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Posted: Thu Sep 10, 2009 4:39 pm
by bruins72
That's the same one Lidas just posted, right?

Posted: Thu Sep 10, 2009 5:16 pm
by Jypfan92
oh, sorry, i didn't saw that Lidas post :oops:

Posted: Thu Sep 10, 2009 7:15 pm
by selne
bruins72 wrote:Maybe Selne and Hypno could write "Guide" with a complete explanation of all of the attributes, hidden and not, for people interested in editing? If you guys had the time/inclination maybe even do a complete pre-game editing guide?

If Hukkanen from the TBN forum is fine if we use his text, i could try to put everything we found out so far into one guide and then send a first version of it to Hypnotist, so we could improve it together. Would it be ok?

Posted: Thu Sep 10, 2009 7:19 pm
by bruins72
Sounds good to me. If you guys can make it happen, that would be a definite benefit to the community.

:thup:

Posted: Fri Sep 11, 2009 8:20 am
by Jypfan92
It could be nice, cause i don't remember those things (i think that nobody remember those things). I have to check them always.

Posted: Fri Sep 11, 2009 3:54 pm
by bruins72
I'm guessing that if Pass Tendency is a higher number the player is more likely to pass and if it's a lower number he's more of a shooter? That's how Injury Proneness works too right? A lower Injury Proneness number means they're not going to get injured as much while a higher number there means they're quite prone to injury?

Posted: Fri Sep 11, 2009 4:48 pm
by Lidas
bruins72 wrote:I'm guessing that if Pass Tendency is a higher number the player is more likely to pass and if it's a lower number he's more of a shooter? That's how Injury Proneness works too right? A lower Injury Proneness number means they're not going to get injured as much while a higher number there means they're quite prone to injury?
Correct. I usually set PT between 6 and 15, with the values 9 or 10 if they have scored as many goals as they've made assists. More goals than assists gives a lower PT and vice versa.

Posted: Fri Sep 11, 2009 5:03 pm
by bruins72
Excellent! That's the way I had been going with it but I wanted to make sure. Thanks!

Posted: Fri Sep 11, 2009 5:14 pm
by Jypfan92
Jypfan92 wrote:Can i edit record_config file safely without any errors? I mean that can i put Finnish Sm-leagues real top ten points, goalscorers and assists cause in game there is only active players records.

For example Sm-leagues real top ten points (career):
These stats before season 2006-2007

1. Arto Javanainen 462+330=792 points
2. Matti Hagman 288+462=750 points
3. Reijo Leppänen 356+374=730 points
4. Janne Ojanen 251+438=689 points
5. Jari Lindroos 230+432=662 points
6. Esa Keskinen 215+443=658 points
7. Risto Jalo 237+409=646 points
8. Kari Makkonen 286+290=576 points
9. Martti Jarkko 274+299=573 points
10. Jouni Rinne 252+303=555 points

:-k
Hey, Lidas or somebody else, can you tell me quick can i edit record_config (Finnish SM-League records) without errors? Cause i want to edit this and i'm not sure how to do it (is it just so simple like just edit them?) and this is very important to me and every SM-League fan.

Posted: Sat Sep 19, 2009 5:18 am
by nam
so whats the step i have to do to replace a team like the phoenix coyotoes with the winnipeg jets?
is it possible?

Posted: Sat Sep 19, 2009 11:17 am
by Manimal
nam wrote:so whats the step i have to do to replace a team like the phoenix coyotoes with the winnipeg jets?
is it possible?
You could try to rename the team in the editor. If you do that you must rename another team(take a defunct team) to Phoenix Coyotes, just to make sure that name is in the database.

You could also clear Nation, Division and Other Division for the Coyotes and set them for the Jets. You must make sure to put them in the same division as the Coyotes were or move other teams as well. This way is better to not get any problems with the database but you then have to move staff and players to the Jets.

Good luck!

Saved game editor question

Posted: Sun Sep 27, 2009 1:20 pm
by Alex2367
Hi,

I have several questions regarding the save game editor posted by getzlaf. The version of the editor is 2007.0.4 (Build 2). I am using version 3.0.1 of the game. When I set values of player attributes to 20, they only go to 17 or 18 in the game. Furthermore, some of the players atributes are shown as 3 digit figures in the editor such as 141 when in the game they are only 11 or 12.

Second, I would like to know what does the potential ability mean. When I was editing the players, I set potential ability to 200 and current ability to 200, assuming it was the maximun but as I said the atributes in real game go only to 17 or 18. The instructions in the editor say that the potential ability can go from 0 to 200 and from -1 to -15 for special groups of players. For example, Jagr has potential ability of -12. Can someone please explain me how does this negative system for potential ability work? Is it that players with potential ability of -15 are the biggest stars? I tried editing players and entering -15 as potential ability but the results were very bad, I entered atributes of 20 and they only showed as 12 in the real game.

Is it the case that maybe the version of the saved game editor I am using is not compatible with the version of the game? I hope someone can answer these questions. Thank you very much for your time.

