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Posted: Wed Nov 21, 2007 10:51 am
by Tasku
You could put yourself as the GM of that team and then just go on vacation and let the assistant GM do all the work.
Come back from vacation to see what has happened every month or something, check out all the stats, news, perhaps even take a screenshot of your player every month, or use B72's development sheet to follow attributes.

Posted: Wed Nov 21, 2007 5:11 pm
by B. Stinson
Tasku, you mention in your first post that when you did this you would play as an unemployed manager, and simply go on vacation. That's how I'm planning on doing it... but I quickly remembered last night when starting my game that EHM has a little problem with accepting the first job offered to me when I'm 'out of town'(even when I tell it not to accept jobs at higher rep. teams). Did this ever happen to you, or did you counter it somehow?
Posted: Wed Nov 21, 2007 7:49 pm
by Tasku
Yes it did. I resigned.
It's unfortunate, but doesn't really make that much of an impact on the game. Afterall, if you get "forcibly hired" in this way by some team, it's most likely because they had fired their previous manager and all that happens here is that they have to keep looking a little longer.
I guess the only thing you can do is set your manager's reputation as low as it goes, so at least then at best you'd be hired only by minor league, semi-pro team, if any.
Posted: Fri Nov 23, 2007 2:05 am
by Finny
I created 3 GM's. One for Juniors (employed with whoever I designate my player), one for AHL (unemployed), and one for NHL(unemployed). Being in Junior, I set my NHL and AHL manager on vacation for a year. And then let coach have full control and vacation in between games. Works so far but once I get drafted and go up to the next league I may run into trouble.
Posted: Fri Nov 23, 2007 10:49 pm
by duquer
I created myself as 25 year old player, UFA, drafted in 2002, 9 rd, 292 overall right after Jonathan Ericsson (he was drafted last in 2002, 291 overall). My attributes and potential were like an average AHL/ECHL player has. I started with all leagues enhanced, as a USA GM. Hired a scout and started scouting myself. I simulated the game both day-by-day and being on vacation. Days went by but I had no the scouting report on me. I thougth the reason was my player wasn't signed by a team so scout couldn't see me playing. As a result, in septeptember I got news message about my player's carrier ending. Maybe somebody know why it happened?

Posted: Fri Nov 23, 2007 11:45 pm
by Tasku
Sounds like one of those cases where the player is "unable to support his family by playing hockey" (or something like that).
Bad luck, nothing else, I suppose

Posted: Fri Nov 23, 2007 11:50 pm
by getzlaf15
Ye that often happens when a player isnt signed by a team, and they are just hanging round in FA all year without ANY interest from Europe or elsewhere, I think that you can still scout the player but you cant get stats on him or recent game averages. It's pretty rare that i have seen someone retire early, but it has happened.
Posted: Fri Nov 23, 2007 11:55 pm
by getzlaf15
Tasku wrote:Hmm... I've always been wondering about those minus numbers... how exactly do they work in the editor?

Bit of a late response, sorry, but here it is...
-1 Potential will be between 1-20 (they will likely retire at a young age and keep getting recycled back into the regen pool)
-2 Potential will be between 10-40
-3 Potential will be between 30-60
-4 Potential will be between 50-80
-5 Potential will be between 70-100
-6 Potential will be between 90-120
-7 Potential will be between 110-140 (quite rare – a good prospect with a decent chance of being a regular NHL player)
-8 Potential will be between 130-160 (rare – a top prospect with a good chance of being a talented NHL player)
-9 Potential will be between 150-180 (very rare – a top 10 prospect who is considered a can’t miss NHL talent)
-10 Potential will be between 170-200 (extremely rare – the top player available in a draft, but not every year)
-11 Potential will be between 20-80 (intended for very young, hard-to-predict players)
-12 Potential will be between 40-100 (intended for very young, hard-to-predict players)
-13 Potential will be between 60-130 (intended for very young, hard-to-predict players)
-14 Potential will be between 90-160 (intended for very young, hard-to-predict players)
-15 Potential will be between 110-190 (intended for very young, hard-to-predict players)
Posted: Sat Nov 24, 2007 12:09 am
by Tasku
Cool, Getzlaf! That info will come very handy

Posted: Sun Nov 25, 2007 11:43 am
by crosby87
I'm doing this right now, with my editor I brought my old London Knights team back at the expense of Hull Stingrays, and put myself as a 15yo two-way centre, sort of how Mike Richards is at Philly right now... after the first season I got drafted 2nd overall in the CHL import draft by Chilliwack, and halfway through my first season there we're bottom of the BC division, mostly due to poor goaltending.. I have 48 points in 41 games so far!
Can you add an affiliate to an NHL team?
Posted: Mon Nov 26, 2007 7:15 pm
by jdh79
I thought I saw a thread asking something similar months ago, but I can't find anything using the search and normal keywords, so I am posting it.
I want to add a CHL or IHL affiliate to the Leafs so they have a 3rd affiliate. Is there any way of doing this through the editor. In particular, I want to be able to do this with an existing save game and hopefully not starting over. Or, do you need to choose one of the few teams that has the 3 affiliates.
On that point, is there any real benefit to having a CHL affiliate in the first place? Would any player not good enough to play at the ECHL or AHL level be a waste of a 50 man roster spot anyway? The one big benefit I can think of is that it gives you an extra slot to get playing time to a goalie prospect.
Posted: Mon Nov 26, 2007 7:22 pm
by harmonica
The editor will not be able to do what you are wanting it to.
Outside of controlling the AHL team, I personally have no use for any other team to develop my young players.
Posted: Mon Nov 26, 2007 7:46 pm
by Tasku
You can give yourself an extra affiliate with the editor, but that would require you to start new game.
Posted: Mon Nov 26, 2007 8:00 pm
by harmonica
Yeah, I meant within your save game.
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Posted: Mon Nov 26, 2007 9:50 pm
by Coyote of the Sea
the only real benefit i could see is if you controlled the CHL team as most of the league have under 18 players (with a few older sprinkled in) so you could develop future draft picks. other then that can't think of anything good with the CHL as an affiliate.
Posted: Mon Nov 26, 2007 10:54 pm
by Tasku
And besides you might as well just not sign your youngsters so early, or if you already have players of this age, send them out to loan into a CHL team. No need for official affiliate.
Posted: Tue Nov 27, 2007 12:21 pm
by Lidas
Unless you havnt noticed already, my player's story can be found
HERE
... but Im leaving for Sweden tomorrow, and will probably not have much to write in it for about 2 weeks...
Posted: Tue Nov 27, 2007 8:01 pm
by TW Triton
Thanks for all the information on this guys. I will go ahead and try this out when I get home from work this afternoon.

