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Posted: Thu Jun 17, 2010 1:19 am
by ArtVandelay
philou21 wrote:That's why guy like Dabo showed up and save the world! :-D :joy:
No pressure, Dabo! :-D

Posted: Thu Jun 17, 2010 2:02 am
by alexob18
Haha I'm glad Dabo is doing this. Even if it doesn't happen, we've all thrown some great ideas around for anyone who wants to do this in the future.

Posted: Thu Jun 17, 2010 10:41 am
by dabo
philou21 wrote:That's why guy like Dabo showed up and save the world! :-D :joy:
ArtVandelay wrote:No pressure, Dabo! :-D
I have always liked when there is no pressure. :)

Posted: Thu Jun 17, 2010 4:31 pm
by philou21
Hahaha you don't need to worry, my post wasn't about give you pressure. :-p

Posted: Mon Jun 21, 2010 10:45 pm
by gunitdotcom
Just saw the thread for the first time...Wow this project look amazing. Guys been submitting great ideas and i really like the Phone thing. Keep up the good work Dabo and good luck.

Can you give us a little update ?

Posted: Tue Jun 22, 2010 12:40 am
by philou21
Great addon to the site! I guess it's Archi who done it, great job! =D>

Posted: Tue Jun 22, 2010 5:33 pm
by dabo
gunitdotcom wrote:Can you give us a little update ?
I am still working on the things I mentioned last time.

Posted: Tue Jun 22, 2010 7:43 pm
by djskek
It is a great idea with this Forum.

Dabo! Continued success! :thup:

Posted: Wed Jun 23, 2010 11:15 pm
by dabo
Since I was playing around with the database connection today my plan was to show the player profile screenshot I promised awhile back but it is gonna have to wait until tomorrow. If everything goes according to my plans that is.

Posted: Thu Jun 24, 2010 12:11 am
by Ogilthorpe
Thanks for the update dabo!

I'm sure that everyone here eagerly anticipates reading anything you would like to share with us during the development of the game.
I check several times every day to see what new info you may have posted.


If you could put a number on it, how close is the development of game to even a Alpha phase? 2%, 20%...99.9%! :D

Posted: Thu Jun 24, 2010 8:44 am
by SeanSmash13
I am curious as to whether any other programmers have offered you their help, or if that's sort of tabu at times for programmers to collaborate... Sort of a pride thing? I've read every page of this thread and it sounds amazing, I just think to myself "poor dude, this'll take him years by himself." I'm sure if you asked for help(if you wanted it) plenty of people in the community would be happy to help. On that note, what language are you writing the game in? I'll take a look at coding books and see if anything sticks.. ANYTHING for a new hockey manager.

Posted: Thu Jun 24, 2010 9:58 am
by axwel3221
I suppose he has said he uses C# with the SQLite?

Posted: Thu Jun 24, 2010 12:02 pm
by dabo
Ogilthorpe wrote:If you could put a number on it, how close is the development of game to even a Alpha phase? 2%, 20%...99.9%! :D
Pretty far away unfortunately.
SeanSmash13 wrote:I am curious as to whether any other programmers have offered you their help, or if that's sort of tabu at times for programmers to collaborate... Sort of a pride thing? I've read every page of this thread and it sounds amazing, I just think to myself "poor dude, this'll take him years by himself." I'm sure if you asked for help(if you wanted it) plenty of people in the community would be happy to help. On that note, what language are you writing the game in? I'll take a look at coding books and see if anything sticks.. ANYTHING for a new hockey manager.
No help on the programming part but I have a guy helping me with the database but he is quite busy with work atm. At the beginning I was planing on doing all the programming myself but maybe it would be a good idea to bring someone in at some point. I am used to doing projects by myself so I would have to clean the code up quite a bit and write some documentation in order to help others understand.
axwel3221 wrote:I suppose he has said he uses C# with the SQLite?
Correct

Posted: Fri Jun 25, 2010 6:35 am
by inSTAALed
I'd just like to say that I'm glad you have decided to undertake something like this. It's looking great so far, but it's, obviously, a long way from completion. Hope you can stick with it and see this through to the end because I'm excited about the possibilities of this project.

