Page 6 of 8

Re: EHM Realism Patch

Posted: Tue Jul 10, 2012 7:06 pm
by archibalduk
Thanks! :thup:

I'm totally swamped right now, but I'll try and get something sorted probably after the summer.

Re: EHM Realism Patch

Posted: Wed Jul 11, 2012 3:17 pm
by shanamaj
How would I go about to edit the player's weight myself? I want to shrink the difference in weight while not removing it entirely. E.g. by mass editing by first reducing weights by 50% and then adding 100, which would cut standard deviation in half.

Re: EHM Realism Patch

Posted: Wed Jul 11, 2012 3:54 pm
by shanamaj
archibalduk wrote:Ah I see! I had been working on an improved version of the MET Attribute Editor which allows you to choose value/percent for each individual attributes. This would resolve this difficulty.

Would you mind making a list of the changes to be made and whether they should be by value or percent? Then once I finish the new editor, I can add you new csv file to the new editor.

So is this second version much different to the first version? Is the scoring level still the same, or have the Offensive Role tweak had an effect on this?
First thanks to you and bob for your excellent work on this patch.

I'd love a readme or something with available attributes and the changes you describe above to have one .csv file to apply these changes to any roster. I want to play with 4.2b with resolved weight issues etc but don't know how to go about this.

Re: EHM Realism Patch

Posted: Wed Jul 11, 2012 9:56 pm
by archibalduk
I had started work on a new version of the Mass Attribute Editor, but haven't finished yet. However, I did get as far as enabling height and weight to be edited. Give this a try; it should do what you're hoping for.

Here is a brief explanation and the download link:
archibalduk wrote:Here's a new version of the Editor: https://skydrive.live.com/redir.aspx?ci ... 29C5C5!280

I have rewritten the whole thing from scratch in order to make it a lot easier to add further attributes in the future. As it has been re-written, there is the chance that there may be issues that weren't present in the previous version. However, I have been testing it and checking each attribute, and it does seem to work as planned.

In addition to updating the Editor, I have also updated the settings file in order to make it tidier and easier to read. To ensure that an old version of the settings file isn't used by mistake, I have changed the name of the settings file. Within the uploaded zip file, you will see the updated config file which contains all of the settings from your realism patch. I have also added the weight settings you mentioned in your thread so that you can see how the file can now be set up.

Each attribute can now be set individually as follows:
  • S = Set the attribute as whatever you have entered. If you enter zero then it will set the attribute to zero. However, if you enter zero for height/weight, it does not set the attribute to zero but instead does nothing at all. So if you use the S setting for weight and you set the weight for goalies to zero, the Editor will not edit any goalie weights (it will leave them unedited).
  • P = Percentage change. This works as it did before. If you enter a zero then it will just skip that attribute and will not adjust that attribute for players of that position.
  • V = Value change. This will add/remove the number you enter. E.g. if you enter 7 then it will add 7 to the attribute of that player position. If you enter zero then it will skip that attribute for players of that position.

Re: EHM Realism Patch

Posted: Thu Jul 12, 2012 2:05 pm
by shanamaj
Thanks, that's awesome! Is it possible to edit the same attribute twice in the same .csv-file? E.g. add weight on two rows to manipulate it twice with percentage and value?

Re: EHM Realism Patch

Posted: Thu Jul 12, 2012 7:59 pm
by archibalduk
shanamaj wrote:Thanks, that's awesome! Is it possible to edit the same attribute twice in the same .csv-file? E.g. add weight on two rows to manipulate it twice with percentage and value?
No, I'm afraid that's not possible. However, you could setup two copies of the csv file and apply them one after the other.

Note than when you apply the csv file with the exe file, the csv file must have the exact correct name. So if you do what I suggest, you have to make sure you give each csv file the correct name before applying.

Re: EHM Realism Patch

Posted: Sun Oct 14, 2012 4:58 pm
by bozo
As well as including the scoring realism improvements, this patch also equalises every forward's and every defenseman's weight which erases this problem. This is the recommend patch version for highest realism; you can download it from http://www.mediafire.com/?ie5attw4vmwl77v.
I don't know how to use this version with manimal 4.2b update? I have to pick player.dat from this version to the 4.2 b version?

Re: EHM Realism Patch

Posted: Mon Oct 15, 2012 11:20 am
by bobmcgoo
welcome to TBL =)

if you want to change the weights of any roster file other than the one I changed, you need to follow Archi's instructions:
archibalduk wrote:I had started work on a new version of the Mass Attribute Editor, but haven't finished yet. However, I did get as far as enabling height and weight to be edited. Give this a try; it should do what you're hoping for.

