Page 1 of 24
Feedback on the simulation
Posted: Thu Mar 26, 2015 6:42 pm
by archibalduk
Please use this thread to give any feedback about the game engine / stats -related aspects of EHM:EA. The game has much improved NHL scoring levels, it seems smaller players play better now and the defensive side of the game has more value in game. However, what do you think? Do you think anything extra needs tweaking? What about PIM levels?
Re: Feedback on the simulation
Posted: Thu Mar 26, 2015 8:58 pm
by drewst18
I guess this could go here or in bug (if better in bug please move)
After a penalty faceoff was in the defensive neutral zone despite not icing the puck. Nothing big just a little small note.
Re: Feedback on the simulation
Posted: Thu Mar 26, 2015 9:49 pm
by TopeHabFan
Granted, I lost Price and Tokarski in games 1 and 2 so I'm stuck with porous goaltending, but I'm not convinced so far that scoring is down

Re: Feedback on the simulation
Posted: Thu Mar 26, 2015 10:17 pm
by Merla
TopeHabFan wrote:
Granted, I lost Price and Tokarski in games 1 and 2 so I'm stuck with porous goaltending, but I'm not convinced so far that scoring is down

Agreed, unfortunately.
Simulated a season and looked at Avalanches results, f.e... They had a 12-1 win, 9-0 loss and several games where they either scored or conceded 7+ goals. So that could use some work.
Also, too many players average more than 1 PPG. Only 5 players do this irl (and they are about 1.00PPG).. In this simulated season Ovechkin had 130 points, Backstrom 120 points and then several players had 90+ points.
Not sure about offensive d-men though. Erik Karlsson only had 28 points (despite having lots of 20's in f.e. Slapshot, Passing, Off the Puck etc).
Re: Feedback on the simulation
Posted: Thu Mar 26, 2015 10:27 pm
by archibalduk
Merla wrote:TopeHabFan wrote:
Granted, I lost Price and Tokarski in games 1 and 2 so I'm stuck with porous goaltending, but I'm not convinced so far that scoring is down

Agreed, unfortunately.
Simulated a season and looked at Avalanches results, f.e... They had a 12-1 win, 9-0 loss and several games where they either scored or conceded 7+ goals. So that could use some work.
Also, too many players average more than 1 PPG. Only 5 players do this irl (and they are about 1.00PPG).. In this simulated season Ovechkin had 130 points, Backstrom 120 points and then several players had 90+ points.
Not sure about offensive d-men though. Erik Karlsson only had 28 points (despite having lots of 20's in f.e. Slapshot, Passing, Off the Puck etc).
Out of curiosity, did you sim the NHL as Enhanced or View Only?
Re: Feedback on the simulation
Posted: Fri Mar 27, 2015 12:48 am
by Daelh
I wonder the same thing. In my game the players are nowhere near 130 points per season. My best scorer with Ottawa has 25 points in 31 games. On 07 that number would probably have been at least 40 if you know anything about the game. However, both Lehner and Anderson are .925, which was almost impossible in 07.
I have however found one annoying thing. The schedule seems to be a little bit of. Right now Sabres has played 42 games whereas Rangers has played 31(!). I have played 33 and most of the other teams are between 36 and 39. I also saw my friend had games for days in a row, then 1 day off and then another back to back. So 6 games in 7 days.
Re: Feedback on the simulation
Posted: Fri Mar 27, 2015 3:33 am
by dave1927p
I'm only 2 seasons in, but one of the most irritating things of EHM07 for me was that players would never retire as they would not regress fast enough. Has anyone noticed if the goalie development arcs has been improved?
I have 10 goalies in season 2 who have played more than 70 games in one nhl season. 15 playing more than 68. Goalies playing too many games was an issue in 07 as well, in a season to season and in a career.
Re: Feedback on the simulation
Posted: Fri Mar 27, 2015 4:50 am
by AESP_pres
Re: Feedback on the simulation
Posted: Fri Mar 27, 2015 6:21 am
by Xvash2
After my first sim:
-Why do my goalies always get sent to Grand Rapids for no reason during pre-season games? We can stop this or have some way to turn whatever rule does this off?
-There is no real-time clock speed. The slowest clock speed still runs twice as fast. Would like a real-time clock speed option.
-Real time action speed should be "medium", currently seems to be "slow." In addition, slow action speed seems to run at like 15 or 20fps in the game view which is far from smooth at all. Makes the action look bad.
-Automatic in-game number assignment to call-ups/prospects in for training camp does not respect retired jersey numbers.
Re: Feedback on the simulation
Posted: Fri Mar 27, 2015 7:45 am
by Merla
archibalduk wrote:Merla wrote:TopeHabFan wrote:
Granted, I lost Price and Tokarski in games 1 and 2 so I'm stuck with porous goaltending, but I'm not convinced so far that scoring is down