Also, seeing this finally convinced me to login again. Had to give this some support.

Posted: Sun Jun 27, 2010 5:53 pm
by Hybrid_Theory_79
Fantastic for the WIP. All the best and hopefully you're able to complete it.

Is this going to be strictly PC or will there also be a Mac version?

I'm just asking because I don't have a copy of Windows so I can run bootcamp.

Posted: Sun Jun 27, 2010 10:26 pm
by dabo
Hybrid_Theory_79 wrote:Is this going to be strictly PC or will there also be a Mac version?
To be honest, I have no idea, same for Linux. I know about the mono project and it looks promising but I cannot guarantee anything since I have never used it nor ported a WinForms based project to another platform.

Posted: Mon Jun 28, 2010 3:08 pm
by ArtVandelay
Will the ability to easily edit players be included? I'd also love to be able to do mass changes to specific attributes. For example, I think everyone rated speed to high across the board. I'd like to bring it down globally by 10%.

Posted: Mon Jun 28, 2010 4:44 pm
by dabo
ArtVandelay wrote:Will the ability to easily edit players be included? I'd also love to be able to do mass changes to specific attributes. For example, I think everyone rated speed to high across the board. I'd like to bring it down globally by 10%.
That should be easily achieved if you know SQL.

Posted: Mon Jun 28, 2010 5:12 pm
by ArtVandelay
dabo wrote:
ArtVandelay wrote:Will the ability to easily edit players be included? I'd also love to be able to do mass changes to specific attributes. For example, I think everyone rated speed to high across the board. I'd like to bring it down globally by 10%.
That should be easily achieved if you know SQL.
I'm definitely good with SQL so that's awesome.

How would I access the data? Would MS Access work (through linking tables or something along those lines)? Or does that not work as a UI for SQLite?

Posted: Mon Jun 28, 2010 7:41 pm
by dabo
ArtVandelay wrote:
dabo wrote:
ArtVandelay wrote:Will the ability to easily edit players be included? I'd also love to be able to do mass changes to specific attributes. For example, I think everyone rated speed to high across the board. I'd like to bring it down globally by 10%.
That should be easily achieved if you know SQL.
I'm definitely good with SQL so that's awesome.

How would I access the data? Would MS Access work (through linking tables or something along those lines)? Or does that not work as a UI for SQLite?
Never tried Access, but I use SQLite Administrator, you can execute queries directly from it.

Posted: Mon Jun 28, 2010 7:46 pm
by ArtVandelay
dabo wrote:
ArtVandelay wrote:
dabo wrote: That should be easily achieved if you know SQL.
I'm definitely good with SQL so that's awesome.

How would I access the data? Would MS Access work (through linking tables or something along those lines)? Or does that not work as a UI for SQLite?
Never tried Access, but I use SQLite Administrator, you can execute queries directly from it.
should be just fine then. thank you.

Posted: Fri Jul 02, 2010 5:10 pm
by axwel3221
I was just thinking, could you be able to run a new rule or some changes to "two-line pass" or the offside rule.

I honestly don't know how, but it just sounded great. :p

Posted: Fri Jul 09, 2010 8:39 pm
by Lazion
I'm glad to hear that new ice hockey manager game base is in development. I remember good old times when Remes EHM came out and where that leaded. Hundreads of playing time and thousands of game addons editing.. huge and strong community and tons of fun moments.. I think that my life cycle is popping up in EHM. Even thought ice hockey isn't so popular as soccer in world wide, but I'm sure that even hockey releated games can succes if that is done in right way. I really hope that your project is generating some interest in some publishing companies. :thup:

Posted: Sun Jul 18, 2010 1:33 am
by dave1927p
could you implement the ability for the user to force injuries on a certain player (with the approx length and seriousness/chance of recovering). This is one of those things that ootp allows you to do quite well.

Posted: Sun Jul 18, 2010 1:37 am
by dabo
May I ask why?