Here is a brief explanation and the download link:
archibalduk wrote:Here's a new version of the Editor: https://skydrive.live.com/redir.aspx?ci ... 29C5C5!280

I have rewritten the whole thing from scratch in order to make it a lot easier to add further attributes in the future. As it has been re-written, there is the chance that there may be issues that weren't present in the previous version. However, I have been testing it and checking each attribute, and it does seem to work as planned.

In addition to updating the Editor, I have also updated the settings file in order to make it tidier and easier to read. To ensure that an old version of the settings file isn't used by mistake, I have changed the name of the settings file. Within the uploaded zip file, you will see the updated config file which contains all of the settings from your realism patch. I have also added the weight settings you mentioned in your thread so that you can see how the file can now be set up.

Each attribute can now be set individually as follows:
  • S = Set the attribute as whatever you have entered. If you enter zero then it will set the attribute to zero. However, if you enter zero for height/weight, it does not set the attribute to zero but instead does nothing at all. So if you use the S setting for weight and you set the weight for goalies to zero, the Editor will not edit any goalie weights (it will leave them unedited).
  • P = Percentage change. This works as it did before. If you enter a zero then it will just skip that attribute and will not adjust that attribute for players of that position.
  • V = Value change. This will add/remove the number you enter. E.g. if you enter 7 then it will add 7 to the attribute of that player position. If you enter zero then it will skip that attribute for players of that position.

Re: EHM Realism Patch

Posted: Mon Oct 15, 2012 8:31 pm
by bozo
Hi,
I read TLB for 4-5 years. Great job on NHL EHM with Lidas ou Manimal updates. But my english is too bad to discuss.

I put files in my update folder and I use .exe
Image
A new player.dat has been created (same size as old one). The settings for weights and heights are good?

Re: EHM Realism Patch

Posted: Mon Oct 15, 2012 8:45 pm
by archibalduk
Yes, that is good. :thup:

The file sizes should be the same - this is not a problem.

Re: EHM Realism Patch

Posted: Mon Oct 15, 2012 9:00 pm
by bozo
Thanks a lot archibalduk for all your work.
If the weight problem is fixed with this patch, I will start a new game right now.

Re: EHM Realism Patch

Posted: Mon Oct 15, 2012 10:11 pm
by archibalduk
bozo wrote:If the weight problem is fixed with this patch, I will start a new game right now.
Yes, I think that is correct. Your screenshot certainly shows that the weights have been adjusted for the defencemen and forwards.

Re: EHM Realism Patch

Posted: Sun Jan 20, 2013 10:05 pm
by SirMichaelJordan
does the weight edited patch work with the new 5.1 rosters?

Re: EHM Realism Patch

Posted: Tue Jan 22, 2013 6:19 pm
by bobmcgoo
i haven't tested either patch version for 5.1 rosters myself but i can do so now if you like. i don't see why the results would be thrown way off but there might be less accuracy than before i guess. i'll let you know.

Re: EHM Realism Patch

Posted: Wed Jan 23, 2013 12:17 am
by SirMichaelJordan
bobmcgoo wrote:i haven't tested either patch version for 5.1 rosters myself but i can do so now if you like. i don't see why the results would be thrown way off but there might be less accuracy than before i guess. i'll let you know.
OK thanks, Im just new to the game and wanted to make sure I have all the essential mods. I am also not really sure how to use the edited weight patch.Do I just drop the files in a specific folder? I used the realism patch before where I had to run a program but the edited weight DL seem different so I wasnt sure if I still had to run the program or not.

Re: EHM Realism Patch

Posted: Wed Jan 23, 2013 3:33 pm
by archibalduk
SirMichaelJordan wrote:
bobmcgoo wrote:i haven't tested either patch version for 5.1 rosters myself but i can do so now if you like. i don't see why the results would be thrown way off but there might be less accuracy than before i guess. i'll let you know.
OK thanks, Im just new to the game and wanted to make sure I have all the essential mods. I am also not really sure how to use the edited weight patch.Do I just drop the files in a specific folder? I used the realism patch before where I had to run a program but the edited weight DL seem different so I wasnt sure if I still had to run the program or not.
The edited weight version of the Realism Patch is used in exactly the same way as the older one. Just put it in the same folder as your database files and run the Patch (but note that you must use the Run as Admin option to run the patch).
bobmcgoo wrote:i haven't tested either patch version for 5.1 rosters myself but i can do so now if you like. i don't see why the results would be thrown way off but there might be less accuracy than before i guess. i'll let you know.
I tested this a few weeks ago. I didn't get the same noticeable improvement as last time (unless I'd applied it wrong). We've done a far bit of tweaking of the NHL attributes - I don't know if this had a bearing. We'll be re-rating the entire NHL for v5.2 of the rosters.