Agreed, unfortunately.
Simulated a season and looked at Avalanches results, f.e... They had a 12-1 win, 9-0 loss and several games where they either scored or conceded 7+ goals. So that could use some work.
Also, too many players average more than 1 PPG. Only 5 players do this irl (and they are about 1.00PPG).. In this simulated season Ovechkin had 130 points, Backstrom 120 points and then several players had 90+ points.
Not sure about offensive d-men though. Erik Karlsson only had 28 points (despite having lots of 20's in f.e. Slapshot, Passing, Off the Puck etc).
Out of curiosity, did you sim the NHL as Enhanced or View Only?
Enhanced!
Im simulating the third season as I write this and there are 4 players with above 50 points in 35 games, so most likely they will finish around 100+ points. Quite surprising players as well (Semin, Skinner, Bodker, Drouin and Gallagher). Semin has 59 points in 35 games (28+31).
Ovechkin has won the Art Ross Trophy the previous two seasons with 130 points, 114 points and this season he has been injured, but still has an impressive 25 goals in 28 games (41 points).
Maybe I just had an extraordinary first season. Highest scoring game was last season a 12-3 away win (2-7 in the final period!). Although I'm unsure this could happen in real life, there were tons of games where the winning team scored 10+ goals which is very unlikely.
But I will simulate some more seasons and games.

Btw, the scoring in the Swedish leagues seem close to perfect! Loving the game!
Re: Feedback on the simulation
Posted: Fri Mar 27, 2015 9:14 am
by ccaskey
I thought the scoring was a bit high, I put it down to exhibition games. Now I've played a couple of games, I'm not too sure

Re: Feedback on the simulation
Posted: Fri Mar 27, 2015 10:34 am
by paul4587
A few observations regarding simulation so far:
- Defensemen don't create their own offence. Karlsson on the Sens puts up 25-35 points per season because they don't have a high scoring forward group. I went and put him on the Caps and he jumped to 53 points (still way too low btw) due to having better offensive players on the team. Guys like Karlsson, Subban and Giordano are going to put up huge numbers regardless of their teammates, they drive the play offensively with their breakout ability and vision. Offensive defensemen have more impact on forwards production compared to the other way around.
- Line mates influence production too much. Pat Maroon on the 3rd line of Anaheim for me put up 25 points. On the 1st line he put up 66. Playing with Getzlaf and Perry and getting additional ice time should boost ones production but it shouldn't be to the tune of 41 points. Whoever is on Crosby's wing and Ovi/Backstrom's wing has always ended up top 15 in scoring for me as well. They should see boosts in production but it should not turn them from 40 point guys to 70 point guys.
- Goalies workloads are too high. Starters play 70+ games. It seems the AI coaches pick the goalie with the higher CA and ride them into the ground workload wise. Goalie usage should be based somewhat on form and guys should be able to get hot and steal starting roles just like in real life.
- Is it just me or is there no auto sim feature? I was going to try to sim a few seasons to see what other issues I can find but have had to do everything manually so far.
I'll post the bugs I've found in that thread later. I love how the attribute progression and development has been overhauled but unfortunately there are still simulation issues from 2007 that still exist.
Has anybody had much experience with offering contracts yet? Do players always just accept 1-2 year extensions like in 2007 or do they ask for term like what is happening in real life at the moment?
Re: Feedback on the simulation
Posted: Fri Mar 27, 2015 10:47 am
by archibalduk
Nice feedback.

