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Re: EHM:EA Assistant: A saved game editor/scout
Posted: Sat May 09, 2015 8:08 pm
by Raymondo316
I know this might be asking for to much
But is there any chance you could add an option to change the salary cap

Re: EHM:EA Assistant: A saved game editor/scout
Posted: Sat May 09, 2015 9:10 pm
by jilech
Primis wrote:nino33 wrote:Primis wrote:It would appear there is no support for players with randomized Potential
Are you seeing any Major Junior players? because they all have variable PAs (IIRC all players age 23 and under have variable PAs)
I can. I can see everyone on Erie except McDavid in fact. There is no possible way I can Filter in order to see him. Not even by his name, obviously.
The only thing I can think of is that you're not allowed to filter using any values below "0", and POT uses negative values. I'm not sure of anything else that might use negative values though. Even if you manually type in a negative value, when you click to search it resets it to 0 before searching. I can't for the life of me find any other players that are having this....
...no wait. Noah Hanifin. I can't find him either, anywhere, in the Assistant. He won't show up in any lists. Same deal.
EDIT: Ryan Pilon as well. It's tough to track these guys down.
That makes no sense. Negative POT values is changed to 1-200 when the game is created. So there are no negative POT values when playing the game.
And I have no problem finding Noah Hanifin, he's -9 in pre-game editor is changed to 155 in-game.

Re: EHM:EA Assistant: A saved game editor/scout
Posted: Sat May 09, 2015 10:08 pm
by Primis
jilech wrote:That makes no sense. Negative POT values is changed to 1-200 when the game is created. So there are no negative POT values when playing the game.
And I have no problem finding Noah Hanifin, he's -9 in pre-game editor is changed to 155 in-game.
I don't know what to tell you. I encourage people to go into their games and see who of the well-known prospects they can and cannot see. It can't be a coincidence that a couple of the biggest prospects in this year's draft aren't visible in the Assistant in any way, shape, or from. There's something about them that the Assistant can't parse/load, some sort of value that makes them not match the 0-20 or 0-200 criteria that's default set for the fields. And since not everyone has noted it, I have to assume it's something randomized or game-generated.
I guess I should also note: this is AFTER these guys have been drafted. I'm in like late October 2016.
Re: EHM:EA Assistant: A saved game editor/scout
Posted: Sat May 09, 2015 10:43 pm
by detectivejakeperalta
Primis wrote:
I don't know what to tell you. I encourage people to go into their games and see who of the well-known prospects they can and cannot see. It can't be a coincidence that a couple of the biggest prospects in this year's draft aren't visible in the Assistant in any way, shape, or from. There's something about them that the Assistant can't parse/load, some sort of value that makes them not match the 0-20 or 0-200 criteria that's default set for the fields. And since not everyone has noted it, I have to assume it's something randomized or game-generated.
I guess I should also note: this is AFTER these guys have been drafted. I'm in like late October 2016.
I think the problem has more to do with memory addressing, because if you restart your game or restart your computer or anything and then reload the Assistant program, you will be able to find/not find different players that you could/couldn't before.
Re: EHM:EA Assistant: A saved game editor/scout
Posted: Sun May 10, 2015 5:14 am
by Rediscoveryx
Primis wrote:It would appear there is no support for players with randomized Potential (ie, the players with POT below value of 0)? I fiddled around a bit looking at young players/prospects and realized Connor McDavid was nowhere to be found in any of the lists, and I can't even force him to show up on the list of Erie Otters. I'm guessing that's because the game somehow has his POT still randomized in the DB, or something?
It's weird.
But wait a minute. Isn't it so that all players with random PA (in the database) gets a set PA for the specific save game. The reason why you won't find a player with -10 PA in a save game is because the -10 has been converted into a set value (185 or whatever).
I noticed that a few player names get dropped for some reason, so if you find one or two players lacking a name (or a dude that seems to have Connor as first name but no surname) then that's likely to be him.
Re: EHM:EA Assistant: A saved game editor/scout
Posted: Sun May 10, 2015 5:55 am
by SoftTaco
detectivejakeperalta wrote:Primis wrote:
I don't know what to tell you. I encourage people to go into their games and see who of the well-known prospects they can and cannot see. It can't be a coincidence that a couple of the biggest prospects in this year's draft aren't visible in the Assistant in any way, shape, or from. There's something about them that the Assistant can't parse/load, some sort of value that makes them not match the 0-20 or 0-200 criteria that's default set for the fields. And since not everyone has noted it, I have to assume it's something randomized or game-generated.