Re: EHM Realism Patch

Posted: Wed Jan 23, 2013 4:42 pm
by Peter_Doherty
I installed both the realism patch and the weight patch with the 5.1 database a few hours ago and it seems to work fine... atleast for the moment... i'll come back here if i run into some problems...

Re: EHM Realism Patch

Posted: Wed Jan 23, 2013 6:07 pm
by bobmcgoo
archibalduk wrote:I tested this a few weeks ago. I didn't get the same noticeable improvement as last time (unless I'd applied it wrong). We've done a far bit of tweaking of the NHL attributes - I don't know if this had a bearing. We'll be re-rating the entire NHL for v5.2 of the rosters.
interesting! when is 5.2 scheduled for release? is it worth me waiting until then and then trying to create an updated patch? a re-rating will definitely affect results if say there is a general trend in either boosting or nerfing the offensive roles/consistency etc.
Peter_Doherty wrote:I installed both the realism patch and the weight patch with the 5.1 database a few hours ago and it seems to work fine... atleast for the moment... i'll come back here if i run into some problems...
yeah there's no reason why it shouldn't work for these rosters too, it's just how accurate (or not, as it turns out!) the results are. i guess what works for one edition of rosters may not work so well with another edition if many changes have been made.

Re: EHM Realism Patch

Posted: Wed Jan 23, 2013 6:28 pm
by archibalduk
No ETA I'm afraid. There are two of us working on it, but my contribution won't be until March once my exams are out of the way. I'm not sure what we'll do with the offensive roles - we'll probably use the same range, but the distribution could be a bit different. Consistencies will probably be changed somewhat.

Ideally, it would be good to implement at least some of the philosophies/settings from your patch into our NHL re-rating. But we have to keep the status quo the same - i.e. although we can tweak things, we have to make sure it is consistent with the rest of the DB. I'll need to re-read this thread to see if there is anything we can pick out and use for the re-rating.

Re: EHM Realism Patch

Posted: Sun Feb 17, 2013 12:11 pm
by cazzman
Hi

About this Realism patch. When I have done what the info says, should the attributes of the players and golies be different from the original Player.dat? or what should be the different from the original, so I know If its been done right, and I know what to look at in the pre game editor?

Cazzman

Re: EHM Realism Patch

Posted: Thu Apr 04, 2013 12:39 pm
by Danny
So I stumbled upon this after 2 years of EHM abstinence, what an amazing project, kudos to all involved.
A couple of quick, or not so quick questions though, I've read the thread but a few things remain unclear to me (I'm not that clever, bear with me)

1. Has anyone run a real long-term study on this ? By that I mean, not just 5 years but to a point where half the league consists of regens ? Does scoring go back to a) EHM-normal or b) moves towards a middle point between realistic and EHM-standard or c) does it stay relatively realistic all the way ?
2. Could this patch be affected by practice in some way ? Practice in EHM unfortunately is too effective, half a year in and even all of my older guys have improved in many areas. Could the effects of this patch be somehow negated or affected negatively in a significant way just a year or two in only due to way too effective practice results ?
3. Has anyone who used this patch for a few seasons observed GM behaviour as far as signing players is concerned ? What I mean by that, if after applying the patch the production of your average first liner goes from 70 to 55 points, and the production of everyone else drops accordingly as well, will all those first liners be signed to 2.5m instead of 3.5m deals all of a sudden just because their point totals dropped ? In theory they shouldn't because their production is still relatively the same compared to their peers, but I'd really hate every team sitting at the floor because all of a sudden everyone is loaded with 2m first liners and 1m second liners. Sure I could change the cap but if someone has made any experience with this potential issue I'd like to hear his opinion.

