something to try to teach myself one day but all I can offer currently is encouragement. The shots you have put look fantastic for a one man job.

version 1: stable maybe similar to the free-ware version but more in depth
Version 2: Getting closer to the EHM 04
Version 3: Basically like EHM 04 but with lots of customisation so the community can take on workload in some areas
version 4: Perhaps then look at things like a 2d engine etc

Even before version 1 I would imagine there would be lots of closed and then open betas so to gain feedback. If you progressed well on version 2 or 3 perhaps that could alert interest from a company or developer.

Perhaps every few months you could have a state of the game report that gives a good insight as to where you are. Every now again tease us with some nice info or screenshot. Try and be strategic and hold things back for a while. No info for a long time can mean people stop checking or check less frequently. So drips and drabs keeps people hooked rather than one large cake.

Customisation is the key though. Ideally if you can make this a common theme throughout it may age better than EHM over time. Out of the ball baseball seemed to be like that though I haven't really played it myself as I'm not a big baseball person. Football Manager now lets people create competitions and year on year has grown customisation in other areas.

Best of luck like I said I know little about programming or the in depth details on stats in eastside I'm just a casual lover of the game. I'm realistic so never expected too much but have been very impressed with what you have said and shown, which gives me encouragement.

Posted: Sun May 30, 2010 8:28 pm
by philou21
Really don't care if their's no 2D, I NEVER watch a game with it, anyway what's the point when you play with fast foward? :-p The only time I've watch 2D is when I've got some interesting shootout. :-D Don't waste your time for now on that.

Posted: Sun May 30, 2010 9:33 pm
by Animal
I have an idea about the match day thing, though I don't know is this possible to create, but this would really make the match day feel more exciting. The thing is, that you could follow the league games by getting "live reports" every 15 minutes or so. I mean something like this:

2011/03/14-----7:00 pm

NATIONAL HOCKEY LEAGUE tonight:


@7:00 pm Ducks vs Kings

*The game is about to begin

@8:00 pm Rangers vs Islanders

*The game will begin in 60 minutes time
Press "continue"
2011/03/14-----7:15 pm

NATIONAL HOCKEY LEAGUE tonight:


@7:00 pm Ducks vs Kings

8:57 of the 1st period played, Ducks 2 - 0 Kings
*2:03 LAK PENALTY!!! Wayne Simmonds, 2 minutes, hooking
*2:31 LAK PENALTY!!! Anze Kopitar, 2 minutes, tripping
*2:58 ANA GOAL!!! Teemu Selanne (27) assisted by Saku Koivu (22) and Scott Niedermayer (30) 5 on 3 PP, Slapshot
*6:41 LAK PENALTY!!! Raitis Ivanans, 2 minutes, roughing
*6:41 ANA PENALTY!!! George Parros, 2 minutes, roughing
*7:23 ANA INJURY!!! Jason Blake, upper body injury
*8:57 ANA GOAL!!! Teemu Selanne (28) assisted by Joffrey Lupul (21) and Lubomir Visnovsky (14) Even strength, One-timer


@8:00 pm Rangers vs Islanders

*The game will begin in 45 minutes time

Posted: Sun May 30, 2010 10:36 pm
by B. Stinson
It may take some extra effort, but I don't think that would be all that bad to do, Animal.

I did an extremely primitive engine in my own personal project, and it was basically a matter of having it print out certain things as it went through it's calculations. I would imagine a timer could be worked into the mix to have it run "live".

Posted: Sun May 30, 2010 10:44 pm
by Animal
B. Stinson wrote:...I would imagine a timer could be worked into the mix to have it run "live".
That'd be even better! :-D

Posted: Mon May 31, 2010 8:03 am
by Alessandro
philou21 wrote:Really don't care if their's no 2D, I NEVER watch a game with it, anyway what's the point when you play with fast foward? :-p The only time I've watch 2D is when I've got some interesting shootout. :-D Don't waste your time for now on that.
Well, who plays as coach loves the 2D, trust me. Just because you prefer playing at GM doesn't matter that other can like playing with the tactics and actually watch the game...