Something we need to factor into all of this is that we still need to setup the Player Roles for players via the database. It'll be interesting to see what effect this has once this work has been done on the TBL Rosters.
Re: Feedback on the simulation
Posted: Fri Mar 27, 2015 10:57 am
by Alessandro
paul4587 wrote:A few observations regarding simulation so far:
- Defensemen don't create their own offence. Karlsson on the Sens puts up 25-35 points per season because they don't have a high scoring forward group. I went and put him on the Caps and he jumped to 53 points (still way too low btw) due to having better offensive players on the team. Guys like Karlsson, Subban and Giordano are going to put up huge numbers regardless of their teammates, they drive the play offensively with their breakout ability and vision. Offensive defensemen have more impact on forwards production compared to the other way around.
- Line mates influence production too much. Pat Maroon on the 3rd line of Anaheim for me put up 25 points. On the 1st line he put up 66. Playing with Getzlaf and Perry and getting additional ice time should boost ones production but it shouldn't be to the tune of 41 points. Whoever is on Crosby's wing and Ovi/Backstrom's wing has always ended up top 15 in scoring for me as well. They should see boosts in production but it should not turn them from 40 point guys to 70 point guys.
- Goalies workloads are too high. Starters play 70+ games. It seems the AI coaches pick the goalie with the higher CA and ride them into the ground workload wise. Goalie usage should be based somewhat on form and guys should be able to get hot and steal starting roles just like in real life.
- Is it just me or is there no auto sim feature? I was going to try to sim a few seasons to see what other issues I can find but have had to do everything manually so far.
I'll post the bugs I've found in that thread later. I love how the attribute progression and development has been overhauled but unfortunately there are still simulation issues from 2007 that still exist.
Has anybody had much experience with offering contracts yet? Do players always just accept 1-2 year extensions like in 2007 or do they ask for term like what is happening in real life at the moment?
You should post this stuff on the SIGames forums
Re: Feedback on the simulation
Posted: Fri Mar 27, 2015 11:01 am
by Daelh
I just finished my 1st season and I can say that Ovechkin was the only player reached 100 points and won the Art Ross with 100 points. 6 players was 1.00PPG or higher, pretty realistic. However, as someone pointed out. Defencemen score to few points, Karlsson had the most points by defencemen in the league with 55 and I played him 27 minutes per game with all PP lines. Only two defencemen over 50 points. For goalies, pretty realistic to. 2 goalies with .930 and 5 with .920 save percentage.
Re: Feedback on the simulation
Posted: Fri Mar 27, 2015 11:06 am
by Daelh
Also, I se the problem with teams not signing their high end prospects in time before they lose their rights after 2 seasons still exist. Zykov, Duclair and Domi just went UFA in May.
Re: Feedback on the simulation
Posted: Fri Mar 27, 2015 11:21 am
by SwiX
I've just completed the first season with my beloved Minnesota Wild and this game feels great!
Minnesota Wild finished first in the Western Conference with 105 points while Boston Bruins finished first in East and earning the Presidents trophy with 118 points.
The Stanley Cup final was played between Vancouver Canucks and Montreal Canadiens with Montreal as winner(4-2).
Evgeni Malkin finished first in points 96(36+60) points and
Max Pacioretty scored 46 goals earning him the Rocket Richard trophy.
No major trades where done except
Eric Staal went to the NJD for
Damon Severson and
Martin St.Louis joining the Wild for the rights to
Louis Belpodino 4th round pick and a 7th round pick after he was put on the block.
No player scored more than 4 goals in a game and no one scored more than 5 points in a game.
13 goalies played 70 games or more. 74 was the highest.
Biggest win was 8-1.