If I wanted to use this patch, which version would you recommend ? I'm currently using the latest 5.2 rosters and the CSD patch, and I'm quite interested in getting scoring down and goalie stats up because that's what drove me away from EHM some time ago. I've read this patch might affect the amount of fighting in the game, well, even as a Bruins fan I'd gladly make that sacrifice if I can get scoring in my game to a realistic level. At the same time I'd like bigger players to have a little bit of an advantage over smaller guys, i.e. a guy that's 6'3 220 should be a more effective NHL player than a guy with the identical skillset that's 5'9 170. Oh by the way, I'm only interested in the NHL, so I assume I'd have to set the major junior leagues, college leagues, and the AHL to full detail as well to get the full effects, or doesn't it matter ?

Re: EHM Realism Patch

Posted: Mon Apr 08, 2013 6:33 pm
by bobmcgoo
thanks Danny =). unfortunately i can only really answer the first question. i went to about 20 years down the line with one sim in vacation mode and everything seemed pretty stable, surprisingly. but as for the other two questions, i really have no idea, i only ever used vacation mode and i never went into that much detailed study. i don't remember seeing anything out of the ordinary though, if that's any help.

althought i haven't checked it, as it is according to Archi, the patch only really works for the 4.x rosters. there were too many significant reratings for NHL players with the 5.x versions and i guess it threw the accuracy of the patch. if you want the patch to work properly you'll need the slightly older rosters. i'm certain another patch could be developed for the 5.x rosters but it's unlikely that i myself will be doing any more work on this. even with the patch i admit i can't get back into EHM. if someone else wants to take over they're more than welcome. but in all honesty i'm just crossing my fingers for FHM.

Re: EHM Realism Patch

Posted: Tue Apr 09, 2013 2:08 pm
by leafsnation
I'm more than 40 years into a sim using the patch, and so far everything has been pretty consistent...except that Phoenix is still in Phoenix and has NEVER made the playoffs.... :\
As for the practice question, I usually leave that to the coaches, so can't say if it woiuld have an impact, but my guess is it would skew things. That's the reason I leave it alone...to easy to "cheat" with it.
Salaries seem to ebb and flow based on performance.
All in all, pretty happy with it. Good variety of teams getting into playoffs and winning cups.
Most often the top goal scorer each year is in the 50's, with the occassional 60+ (highest was 69 by the same guy twice...a regen). Only this guy, Ovechkin and Stamkos have passed Gretzky in career goals.
Top point getters are usually between 110 and 130 (highest was 140, once). Gretzky is still the top career point scorer though.
Save percentages usually between .915 and .930 for top goalies. Only twice have goalies managed more than 10 shutouts in a season. Only Quick (3), Lundqvist (5) and Luongo (6) managed to crack the time ten in career shutouts.
Nobody has scored more than 5 goals in one game, and noone has had more than 8 points in one game (only twice was there 8).

Hope that helps....gonna try and get to at least 50 years with this sim. In case you're wondering, playing as the Leafs. Have managed to win 5 cups in 41 years. Better than none in the same time span!

Re: EHM Realism Patch

Posted: Tue Apr 09, 2013 11:48 pm
by Danny
bobmcgoo wrote:thanks Danny =). unfortunately i can only really answer the first question. i went to about 20 years down the line with one sim in vacation mode and everything seemed pretty stable, surprisingly. but as for the other two questions, i really have no idea, i only ever used vacation mode and i never went into that much detailed study. i don't remember seeing anything out of the ordinary though, if that's any help.

althought i haven't checked it, as it is according to Archi, the patch only really works for the 4.x rosters. there were too many significant reratings for NHL players with the 5.x versions and i guess it threw the accuracy of the patch. if you want the patch to work properly you'll need the slightly older rosters. i'm certain another patch could be developed for the 5.x rosters but it's unlikely that i myself will be doing any more work on this. even with the patch i admit i can't get back into EHM. if someone else wants to take over they're more than welcome. but in all honesty i'm just crossing my fingers for FHM.
Hey bob and leafsnation thanks for the feedback. I actually already went ahead and tried it, using the current rosters, and the results are brilliant so far. Granted I'm only two seasons in, but the scores and PPs are quite realistic. There are still some players who are a bit too good (Lucic is a friggin Lindros clone) but I suppose that's down to them being rated too highly. So while I can't confirm the long term compatibility with the 5.x rosters due to having played only two seasons currently I'd certainly recommend it. GM AI is out of whack in EHM anyway but I didn't notice it getting worse than before applying the patch. The fun playing EHM is certainly back, for now at least.

Re: EHM Realism Patch

Posted: Wed Nov 20, 2013 5:29 am
by jhart05
If I only wanted to adjust the player's weight and nothing else.

Would I simply zero out all values except the weight?