Posted: Tue Nov 27, 2007 8:56 pm
by vilifyingforce
I THINK, he might mean the Central Hockey League, and by IHL, he means UHL, but, I don't see why anybody would need to have 3 affiliates. If they can't hack it in the E, they'll probably not develop into anything anyways.
Posted: Tue Nov 27, 2007 10:05 pm
by jdh79
What I was thinking is there might be 2 uses for it:
1. You have a third affiliate that you can give a goalie prospect playing time
2. For European prospects who you draft and do not have major junior rights. If you don't sign them right away they will stay in those foreign junior leagues which seem to either lack talent or don't give the prospects enough playing time. With a CHL affiliate you could sign them, send them as 18 yr olds to the CHL (Central Hockey League I mean) for a year, then if they do well, elevate to the ECHL at 19, etc.
Posted: Wed Nov 28, 2007 3:43 am
by TW Triton
When I was really into this game and playing it constantly. I ran a nice Central Hockey League team where I basically would grab young players from the OHL or QMJHL all the time and they would get snatched up by NHL teams before my season was over.
Most of the players that were taken away from my team were goaltenders. Every now and then my offensive players would get taken away and maybe a few defensive players.
All in all, I wouldn't just snowball the CHL in the long run. I personally grew up watching the CHL all my life. That league has plenty of good talent that can make it in the NHL or atleast a great career in the AHL.
Posted: Wed Nov 28, 2007 9:59 pm
by vilifyingforce
Well,
1. I don't know, how many goaltending prospects do you want?
2. I stand by my first post, if they're not good enough for the echl, they're probably not going to make it anywhere's anyway.
Posted: Thu Nov 29, 2007 1:27 am
by jdh79
Just because I had to do it, I gave the Capitals both a CHL and an UHL affiliate and started a new game. CHL and UHL teams are a little sketchy as far as getting players down there because they never seem to have roster space unless you send them down in July or so. However, it's great for stashing the extra goaltending prospects and also great for players that you are not planning on resigning and are irritated with (poor performance, draft bust, whatever). Punish them by telling them "I'm sending you to Kalamazoo". That usually gets them so annoyed they start refusing to practise, etc.
Posted: Thu Nov 29, 2007 2:37 am
by hitsomebody
Since I've been playing EHM, I've chose to play the low minor leagues, the ECHL in particular, mostly due to the fact that I like the challenge of finding and developing talent. Also ECHL rules have a low salary cap $10,000 a week and a limit of 4 players classified as "veterans" (total of 288 pro games played). The affiliation thing can be a bit of a double edged sword. On one hand you may get a NHL caliber prospect assigned to you. On the other hand, you can get sent a worthless prospect who can't even contribute at the "AA" level. Two season ago, while running Toledo, I was sent a Russian prospect Andrei Kiryhukin who just tore up the league. He had something like 45+ goals, 60+ assists. He was rookie of the year in the ECHL even though he missed the last month of the season due to call up and subsequent release by Chicago. He has since returned to Russia and not interested in playing in North America anymore.
I've also noticed that you can send players back to their AHL teams if they have been assigned to you and have an AHL contract. Doesn't work with players under NHL contract though, which is unfortunate.
What is good though, if you choose to edit your database and you are running a minor league season, you can give your team a low level affiliate of your own. In the ECHL, I have affiliate in both the LNAH and the SPHL. In real life, the LNAH, based in Quebec and once known as the QSPHL, is almost on par with the ECHL. The SPHL (Southern Pro Hockey League) is considered maybe an "A" league at best. But any players I have sent to these teams have shown some increase in attributes and also in the statistical areas. Its good to be able to stash away extra players that you have signed. It always seems to happen in minor league sims that when you put a player on the IR, before you can even read your scouting reports, you've been assiged someone from the upper levels. Its a quick fix to call some one up, then use the IR option.
So anyway that was my two cents on the affilitation deal. If anyone doesn't know, I'm posting a game story on my blog. It's a season in the minors (ECHL) with the Toledo Storm. Check it out if you want.
Riding the Storm Out
Posted: Thu Nov 29, 2007 2:53 am
by Tasku
Yup, for those of you, who're looking for some challenge, try smaller leagues, or European leagues. It's alot harder to sign good players when you can't take advantage of the AI by trading, and when there are bigger teams snatching away the players you wanted for yourself.