Re: Feedback on the simulation
Posted: Fri Mar 27, 2015 11:54 am
by paul4587
Alessandro wrote:paul4587 wrote:A few observations regarding simulation so far:
- Defensemen don't create their own offence. Karlsson on the Sens puts up 25-35 points per season because they don't have a high scoring forward group. I went and put him on the Caps and he jumped to 53 points (still way too low btw) due to having better offensive players on the team. Guys like Karlsson, Subban and Giordano are going to put up huge numbers regardless of their teammates, they drive the play offensively with their breakout ability and vision. Offensive defensemen have more impact on forwards production compared to the other way around.
- Line mates influence production too much. Pat Maroon on the 3rd line of Anaheim for me put up 25 points. On the 1st line he put up 66. Playing with Getzlaf and Perry and getting additional ice time should boost ones production but it shouldn't be to the tune of 41 points. Whoever is on Crosby's wing and Ovi/Backstrom's wing has always ended up top 15 in scoring for me as well. They should see boosts in production but it should not turn them from 40 point guys to 70 point guys.
- Goalies workloads are too high. Starters play 70+ games. It seems the AI coaches pick the goalie with the higher CA and ride them into the ground workload wise. Goalie usage should be based somewhat on form and guys should be able to get hot and steal starting roles just like in real life.
- Is it just me or is there no auto sim feature? I was going to try to sim a few seasons to see what other issues I can find but have had to do everything manually so far.
I'll post the bugs I've found in that thread later. I love how the attribute progression and development has been overhauled but unfortunately there are still simulation issues from 2007 that still exist.
Has anybody had much experience with offering contracts yet? Do players always just accept 1-2 year extensions like in 2007 or do they ask for term like what is happening in real life at the moment?
You should post this stuff on the SIGames forums
I don't have an account on those forums but when I get some spare time to register I'll post it.
Re: Feedback on the simulation
Posted: Fri Mar 27, 2015 2:27 pm
by bourboncream
Im what 12 games in and as such its a small barometer, but there are goals around... not a major boost from the NHL but still noticable at times in the result listing.
18 teams are averaging 3.00 or better
2 are averaging 4.00 or better
Ive seen a 10-1 lots of other games with 9/10 goals +
I mean its not the hammerings, but there are lots of close matches that are 5-4, 6-3, 6-4, 7-5 etc and I think thats what is bumping the stat up in my league right now.
This is my scores right now:
0-2
4-2
2-3
4-2
6-4
2-3
5-8
3-2
3-2
6-1
5-1
6-3
4-2
3-1
Re: Feedback on the simulation
Posted: Fri Mar 27, 2015 3:04 pm
by Peter_Doherty
Too many goals come from the blueline (especially right on the faceoff) without anyone deflecting, and on that, not enough goals on deflections are 2 things i have noticed so far...
Re: Feedback on the simulation
Posted: Fri Mar 27, 2015 4:17 pm
by dave1927p
I really hope we can see the up/down (and often out) career of goalies portrayed in EHM. Consistency from a game to game and season to season standpoint is often the major difference between a number 1 and number 2. So if a goalie gets an 890 save percentage one season, he most likely is not coming back...if he does he might have one more chance to improve on that team otherwise he's gone and replaced. Would like to see those stats directly correlated with a goalies playing time.
Also would like to see AVGR and CA tied together to an extent if it isn't already. Specifically with a goalie, if he's getting high AVGR each season, naturally his skills must increase (perhaps his consistency stays the same)
Definitely as said above the goalies play way too many games. I'm seeing tons of goalies getting 50 plus wins...there's a reason why no goalie in the history of the NHL has had that many wins before! It took EHM one season for it to happen lol
Re: Feedback on the simulation
Posted: Fri Mar 27, 2015 6:28 pm
by Job
- Spoiler: Click to reveal
It's curious just how different our League scoring turned out.
Scoring turned out to be WAY higher in my game, with two teams reaching 300+ goals scored and about half the league scoring as much as your second highest-scoring team. Yet somehow the top scorers scored about the same, though I seem to have a lot more PPG players.
The top goalies seem to be about on par with the real NHL (With Lundqvist having a season quite comparabvle to what Carey Price is doing IRL), but the discrepancy between the top goaltenders and the middle-of-the-pack/weakest starters seems to be too high.
During the course of the season, at least for my team, injuries didn't seem to happen nearly enough. Maybe I was blessed, but none of my players ever got injured for more than three weeks, and I'm pretty sure I could count on my fingers the number of injuries my team suffered.
Anyway, it's just one season, I'll see with the next couple whether it's a trend or an outlier.
Re: Feedback on the simulation
Posted: Fri Mar 27, 2015 7:30 pm
by Taloncarde
Not sure if this belongs here or another thread but letting the coach run the team in pre-season I am having trouble with it letting me keep more than 2 goalies on the primary roster, even though there is no restrictions it keeps wanting to send all the goalies it can down to the AHL team?
Re: Feedback on the simulation
Posted: Fri Mar 27, 2015 11:06 pm
by Job
My impressions right now : I get all he excitement because it's what we have longed for for quite a while and there's potential and all that, and I'm very happy EHM is back... But on the other hand, it does kinda feel like I'm playing a somewhat debugged, somewhat faster EHM 2007 with a new skin.
Re: Feedback on the simulation
Posted: Fri Mar 27, 2015 11:28 pm
by RomaGoth
When teams accept my exhibition games, there is no team name in the message.
It says, "accept exhibition game proposal" in the header and the message body says, "have accepted the offer for an exhibition game on Monday, October 6th 2014".
Really weird, I don't know which team accepted without going to my schedule to see.