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Re: Changing the EHM 2007 start date using ArtMoney
Posted: Thu Sep 29, 2011 11:06 am
by Nightmare
Alessandro wrote:Btw Archi, I want to get rid of the "no foreigner goalie" bug in Russia. Could you search in the original exe an offset for 2009 year? That is the cut date for foreigner goalies in Russia. Let me know if you'll find anything.
While we're talking about Russia, would it be possible to replace the transfer system to trades, so that it would be like in today's KHL? I won't even start talking about the draft because that seems so far out of reach.
Re: Changing the EHM 2007 start date using ArtMoney
Posted: Thu Sep 29, 2011 11:23 am
by Alessandro
I don't think it will be doable frankly
Re: Changing the EHM 2007 start date using ArtMoney
Posted: Thu Sep 29, 2011 1:50 pm
by ElQuapo
Alessandro wrote:I don't think it will be doable frankly
AHL teams can both trade players amongst each other and buy players from other leagues with transfer money.
Maybe we could copy those rules.
Re: Changing the EHM 2007 start date using ArtMoney
Posted: Thu Sep 29, 2011 2:06 pm
by Alessandro
ElQuapo wrote:Alessandro wrote:I don't think it will be doable frankly
AHL teams can both trade players amongst each other and buy players from other leagues with transfer money.
Maybe we could copy those rules.
I didn't know. Yeah, it might be an idea, it's technically feasible, but God only knows where this information is in the exe.
Re: Changing the EHM 2007 start date using ArtMoney
Posted: Thu Sep 29, 2011 2:13 pm
by B. Stinson
I've reached the 2nd of July, 2013, and things seem fine - no crashes or errors or anything. I've uploaded the save in-case anyone wants to check it out themselves:
https://skydrive.live.com/#!/?cid=5407b ... 7EFA%21133
Also, 1974 seemed to work as a date. I didn't do any extensive testing with it, but I could start a game, and sim to the 2nd of October.
Re: Changing the EHM 2007 start date using ArtMoney
Posted: Thu Sep 29, 2011 3:47 pm
by 98765432lop
Fantastic updates!
Just wondering, is there any way to edit network game settings? Is it possible to change the 14 GM limit to 30?

Re: Changing the EHM 2007 start date using ArtMoney
Posted: Thu Sep 29, 2011 8:13 pm
by archibalduk
A
BIG THANK YOU to Alessandro, B. Stinson, Nikki Nine, Ogilthorpe, Tasku and YZG for so quickly giving the patch a test and for giving really useful feedback.

Thanks to their speedy testing, I am in a position to release the patch as soon as possible. I'll do my very best to ensure that the patch is released by Sunday at the latest.
Alessandro wrote:Btw Archi, I want to get rid of the "no foreigner goalie" bug in Russia. Could you search in the original exe an offset for 2009 year? That is the cut date for foreigner goalies in Russia. Let me know if you'll find anything.
I think that would be better placed in the structure/rules patch we've started work on. The purpose of the Patch is really just to enable users to change the start date. I don't really want to start veering into changing rules as this might not be to everybody's liking. I'd rather keep them separate if that's okay.
B. Stinson wrote:Also, 1974 seemed to work as a date. I didn't do any extensive testing with it, but I could start a game, and sim to the 2nd of October.
Didn't you get CPP errors about contracts? I haven't tried the 1974 start date since something like version 0.05.
Re: Changing the EHM 2007 start date using ArtMoney
Posted: Thu Sep 29, 2011 9:31 pm
by B. Stinson
archibalduk wrote:B. Stinson wrote:Also, 1974 seemed to work as a date. I didn't do any extensive testing with it, but I could start a game, and sim to the 2nd of October.
Didn't you get CPP errors about contracts? I haven't tried the 1974 start date since something like version 0.05.
Not from the little tiny bit I saw.
It definitely does need a proper database, though, as Peter Forsberg was 0 years old

