Page 2 of 2

Re: Saved Game Editor: Player Attributes Conversion

Posted: Thu Jul 05, 2012 3:44 am
by Mordrehl
The other major reason I'm trying to figure out these numbers, is I'm curious if those players with the high end score in the save game file (ie 240-255) ... if they benefit the most from practice schedules that highlight those weak attributes

Btw, pleminary values ... all directly edited ... CA from 75 to 199, save game attribute value 1-240

1 20 40 60 80 100 120 140 160 180 200 220 240
75 9 11 14 16 18 20 20 1 1 1 1 2 6
100 10 12 15 17 20 20 20 1 1 1 1 3 7
125 11 14 16 18 20 20 20 1 1 1 1 3 8
150 13 15 17 20 20 20 20 1 1 1 1 3 8
175 14 16 19 20 20 20 20 1 1 1 1 4 9
199 15 17 20 20 20 20 20 1 1 1 1 4 10


As we can see, for every value in the save game ... it rises in direct relation to the CA. Turning on alternate attribute ranges ... and the values seem to be subject to some wierd rounding. I tested with CA =150 and all attributes set to 1 ... they varied randomly it seemed between 65 and 67

Re: Saved Game Editor: Player Attributes Conversion

Posted: Thu Sep 03, 2015 1:57 am
by thegreaterikku
Just wondering if anything came out of this?

Been wondering this myself.

Re: Saved Game Editor: Player Attributes Conversion

Posted: Thu Sep 03, 2015 2:24 am
by nino33
AFAIK nothing further was figured out/posted about

Re: Saved Game Editor: Player Attributes Conversion

Posted: Thu Sep 03, 2015 11:47 pm
by thegreaterikku
Shame.

I'll still work on it.

I saw there was something cool over with EHM:EA with save game manipulation, so I'll keep my hope up.