Posted: Wed Jun 02, 2010 12:33 am
The list of attributes for staff looks like it has everything covered , thanks dabo!
Your #1 NHL EHM resource site!
https://www.ehmtheblueline.com/forums/
dabo wrote:I think it is time to show you some screenshots (click for full size), even though these are prototypes of the gui without any player data etc.
Not any time soon I am afraid. Perhaps I could put some player data in the screenshot below if I don't feel lazy some day.hellgren84 wrote:When will you post another pic of how far you`ve come?
SQLite is only the database, the interface you see there is written in C# using Visual Studio.hellgren84 wrote:dabo wrote:I think it is time to show you some screenshots (click for full size), even though these are prototypes of the gui without any player data etc.
You made this from de SQL or another program?
I only select the appropriate rows for a specific player.ArtVandelay wrote:Performance probably is the UI. But then again, how are you accessing the data? Is the UI pulling everything in and filtering or is the filtering handled in database procs?
What about a customizable overall rating? Allow users to enter their own calculations using the individual attributes and possibly some weighting of attributes but a multiplier...all user customizable. I would think that might not be too difficult - and I do have some experience with C#.dabo wrote:No I will not because I think it is not interesting in a game like this. Personally I would rather go with a single radar chart and not show any particular attributes at all but you people would probably riot
That would be good idea. I think it would work a lot like the FaceGen settings in OOTP, where you can set the color mode of the picture. Except instead of color, it would be a card of choice.archibalduk wrote:Looks absolutely brilliant Dabo.
What screen resolution are you designing this for? 1024x768?
This is just an idea for a long time in the future but I will mention it whilst I remember: I think it'd be cool if there was a setting where you can choose which face card template to use in the game (or choose not to have one at all). The card design would then overlay over the player image. So rather than us having to create a face picture for every single player with the card design, we could just have one card template which would overlay the player image on the profile page. Do I make sense?
I suppose in time you could make it so that the game would automatically add a nation flag and player's name to the card design. If the game could do this dynamically then this would make things even easier. That'd be very ambitious though!B. Stinson wrote:I just had a quick flashback to the freeware EHM while I was looking over the player info in those new shots. The simple nature of the UI is nice.
That would be good idea. I think it would work a lot like the FaceGen settings in OOTP, where you can set the color mode of the picture. Except instead of color, it would be a card of choice.archibalduk wrote:Looks absolutely brilliant Dabo.
What screen resolution are you designing this for? 1024x768?
This is just an idea for a long time in the future but I will mention it whilst I remember: I think it'd be cool if there was a setting where you can choose which face card template to use in the game (or choose not to have one at all). The card design would then overlay over the player image. So rather than us having to create a face picture for every single player with the card design, we could just have one card template which would overlay the player image on the profile page. Do I make sense?
You bring up a good point with the resolution. EHM has issues on a lot of the newer laptops because of it's dimensions. Also, I know I can't (or it's too difficult to) play EHM on my little netbook I use at home. I forget what the resolution of that one is, but it would be nice if we could have the game set for that sort of resolution.archibalduk wrote: What screen resolution are you designing this for? 1024x768?
I did a survey a while back (I guess about a year ago now) to find out what screen resolution TBL users used. I was doing this to find out what resolution to design TBL for. Although there are many people who use high resolutions and/or widescreen resolutions (e.g. I use 1440 x 900), there is still a large number of users who use 1024 x 768 or similar resolutions.bruins72 wrote:You bring up a good point with the resolution. EHM has issues on a lot of the newer laptops because of it's dimensions. Also, I know I can't (or it's too difficult to) play EHM on my little netbook I use at home. I forget what the resolution of that one is, but it would be nice if we could have the game set for that sort of resolution.archibalduk wrote: What screen resolution are you designing this for? 1024x768?
They've got average width but the height on them in pretty short. They're 1024x600. I got one for free with my cable/internet subscription. It's okay for surfing the net while sitting on the couch but you can't play games like EHM with it.archibalduk wrote:I did a survey a while back (I guess about a year ago now) to find out what screen resolution TBL users used. I was doing this to find out what resolution to design TBL for. Although there are many people who use high resolutions and/or widescreen resolutions (e.g. I use 1440 x 900), there is still a large number of users who use 1024 x 768 or similar resolutions.bruins72 wrote:You bring up a good point with the resolution. EHM has issues on a lot of the newer laptops because of it's dimensions. Also, I know I can't (or it's too difficult to) play EHM on my little netbook I use at home. I forget what the resolution of that one is, but it would be nice if we could have the game set for that sort of resolution.archibalduk wrote: What screen resolution are you designing this for? 1024x768?
IMHO 1024 x 768 is a safe resolution to design the game for. It's a resolution all modern computers and laptops can comfortably display.
I'd be curious to know what sort of resolutions netbooks show. Can they display the 768 pixels high/vertical?
Yeah, I know. Wishful thinking I guess.archibalduk wrote:600px is far too short in my opinion. At that sort of height it's going to be a very tight squeeze to fit everything in. Also, you have to factor in the task bar which will take up some of that 600px.
768px is probably the best compromise between compatibility and space.
I hope so! My thinking is fixed on that 1-20 scale.alexob18 wrote:Would there be any way to revert this to EHM's 1-20 rating? I've grown rather fond of that.
Actually very easy.alexob18 wrote:Me too B. I love it. When people post screenshots with 1-100 I get irritated trying to figure it out
Yesarchibalduk wrote:What screen resolution are you designing this for? 1024x768?
Noarchibalduk wrote:This is just an idea for a long time in the future but I will mention it whilst I remember: I think it'd be cool if there was a setting where you can choose which face card template to use in the game (or choose not to have one at all). The card design would then overlay over the player image. So rather than us having to create a face picture for every single player with the card design, we could just have one card template which would overlay the player image on the profile page. Do I make sense?
As I said before you will be able to choose between 1-20 and 50-99. The attributes are currently stored in the 50-99 interval in the database but I can change to whatever NHL:EHM is using if it would become easier for people to rate players.alexob18 wrote:Would there be any way to revert this to EHM's 1-20 rating? I've grown rather fond of that.