Posted: Mon May 31, 2010 10:40 am
by philou21
I said my own opinion like all the others ones. :dunno: I'm not talking for anyone here...Even him said it wasn't is first priority, if he want to doing it later, I don't stop him to do it..... :dunno:

Posted: Mon May 31, 2010 5:31 pm
by dabo
Looks like everyone agrees on the fact that the 2d match engine should be added at a later stage.
Animal wrote:I have an idea about the match day thing, though I don't know is this possible to create, but this would really make the match day feel more exciting. The thing is, that you could follow the league games by getting "live reports" every 15 minutes or so.
Will keep that in mind for the future.

Posted: Mon May 31, 2010 6:52 pm
by dabo
grazza wrote:version 1: stable maybe similar to the free-ware version but more in depth
Version 2: Getting closer to the EHM 04
Version 3: Basically like EHM 04 but with lots of customisation so the community can take on workload in some areas
version 4: Perhaps then look at things like a 2d engine etc

Even before version 1 I would imagine there would be lots of closed and then open betas so to gain feedback.
Sounds reasonable.
grazza wrote:Perhaps every few months you could have a state of the game report that gives a good insight as to where you are. Every now again tease us with some nice info or screenshot. Try and be strategic and hold things back for a while. No info for a long time can mean people stop checking or check less frequently. So drips and drabs keeps people hooked rather than one large cake.
I will post screenshots/info as soon as I have something to show. In the beginning I expect to work quite some time on stuff that you cannot post screenshots of so I expect there will be mostly text updates.
grazza wrote:Customisation is the key though.
Yeah will try to make it as customizable as possible, as long as you have an SQLite editor you should have plenty to customize. Don't look for the GUI to be customizable though; the future GUI I have in my head will probably give you greater possibilities.

Posted: Tue Jun 01, 2010 12:17 am
by Ogilthorpe
I just found about this project when I was over at the SIgames NHL EHM forum.

Wow! Does this game in development by dabo ever look promising!

I started reading from the first post and it was like reading a thrilling novel, I couldn't read fast enough to find out what happens next!

I'll keep checking back to read the next exciting chapter.......this game development news is awesome!

Bob

Posted: Tue Jun 01, 2010 12:36 pm
by mne2
dabo wrote:
mne2 wrote:Out of interest what exactly are you doing about the match engine? that was always the thing that stopped me from writing a game.
If you are referring to the 2d rink there won't be one, at least not in the beginning. That feature alone would simply be too time-consuming but once I have everything else working perhaps I could give it another thought. Right now I am thinking of doing a quick-sim and something text-based.
No i was talking about the actual engine that derives results based upon conditions. I could never come up with anything that was likely to produce decent results on a consistent basis without reverting to either random numbers or a very basic engine that didn't actually simulate a game but just came up with a result

Posted: Tue Jun 01, 2010 1:06 pm
by axwel3221
Alessandro wrote:
philou21 wrote:Really don't care if their's no 2D, I NEVER watch a game with it, anyway what's the point when you play with fast foward? :-p The only time I've watch 2D is when I've got some interesting shootout. :-D Don't waste your time for now on that.
Well, who plays as coach loves the 2D, trust me. Just because you prefer playing at GM doesn't matter that other can like playing with the tactics and actually watch the game...
I love watching and coaching, but I feel playing takes ages, and I am somewhat sorry about that. :-p

Posted: Tue Jun 01, 2010 1:25 pm
by dabo
mne2 wrote:
dabo wrote:
mne2 wrote:Out of interest what exactly are you doing about the match engine? that was always the thing that stopped me from writing a game.
If you are referring to the 2d rink there won't be one, at least not in the beginning. That feature alone would simply be too time-consuming but once I have everything else working perhaps I could give it another thought. Right now I am thinking of doing a quick-sim and something text-based.
No i was talking about the actual engine that derives results based upon conditions. I could never come up with anything that was likely to produce decent results on a consistent basis without reverting to either random numbers or a very basic engine that didn't actually simulate a game but just came up with a result
I don't have an answer right now, ask me again by the end of the summer and I will hopefully be able to give you one.