Regards

Posted: Sun Sep 27, 2009 1:58 pm
by A9L3E
Alex2367 wrote:Second, I would like to know what does the potential ability mean. When I was editing the players, I set potential ability to 200 and current ability to 200, assuming it was the maximun but as I said the atributes in real game go only to 17 or 18. The instructions in the editor say that the potential ability can go from 0 to 200 and from -1 to -15 for special groups of players. For example, Jagr has potential ability of -12. Can someone please explain me how does this negative system for potential ability work? Is it that players with potential ability of -15 are the biggest stars? I tried editing players and entering -15 as potential ability but the results were very bad, I entered atributes of 20 and they only showed as 12 in the real game.
http://www.thebreakaway.net/forums/show ... php?t=4539
Alex2367 wrote:Is it the case that maybe the version of the saved game editor I am using is not compatible with the version of the game?
It is compatible, those attributes just are what they are. If there is a player who's just developed some of his attributes, those attributes are different than an other player that will develope his attributes in near future, even if they are the same in game.

Wage cap

Posted: Wed Sep 30, 2009 11:21 pm
by Alex2367
Hi,

Thank you very much for your response. It is much clearer now. I would also like to know can I edit the wage caps with the saved game editor I described? There is an option to edit the wage caps in the editor but it is greyed out.

Regards

Pre-Game Editor for MAC

Posted: Sun Oct 04, 2009 2:19 am
by brob89
So is it possible to use the pre-game editor with my mac,
without purchasing an emulator that allows me to use the .exe.
Because as of now, I can't seem to use it,
I've gotten the most recent rosters (08-09),
but being the avid canuck fan that I am,
I'm frustrated to see how slow Michael Grabner is... He's got superhuman speed.
so anyway, help would be appreciated.

technical coaches

Posted: Sun Oct 11, 2009 4:30 pm
by Phareux
is there a way to turn a general coach or whatever into a technical coach in the pregame editor?

Re: technical coaches

Posted: Sun Oct 11, 2009 5:26 pm
by Lidas
Phareux wrote:is there a way to turn a general coach or whatever into a technical coach in the pregame editor?
Set a high value for "coaching techinque" (16+)

Posted: Sun Oct 11, 2009 5:58 pm
by Phareux
ok thanks

Re: Pre-Game Editor for MAC

Posted: Sun Oct 11, 2009 6:57 pm
by Círyatan
brob89 wrote:So is it possible to use the pre-game editor with my mac,
without purchasing an emulator that allows me to use the .exe.
Because as of now, I can't seem to use it,
I've gotten the most recent rosters (08-09),
but being the avid canuck fan that I am,
I'm frustrated to see how slow Michael Grabner is... He's got superhuman speed.
so anyway, help would be appreciated.
An .exe file cannot be run on a Mac without installing Windows (for Intel-based Macs) or, otherwise, an emulation application like Virtual PC. That's just the way it is.

But I'll second the question: Is there any version of the Pre-Game Editor designed to run on Mac OS X? Sorry if it's been posted before; I searched it, but could find no answer...

editor

Posted: Mon Oct 12, 2009 6:59 am
by brob89
yeah, i thought that an exe file could not be run on a mac,
but I was hoping against hope that I was misinformed...

Posted: Tue Nov 10, 2009 8:36 pm
by BlazingWing
Here's my question
BlazingWing wrote:Just wonder, how do I edit players to create clones so I can fix the Fowler/Galiev/etc. problem?

I have Eastside UK's pre-game editor and while I can create another Cam Fowler and such, I can't delete the original. I can change his name and potential and etc., but is that the only way?

Any help in how to edit the DB would really be :thup:

Posted: Tue Nov 10, 2009 10:39 pm
by Lidas
BlazingWing wrote:Here's my question
BlazingWing wrote:Just wonder, how do I edit players to create clones so I can fix the Fowler/Galiev/etc. problem?

I have Eastside UK's pre-game editor and while I can create another Cam Fowler and such, I can't delete the original. I can change his name and potential and etc., but is that the only way?

Any help in how to edit the DB would really be :thup:
You can't delete any players, you need to set them as retired or invalid, or overwrite the player when you create a new one.

Posted: Tue Nov 10, 2009 11:16 pm
by BlazingWing
Lidas wrote:
BlazingWing wrote:Here's my question
BlazingWing wrote:Just wonder, how do I edit players to create clones so I can fix the Fowler/Galiev/etc. problem?

I have Eastside UK's pre-game editor and while I can create another Cam Fowler and such, I can't delete the original. I can change his name and potential and etc., but is that the only way?

Any help in how to edit the DB would really be :thup:
You can't delete any players, you need to set them as retired or invalid, or overwrite the player when you create a new one.
I'm guessing if they have all the same stuff and I switch the name to the same it'll overwrite?

Posted: Tue Nov 10, 2009 11:44 pm
by Manimal
BlazingWing wrote: I'm guessing if they have all the same stuff and I switch the name to the same it'll overwrite?
No

Posted: Tue Nov 10, 2009 11:51 pm
by BlazingWing
Manimal wrote:
BlazingWing wrote: I'm guessing if they have all the same stuff and I switch the name to the same it'll overwrite?
No
By overwrite, what does he mean then?