I guess I should also note: this is AFTER these guys have been drafted. I'm in like late October 2016.
I think the problem has more to do with memory addressing, because if you restart your game or restart your computer or anything and then reload the Assistant program, you will be able to find/not find different players that you could/couldn't before.
Yea it does kind of seem random. On one computer I'd always have a couple of missing guys off of a roster each time I restarted it. On the laptop is seems like everybody is there. very random.
Re: EHM:EA Assistant: A saved game editor/scout
Posted: Sun May 10, 2015 6:17 am
by sTeeL86
Can we change player names in this at all? I cant seem to.
Re: EHM:EA Assistant: A saved game editor/scout
Posted: Sun May 10, 2015 9:56 am
by garfild
sTeeL86 wrote:Can we change player names in this at all? I cant seem to.
No you can't change names.
Re: EHM:EA Assistant: A saved game editor/scout
Posted: Sun May 10, 2015 10:09 am
by garfild
detectivejakeperalta wrote:Primis wrote:
I don't know what to tell you. I encourage people to go into their games and see who of the well-known prospects they can and cannot see. It can't be a coincidence that a couple of the biggest prospects in this year's draft aren't visible in the Assistant in any way, shape, or from. There's something about them that the Assistant can't parse/load, some sort of value that makes them not match the 0-20 or 0-200 criteria that's default set for the fields. And since not everyone has noted it, I have to assume it's something randomized or game-generated.
I guess I should also note: this is AFTER these guys have been drafted. I'm in like late October 2016.
I think the problem has more to do with memory addressing, because if you restart your game or restart your computer or anything and then reload the Assistant program, you will be able to find/not find different players that you could/couldn't before.
Yes if you can't see players you need to restart the assistant or press load game again.
That is because when you press load game, all need data is read from ram and I keep memory addresses in program if new player is create by the game is not added automaticaly, need load game again.
Re: EHM:EA Assistant: A saved game editor/scout
Posted: Sun May 10, 2015 6:44 pm
by leafsrock67
I updated the EHM and got the new Assistant, but when I try to load a game in the assistant, it says that EHM isn't open. Why does this happen???
Re: EHM:EA Assistant: A saved game editor/scout
Posted: Sun May 10, 2015 7:20 pm
by mpronger
leafsrock67 wrote:I updated the EHM and got the new Assistant, but when I try to load a game in the assistant, it says that EHM isn't open. Why does this happen???
EHM must be running with your saved game loaded as EHM Assistant will read from memory, not the saved game file like the old EHM 2007 Scout tool.
Re: EHM:EA Assistant: A saved game editor/scout
Posted: Sun May 10, 2015 8:19 pm
by detectivejakeperalta
garfild wrote:
Yes if you can't see players you need to restart the assistant or press load game again.
That is because when you press load game, all need data is read from ram and I keep memory addresses in program if new player is create by the game is not added automaticaly, need load game again.
No this isn't newly generated players, these are players that have been there since the start. For example if I load my game, then load the assistant, and filter for players contracted by my club, I will see about 3/4 of the players I have contracted. No, the missing players cannot be found by name or anything, they are not in the assistant's data. Then if I restart my game and reload the assistant, the same thing will happen but different players will be missing instead.
The program simply isn't getting all the needed data from RAM in this case.
Re: EHM:EA Assistant: A saved game editor/scout
Posted: Sun May 10, 2015 8:56 pm
by mpronger
In my case I actually have a 82 CA player listed as part of my team who is not even in the game, my team or anywhere. I'm sure in future versions these little bugs will be ironed out so I believe it's productive for the creator of the tool that we post the issues.
Re: EHM:EA Assistant: A saved game editor/scout
Posted: Mon May 11, 2015 3:58 am
by Primis
garfild wrote:Yes if you can't see players you need to restart the assistant or press load game again.
That is because when you press load game, all need data is read from ram and I keep memory addresses in program if new player is create by the game is not added automaticaly, need load game again.
I closed the Assistant and reloaded. Could not find Hanifin or McDavid.
