Posted: Thu Sep 10, 2009 4:39 pm
That's the same one Lidas just posted, right?
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bruins72 wrote:Maybe Selne and Hypno could write "Guide" with a complete explanation of all of the attributes, hidden and not, for people interested in editing? If you guys had the time/inclination maybe even do a complete pre-game editing guide?
Correct. I usually set PT between 6 and 15, with the values 9 or 10 if they have scored as many goals as they've made assists. More goals than assists gives a lower PT and vice versa.bruins72 wrote:I'm guessing that if Pass Tendency is a higher number the player is more likely to pass and if it's a lower number he's more of a shooter? That's how Injury Proneness works too right? A lower Injury Proneness number means they're not going to get injured as much while a higher number there means they're quite prone to injury?
Hey, Lidas or somebody else, can you tell me quick can i edit record_config (Finnish SM-League records) without errors? Cause i want to edit this and i'm not sure how to do it (is it just so simple like just edit them?) and this is very important to me and every SM-League fan.Jypfan92 wrote:Can i edit record_config file safely without any errors? I mean that can i put Finnish Sm-leagues real top ten points, goalscorers and assists cause in game there is only active players records.
For example Sm-leagues real top ten points (career):
These stats before season 2006-2007
1. Arto Javanainen 462+330=792 points
2. Matti Hagman 288+462=750 points
3. Reijo Leppänen 356+374=730 points
4. Janne Ojanen 251+438=689 points
5. Jari Lindroos 230+432=662 points
6. Esa Keskinen 215+443=658 points
7. Risto Jalo 237+409=646 points
8. Kari Makkonen 286+290=576 points
9. Martti Jarkko 274+299=573 points
10. Jouni Rinne 252+303=555 points
You could try to rename the team in the editor. If you do that you must rename another team(take a defunct team) to Phoenix Coyotes, just to make sure that name is in the database.nam wrote:so whats the step i have to do to replace a team like the phoenix coyotoes with the winnipeg jets?
is it possible?
http://www.thebreakaway.net/forums/show ... php?t=4539Alex2367 wrote:Second, I would like to know what does the potential ability mean. When I was editing the players, I set potential ability to 200 and current ability to 200, assuming it was the maximun but as I said the atributes in real game go only to 17 or 18. The instructions in the editor say that the potential ability can go from 0 to 200 and from -1 to -15 for special groups of players. For example, Jagr has potential ability of -12. Can someone please explain me how does this negative system for potential ability work? Is it that players with potential ability of -15 are the biggest stars? I tried editing players and entering -15 as potential ability but the results were very bad, I entered atributes of 20 and they only showed as 12 in the real game.
It is compatible, those attributes just are what they are. If there is a player who's just developed some of his attributes, those attributes are different than an other player that will develope his attributes in near future, even if they are the same in game.Alex2367 wrote:Is it the case that maybe the version of the saved game editor I am using is not compatible with the version of the game?
Set a high value for "coaching techinque" (16+)Phareux wrote:is there a way to turn a general coach or whatever into a technical coach in the pregame editor?
An .exe file cannot be run on a Mac without installing Windows (for Intel-based Macs) or, otherwise, an emulation application like Virtual PC. That's just the way it is.brob89 wrote:So is it possible to use the pre-game editor with my mac,
without purchasing an emulator that allows me to use the .exe.
Because as of now, I can't seem to use it,
I've gotten the most recent rosters (08-09),
but being the avid canuck fan that I am,
I'm frustrated to see how slow Michael Grabner is... He's got superhuman speed.
so anyway, help would be appreciated.
BlazingWing wrote:Just wonder, how do I edit players to create clones so I can fix the Fowler/Galiev/etc. problem?
I have Eastside UK's pre-game editor and while I can create another Cam Fowler and such, I can't delete the original. I can change his name and potential and etc., but is that the only way?
Any help in how to edit the DB would really be
You can't delete any players, you need to set them as retired or invalid, or overwrite the player when you create a new one.BlazingWing wrote:Here's my question
BlazingWing wrote:Just wonder, how do I edit players to create clones so I can fix the Fowler/Galiev/etc. problem?
I have Eastside UK's pre-game editor and while I can create another Cam Fowler and such, I can't delete the original. I can change his name and potential and etc., but is that the only way?
Any help in how to edit the DB would really be
I'm guessing if they have all the same stuff and I switch the name to the same it'll overwrite?Lidas wrote:You can't delete any players, you need to set them as retired or invalid, or overwrite the player when you create a new one.BlazingWing wrote:Here's my question
BlazingWing wrote:Just wonder, how do I edit players to create clones so I can fix the Fowler/Galiev/etc. problem?
I have Eastside UK's pre-game editor and while I can create another Cam Fowler and such, I can't delete the original. I can change his name and potential and etc., but is that the only way?
Any help in how to edit the DB would really be
NoBlazingWing wrote: I'm guessing if they have all the same stuff and I switch the name to the same it'll overwrite?
By overwrite, what does he mean then?Manimal wrote:NoBlazingWing wrote: I'm guessing if they have all the same stuff and I switch the name to the same it'll overwrite?