Plus, all the player, team, and league histories still went up to 2006. But other than that, it seemed fine. I'll play around with it some more and see what happens.
Re: Changing the EHM 2007 start date using ArtMoney
Posted: Thu Sep 29, 2011 9:48 pm
by YZG
I've ended the initial experiment somewhen during the second season, simming was too long because I loaded all leagues. I have no anomaly to report
I'm currently running a second test, using 2050 as a start date with only the NHL loaded and a database that has not been tweaked for that. So far, the game loaded no problem. The game start date was changed no problem. I passed the October 1st mark without the slightest hint of an error.
Contracts actually adapt themselves to your start date. It thus seems that contract end date you enter in the editor are used to calculate a span of time during which the player is under contract rather than a lenght clearly set in time.
Other extremely interesting results might come from this test, I can't wait!! Especially with the massive retirings that might occur at the end of each season, as every player is between 60 and 80 years old, with many staff older than 100 - it really is a geriatric hockey world
- YZG
Re: Changing the EHM 2007 start date using ArtMoney
Posted: Thu Sep 29, 2011 10:09 pm
by archibalduk
Wow, the fact that the contracts are now self-correcting is very interesting indeed. I'll need to look into this further...
By the way, as you may have seen, I have now uploaded the first version of the Patch. This thread is now for just discussing testing/development of the Patch.
General questions/problems can be posted here instead:
http://www.ehmtheblueline.com/forums/vi ... =13&t=8284
Re: Custom Start Date Patch / ArtMoney Development Thread
Posted: Thu Sep 29, 2011 10:43 pm
by pinheirobcp
Man, I would just like to stop and say...
CONGRATULATIONS!
to everyone involved in this. I've been following this project since it's beggining, but never had much to offer. However, I've downloaded both the CSD patch and modified Lidas 3.2 and will be playing soon.
So excited to be able to play up-to-date rosters with correct date, and also projects like the 1974 custom DB, this can make EHM go forever.
Re: Custom Start Date Patch / ArtMoney Development Thread
Posted: Fri Sep 30, 2011 1:17 am
by empach
Wow, this is a really cool development. I look forward to playing with it.
Re: Changing the EHM 2007 start date using ArtMoney
Posted: Fri Sep 30, 2011 7:14 pm
by archibalduk
YZG wrote:Contracts actually adapt themselves to your start date. It thus seems that contract end date you enter in the editor are used to calculate a span of time during which the player is under contract rather than a lenght clearly set in time.
I just tested this out with a 2011/12 start date but didn't encounter the contracts adapting themselves. All contracts set to expire prior to the start date were simply changed to a one year contract (i.e. they will all expire at the end of the first season). Certainly for the 2011/12 season the contracts don't last as long as set in the editor.

Re: Custom Start Date Patch / ArtMoney Development Thread
Posted: Fri Sep 30, 2011 9:49 pm
by bruins72
I haven't really been around lately. I've been very busy at both home and work. So I haven't been following this project as closely as I normally would have. I just wanted to say that what you've accomplished here is LEGENDARY! Seriously. This is awesome. I hope I have time to use this patch soon. Thanks to Archi and everyone who had a part in it!

Re: Custom Start Date Patch / ArtMoney Development Thread
Posted: Fri Sep 30, 2011 10:17 pm
by jukomiko
bruins72 wrote:I haven't really been around lately. I've been very busy at both home and work. So I haven't been following this project as closely as I normally would have. I just wanted to say that what you've accomplished here is LEGENDARY! Seriously. This is awesome. I hope I have time to use this patch soon. Thanks to Archi and everyone who had a part in it!

Archi is modern era Neil Armstrong, he did unthinkable and opened new EHM era
Re: Changing the EHM 2007 start date using ArtMoney
Posted: Fri Sep 30, 2011 11:09 pm
by YZG
archibalduk wrote:YZG wrote:Contracts actually adapt themselves to your start date. It thus seems that contract end date you enter in the editor are used to calculate a span of time during which the player is under contract rather than a lenght clearly set in time.
I just tested this out with a 2011/12 start date but didn't encounter the contracts adapting themselves. All contracts set to expire prior to the start date were simply changed to a one year contract (i.e. they will all expire at the end of the first season). Certainly for the 2011/12 season the contracts don't last as long as set in the editor.