I closed Assistant, then closed EHM EA. Reloaded EHM EA, then the Assistant, and still the Assistant cannot find them.
I closed everything, rebooted my PC with thoughts of it completely flushing the RAM. Then tried reloading everything, and still those players are missing in the Assistant.
WHAT I HAVE NOT TRIED: Starting a new EHM EA game, saving, and then looking in the Assistant. Right now, I'm assuming though this varies from savegame to savegame, based on what others have said so far.
At least for me though, this is not "session conditional". It's missing both McDavid and Hanifin, every single time, with this particular game. Also, as I stated, I'm into now November 2016, so McDavid and Hanifin are not newly-generated and are in fact both drafted having completed a full amateur season.
I know in EHM 2007, the SaveGame Editor sometimes would pull and display attributes and values that fell well outside of the "0-200" window. You'd find someone randomly with say a Checking of "2,350" or something weird (as an example) when you'd pull their data up in the Editor, and I don't know that anyone ever figured that out (where that value came from, and why it was so far outside that window)? I'm still wondering if there's not something related or similar at play here somehow. Without being able to Sort the Display All list by name or other values though, I'll be honest... I don't know if they're showing up in that list or not. And I'm not eager to go through the entire unsorted list to find them there.
I *do* know I've finally found more specific players not showing for my game: Ben Bishop... Nik Kronwall... Gustav Nyquist ... and NONE of the Staals (Eric, Marc, Jordan, and Jared anyways) are still more I've found in the exact same boat as McDavid and Hanifin. You cannot search by their names, or find them on their respective teams. And again closing/reopening, rebooting, etc. doesn't seem to alter this.
As an illustrative example, if I tell it to list Club Playing --> Chicago Blackhawks (which I did just now), I return a list of only 13 players. For Detroit Red Wings? 16 players. Los Angeles Kings, it finds a full 22 players. But Minnesota Wild only 15 players. That seems to be an example of the chunk most teams are missing.
Re: EHM:EA Assistant: A saved game editor/scout
Posted: Mon May 11, 2015 4:56 am
by demons19
As an illustrative example, if I tell it to list Club Playing --> Chicago Blackhawks (which I did just now), I return a list of only 13 players. For Detroit Red Wings? 16 players. Los Angeles Kings, it finds a full 22 players. But Minnesota Wild only 15 players. That seems to be an example of the chunk most teams are missing.
Are you saying you can see a list of players on teams in the assistant?
you tell it to list club playing?
How are you doing this?
I know its a work in progress but its one of the features that seems missing. To be able to pull up any team and find all the players on that team.
Re: EHM:EA Assistant: A saved game editor/scout
Posted: Mon May 11, 2015 7:23 am
by Obalobex
it returns everything for me and has, as far as i can tell, never missed a player. are you sure your ram isnt... on fire, or something
post your save to a download site maybe?
Re: EHM:EA Assistant: A saved game editor/scout
Posted: Mon May 11, 2015 11:12 am
by friggan
Is it possible to see all players that are free agent? Have outgoing contract? Or just every player in the league?
Re: EHM:EA Assistant: A saved game editor/scout
Posted: Mon May 11, 2015 12:45 pm
by stone169
I've tried it and I think it works great. The only complaint that I have with the EA Assistant is that you can't seem to sort some of the categories by name like City, Team, and Arena. It would be a lot easier to find these things then having to scroll through the whole list, unless I'm missing something.
Re: EHM:EA Assistant: A saved game editor/scout
Posted: Mon May 11, 2015 1:37 pm
by Unknown User
I think you just need to let the game run a few weeks when it does one of those updates all players should be in it by then just takes a few days to get everyone loaded into ram I think. Also this is pure cheat mode lol. Also you can sort by club contracted that will give you all players contracted to a team. Well except the ones in junior and stuff that are loaned out...
Re: EHM:EA Assistant: A saved game editor/scout
Posted: Mon May 11, 2015 10:09 pm
by archibalduk
Primis wrote:I know in EHM 2007, the SaveGame Editor sometimes would pull and display attributes and values that fell well outside of the "0-200" window. You'd find someone randomly with say a Checking of "2,350" or something weird (as an example) when you'd pull their data up in the Editor, and I don't know that anyone ever figured that out (where that value came from, and why it was so far outside that window)?