Posted: Sat Jun 05, 2010 9:02 am
by hellgren84
this looks awesome dabo! kutgw!
=D>

I recently started a FBgroup because we need a new hockeymanager game, but now I see this thread.. So f*cking good work my native fellow!

But if you guys want to, then join the group called "We who want a new hockeymanager game!" or press this link and join it:
We who want a new hockeymanager game!
:-D

Posted: Mon Jun 07, 2010 4:28 pm
by dabo
I expect to start writing some code this week, I just need to finish Red Dead Redemption first.

Posted: Mon Jun 07, 2010 4:47 pm
by philou21
dabo wrote:I expect to start writing some code this week, I just need to finish Red Dead Redemption first.
:rock: I totally respect that. :-D

Posted: Tue Jun 08, 2010 4:58 pm
by dabo
Alright, I am done with Red Dead Redemption. Since the database will be delayed I will start planning and eventually writing the core. I expect this to take quite some time; since there is so much to do I am not 100% sure where to start. :)

Posted: Tue Jun 08, 2010 5:02 pm
by hellgren84
dabo wrote:Alright, I am done with Red Dead Redemption. Since the database will be delayed I will start planning and eventually writing the core. I expect this to take quite some time; since there is so much to do I am not 100% sure where to start. :)
what program did you use to make the database?
i downloaded the trial version of visualstudio 2008 and Xna game studio.. but you use some other programs right?

Posted: Tue Jun 08, 2010 5:44 pm
by axwel3221
Oh that was fast. :-p

Posted: Tue Jun 08, 2010 5:54 pm
by dabo
hellgren84 wrote:
dabo wrote:Alright, I am done with Red Dead Redemption. Since the database will be delayed I will start planning and eventually writing the core. I expect this to take quite some time; since there is so much to do I am not 100% sure where to start. :)
what program did you use to make the database?
i downloaded the trial version of visualstudio 2008 and Xna game studio.. but you use some other programs right?
I started building it in SQLite Administrator but since awhile back I have another person, who actually knows what he is doing, creating the rest. I don't know what he is using but it should still be possible to use for example SQLite Administrator when it is done.
axwel3221 wrote:Oh that was fast. :-p
I've had the game for almost a week. :)

Posted: Tue Jun 08, 2010 7:40 pm
by hellgren84
[
I started building it in SQLite Administrator but since awhile back I have another person, who actually knows what he is doing, creating the rest. I don't know what he is using but it should still be possible to use for example SQLite Administrator when it is done.
Okey, thanks man.. Gonna look it up.. NOt to hard to fix in that SQ version? When will you post another pic of how far you`ve come? :D

Posted: Wed Jun 09, 2010 8:40 am
by hellgren84
SQLite is only the database, the interface you see there is written in C# using Visual Studio.
Okey, time for me to purchase Visual studios for dummies then :D

Posted: Wed Jun 09, 2010 6:02 pm
by B. Stinson
hellgren84 wrote:
SQLite is only the database, the interface you see there is written in C# using Visual Studio.
Okey, time for me to purchase Visual studios for dummies then :D
You'll probably want to learn a programming language before you get too far with Visual Studio. Visual Studio is only an IDE (Integrated Development Environment) that simply aides in writing code.

In which case, see Here for programming discussion.

Posted: Wed Jun 09, 2010 8:26 pm
by alexob18
Wow reading through a bit of this thread really piqued my interest. This seems really cool!

Posted: Thu Jun 10, 2010 1:03 pm
by dabo
Please help me remember. When you simulate, does NHL:EHM automatically stop before noon and after noon or just when some event occurs? or how exactly does it work? Also, how would you want this? the same or different?