It seems you are correct after all. I gave it a second look and contracts are indeed all a one-year prolongation. The guys I checked happened to have one year contracts as well with the normal start date... Was too excited by this finding I guess
- YZG
Re: Custom Start Date Patch / ArtMoney Development Thread
Posted: Fri Sep 30, 2011 11:42 pm
by archibalduk
Thanks for confirming that, YZG.

I'll get to work on a contract patch.
I tried setting the start date to 1974 but encountered the same contract.cpp errors I encountered the last time. I also encountered some area.cpp errors but I don't recall these from last time - maybe it was just the rosters (or my modified extra_config.cfg).
Re: Custom Start Date Patch / ArtMoney Development Thread
Posted: Sat Oct 01, 2011 5:41 pm
by SensFan91
I'd just like to post a thank you to Archi for taking the time to do an excellent job on the start date patch. I've been following the forum for a while, and playing EHM 07 for a number of years, Great job!
Re: Custom Start Date Patch / ArtMoney Development Thread
Posted: Sun Oct 02, 2011 3:50 pm
by archibalduk
SensFan91 wrote:I'd just like to post a thank you to Archi for taking the time to do an excellent job on the start date patch. I've been following the forum for a while, and playing EHM 07 for a number of years, Great job!
I'm glad you're enjoying it! It's nice to see another longtime EHM fan join the forums. Welcome!

Re: Custom Start Date Patch / ArtMoney Development Thread
Posted: Sun Oct 02, 2011 3:55 pm
by archibalduk
Okay so there have been a few issues that have been identified by users which I'll be aiming at resolving for version 1.2 of the patch. Here's the list:
- Patch is incompatible with Windows XP [This has now been resolved and I have released a temporary XP patch whilst XP users are awaiting v1.2 (link)]
- No host for the WCJ Div 1 in season 1 recorded in the competition history (I also need to check the two continental competitions)
- No draft eligible players for the end of season 1 CHL draft (link) [This has now been resolved and will be incorporated into v1.2]
- Competition player/team records lost? (link)
Re: Custom Start Date Patch / ArtMoney Development Thread
Posted: Sun Oct 02, 2011 5:04 pm
by Lazion
archibalduk wrote:[*]Draft rights lost for CHL(?) players?
This concerns pretty much all unsigned u-20 players.
Reason for this is draft year which is 2006 for 07-11 drafted players in db. Player rights are going 'old' and team is losing rights. Simply as that.

Re: Custom Start Date Patch / ArtMoney Development Thread
Posted: Sun Oct 02, 2011 5:19 pm
by archibalduk
Lazion wrote:This concerns pretty much all unsigned u-20 players.
Reason for this is draft year which is 2006 for 07-11 drafted players in db. Player rights are going 'old' and team is losing rights. Simply as that.

Ah I see! Thank you!
So, in a similar way to the contract expiry tool updating all expiry years, we need something to update the 2006 draft years. Or at least go through the database and correct all players' draft years.
Re: Custom Start Date Patch / ArtMoney Development Thread
Posted: Sun Oct 02, 2011 5:51 pm
by Alex the Tall
I just tested with Tinordi (he sucks in the game XD), changed is draft to 2010 and it does seems to work...
Re: Custom Start Date Patch / ArtMoney Development Thread
Posted: Sun Oct 02, 2011 5:59 pm
by Viking
Alex the Tall wrote:I just tested with Tinordi (he sucks in the game XD), changed is draft to 2010 and it does seems to work...
That's good news. There is some work to do before we can play the game, then. How many players have been drafted since 2006? A thousand?
Re: Custom Start Date Patch / ArtMoney Development Thread
Posted: Sun Oct 02, 2011 6:33 pm
by Alex the Tall
Viking wrote:Alex the Tall wrote:I just tested with Tinordi (he sucks in the game XD), changed is draft to 2010 and it does seems to work...
That's good news. There is some work to do before we can play the game, then. How many players have been drafted since 2006? A thousand?
5 x 30 x 4 = 600...