You're thinking of the Technical attributes in EHM 2007 (and I presume the same is true for EHM:EA). In the saved game, these attributes use a -127 to 128 scale. This, I think, is so that these attributes can progress by fractional values. I haven't checked how these appear in the Assistant.
As for PAs - all random PAs are set to actual PAs upon game start up.
The issue is presumably because the Assistant is not accessing the full range of data in the RAM for whatever reason (I don't know how the Assistant detects how many staff are stored in the RAM). I also wonder whether all of these missing players are located at the end of the staff/players data table (it would be easy to check the ID numbers in the database). It might be that the Assistant is accessing only the first x% of staff. The size of a user's RAM is irrelevant.
Re: EHM:EA Assistant: A saved game editor/scout
Posted: Mon May 11, 2015 11:30 pm
by Primis
archibalduk wrote:the Assistant is not accessing the full range of data in the RAM for whatever reason (I don't know how the Assistant detects how many staff are stored in the RAM). I also wonder whether all of these missing players are located at the end of the staff/players data table (it would be easy to check the ID numbers in the database). It might be that the Assistant is accessing only the first x% of staff. The size of a user's RAM is irrelevant.
The consistency of it is what baffles me. Presumably after a full reboot, stuff is not going to be in the exact same "location" in the RAM. So one would expect a reboot would result in some players coming back, others disappearing, etc. That's not happening: the missing players stay missing from the lists, period.
FWIW, I'm running the Assistant as Administrator.
Re: EHM:EA Assistant: A saved game editor/scout
Posted: Tue May 12, 2015 7:29 am
by archibalduk
Primis wrote:The consistency of it is what baffles me. Presumably after a full reboot, stuff is not going to be in the exact same "location" in the RAM. So one would expect a reboot would result in some players coming back, others disappearing, etc. That's not happening: the missing players stay missing from the lists, period.
FWIW, I'm running the Assistant as Administrator.
The consistency of it makes sense IMO. If the Assistant is only loading the first x% of players/staff in the staff table then that is why the same players are missing each time. The staff table might move around memory addresses but the data within the table will remain in the same order.
Re: EHM:EA Assistant: A saved game editor/scout
Posted: Tue May 12, 2015 3:31 pm
by Primis
Started a brand new game file.
Can confirm some missing players in the previous game now show in the assistant. Can also confirm that some that showed in previous file now are missing instead.
Re: EHM:EA Assistant: A saved game editor/scout
Posted: Tue May 12, 2015 4:21 pm
by garfild
archibalduk wrote:Primis wrote:The consistency of it is what baffles me. Presumably after a full reboot, stuff is not going to be in the exact same "location" in the RAM. So one would expect a reboot would result in some players coming back, others disappearing, etc. That's not happening: the missing players stay missing from the lists, period.
FWIW, I'm running the Assistant as Administrator.
The consistency of it makes sense IMO. If the Assistant is only loading the first x% of players/staff in the staff table then that is why the same players are missing each time. The staff table might move around memory addresses but the data within the table will remain in the same order.
But in ram Staff are not store in one table. Some Staff are at the begining and some in other places. I check for example nations are stored in two different places.
Tested on Windows 7 x64 with 8GB ram
mpronger wrote:In my case I actually have a 82 CA player listed as part of my team who is not even in the game, my team or anywhere. I'm sure in future versions these little bugs will be ironed out so I believe it's productive for the creator of the tool that we post the issues.
Yep, I check and confirm some players are not in the game, but why the game is creating this players. (In my game players with Current Ability = Potential ability and Current Reputation, Home Reputation and World Reputation is 0 are missing in game)
Re: EHM:EA Assistant: A saved game editor/scout
Posted: Tue May 12, 2015 4:26 pm
by garfild
demons19 wrote:As an illustrative example, if I tell it to list Club Playing --> Chicago Blackhawks (which I did just now), I return a list of only 13 players. For Detroit Red Wings? 16 players. Los Angeles Kings, it finds a full 22 players. But Minnesota Wild only 15 players. That seems to be an example of the chunk most teams are missing.
Are you saying you can see a list of players on teams in the assistant?
you tell it to list club playing?
How are you doing this?
I know its a work in progress but its one of the features that seems missing. To be able to pull up any team and find all the players on that team.
Press Filter buton and change club playing or club contracted and you get players from selected club.