Will there be a EHM 2015 or 2016?
Posted: Sun Mar 29, 2015 4:40 pm
I hope so!
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archibalduk wrote:2. The game is being released exclusively on Steam Early Access. Can you explain what this is and why you have chosen this platform?
Early Access is used by different developers in different ways. It’s essentially a way for developers to release ‘early’ versions of games (Alpha or Beta as we know them in development). Sometimes they do this to get feedback, sometimes it’s to get funding, sometimes it’s to get extra QA capacity and sometimes it’s treated as a ‘special’ thing for people who are fans of a developer’s work to get an early sneak peak.
In the case of EHM, it’s really to find out if people want it or not. We have a game that is being worked on for ourselves to play, that when it was out before had a small cult following, and we want to see if there is a wider market for it.
If the feedback is good, people enjoy it, and we reach a certain number of players, it means we can get a proper budget together for the game, build a small team around it (rather than the team having ‘day jobs’ working on FM) and go back to having an annualised version with full licenses from leagues around the world. That’s the end goal; to have the budget for people to be able to work on it full-time whilst taking on extra people to come onto the FM team to take over their work.
But we also want to get more people playing it to give us feedback on what they want to see in the game and to help us track down more obscure bugs. The game hasn’t crashed for us for a while internally, but there has only been a dozen or so of us playing it. The more people who are playing on a wider range of computers, the more likely it is that we will find issues.
3. Is there an estimated time frame as to when the Early Access period will cease? Will the game continue to be developed afterwards?
It will be months rather than years, but we haven’t set anything concrete. As for post ‘release’ development? That depends on the situation we find ourselves in. If it does well, then it becomes a fully licensed annual release. If it doesn’t, then that depends on whether Riz and the other members of the team have time to add to it in their spare time.
But the leagues are still hard coded, right? So maybe the only thing that isn't (in comparison to EHM 2007) is adjustable start date. Or am I wrong? Tell me what else is customizable nowPeter_Doherty wrote:So worst case scenario is like it was before with EHM but with a game thats not hardcoded so that it's not limited to those who work on it and best case is several people working full time on it year after year? Sounds like win/win-even-more to me
Don't think they are hardcoded anymore.geckon wrote:But the leagues are still hard coded, right? So maybe the only thing that isn't (in comparison to EHM 2007) is adjustable start date. Or am I wrong? Tell me what else is customizable nowPeter_Doherty wrote:So worst case scenario is like it was before with EHM but with a game thats not hardcoded so that it's not limited to those who work on it and best case is several people working full time on it year after year? Sounds like win/win-even-more to me
At least I hope that the start date is customizable and not just updated in EHM:EA.
Not at the moment, but we don't know what updates will bring as part of the EA process.geckon wrote:Can their structure be changed then? Can we set an unplayable league to be playable? That would be awesome but I'm afraid it's not the case.
Sure, I hope that will change but if it's not possible now then I would still call the leagues hard coded.hluraven wrote:Not at the moment, but we don't know what updates will bring as part of the EA process.geckon wrote:Can their structure be changed then? Can we set an unplayable league to be playable? That would be awesome but I'm afraid it's not the case.
The database system has been completely rewritten for EHM:EA so league rules and structures are now DB-driven rather than hardcoded. I think various other bits are also now DB-driven but can't remember what. It's just we don't have an EHM:EA editor now (and IMO getting the game polished is more important than an editor for now).geckon wrote:Can their structure be changed then? Can we set an unplayable league to be playable? That would be awesome but I'm afraid it's not the case.
Sure, I'm not against it. My point was that until we're able to change the leagues' structure and turning leagues on/off and possibly even adding new leagues (as a community), then I think it's possible to consider it hard coded.archibalduk wrote:The database system has been completely rewritten for EHM:EA so league rules and structures are now DB-driven rather than hardcoded. I think various other bits are also now DB-driven but can't remember what. It's just we don't have an EHM:EA editor now (and IMO getting the game polished is more important than an editor for now).geckon wrote:Can their structure be changed then? Can we set an unplayable league to be playable? That would be awesome but I'm afraid it's not the case.
Setting playable/non-playable leagues via the DB is something I would love to see one day. But there are many other game tweaks I'd love to see before that.