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Player salary expectations - feedback and bugs

Posted: Fri Jul 03, 2015 11:32 am
by mpronger
Hi,

Anyone else thinks the salaries have been overdone? Average backup goalies asking for 5-6 million per season, good backup/possible starter asking for 11 million.

naff 4th liners wanting 9.7 million?????

A guy with less than 30 NHL games wanting 5.2 million?

What the hell happened here? For the first time ever SI has broken the game :( :rant: :help: :\ ](*,) :thdn:

Everyone wants five years. Nobody wants 4 or 6 or more or less. Everyone wants to earn more than Sidney Crosby. Someone please say it's just me that this has not happened to the game I love so much. Thank god I have the last version backed up, however my saved game is screwed as I have already saved it in the new version.

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Re: 15.7 crazy UFA salaries

Posted: Fri Jul 03, 2015 11:43 am
by Koekenbakker
Ouch!

This is why I always save with rolling files (each month) and edit the name depending on the season. My saves look like:

Canucks_14_15
Canucks_14_15_1
Canucks_14_15_2
Canucks_14_15_3

Canucks_15_16
Canucks_15_16_1
Canucks_15_16_2
Canucks_15_16_3

I'm not this far into the game, but I will try and check this weekend what happens with the new build in UFA.

Re: 15.7 crazy UFA salaries

Posted: Fri Jul 03, 2015 11:46 am
by Duranium
Last patch has been nice....all relevant ratings for almost all players went down 1,2 or even (rarely) 3 points from one day to another (during the season) - f.e. OEL 25y in his prime , positioning went from 18 to 16, passing from 20 to 17 and so on....dunno if it´s the patch, just wanted to mention it, maybe it happened to others too

Re: 15.7 crazy UFA salaries

Posted: Fri Jul 03, 2015 11:47 am
by Named
I copied your post to SI Forum.

Re: 15.7 crazy UFA salaries

Posted: Fri Jul 03, 2015 12:11 pm
by mpronger
Named wrote:I copied your post to SI Forum.
Thanks :thup:

Re: 15.7 crazy UFA salaries

Posted: Fri Jul 03, 2015 12:14 pm
by mpronger
Koekenbakker wrote:Ouch!

This is why I always save with rolling files (each month) and edit the name depending on the season. My saves look like:

Canucks_14_15
Canucks_14_15_1
Canucks_14_15_2
Canucks_14_15_3

Canucks_15_16
Canucks_15_16_1
Canucks_15_16_2
Canucks_15_16_3

I'm not this far into the game, but I will try and check this weekend what happens with the new build in UFA.
I do that too, however I have it set to save every two weeks, my game was loaded just before the playoffs and saved again July 1st, so all rolling autosaves are already from 15.7

Re: 15.7 crazy UFA salaries

Posted: Fri Jul 03, 2015 1:23 pm
by lemming3k
Duranium wrote:Last patch has been nice....all relevant ratings for almost all players went down 1,2 or even (rarely) 3 points from one day to another (during the season) - f.e. OEL 25y in his prime , positioning went from 18 to 16, passing from 20 to 17 and so on....dunno if it´s the patch, just wanted to mention it, maybe it happened to others too
Well I guess if it's all stats for all players then fair enough, but I hope it's not selective, would be a bit unfair if you've acquired someone good only for SI to screw them.

Older players always demand long contracts, and they don't seem to demand less with age - Stats starting to fall off but still 10 mil a year for 4 years? No thanks!

Re: 15.7 crazy UFA salaries

Posted: Fri Jul 03, 2015 4:00 pm
by Tupe
I patched up my game last night and my save was just before the draft. So I simmed to 2nd july (2018). Didn't have the same problem.



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Don't know which new changes apply to old saves and how they might affect. I started a new game with latest patch, but still in early stages.
Older players always demand long contracts, and they don't seem to demand less with age - Stats starting to fall off but still 10 mil a year for 4 years? No thanks!
I have actually seen few contracts over 5m. The FA- pool is also thinner than in 2007 - much less star players become UFA. They wan't longer contracts (that's good) so no more one or two year contracts with different teams. I've seen many 35+ players accept short term contracts with less money. Patrick Sharp for example signed with Penguins for 3m for one year as a 36 year old. Then again Thomas Vanek got 2x8m+ from San Jose, but that's the free agent frenzy and that's how it should be.

Younger players actually accept far less than market value. Boucher and Pulkkinen both scored 30 goals for me last season and wanted just north of 2m for four years and Turris (image above) scored 60+ points last season.

Re: 15.7 crazy UFA salaries

Posted: Fri Jul 03, 2015 4:37 pm
by nino33
lemming3k wrote:
Duranium wrote:Last patch has been nice....all relevant ratings for almost all players went down 1,2 or even (rarely) 3 points from one day to another (during the season) - f.e. OEL 25y in his prime , positioning went from 18 to 16, passing from 20 to 17 and so on....dunno if it´s the patch, just wanted to mention it, maybe it happened to others too
Well I guess if it's all stats for all players then fair enough, but I hope it's not selective, would be a bit unfair if you've acquired someone good only for SI to screw them.
FYI - it's a known/planned/intended change, and applies to all players (mentioned in the change log too)

Re: 15.7 crazy UFA salaries

Posted: Fri Jul 03, 2015 6:01 pm
by BrooklynIslander
OP: How did you end up with a $269M player budget?
Tupe's posting has the more conventional $80M or so budget with the more normal demands. I'm thinking the problem centers around that.

I have noticed the attribute changes. Not thrilled.

Re: 15.7 crazy UFA salaries

Posted: Fri Jul 03, 2015 6:22 pm
by nino33
BrooklynIslander wrote:I have noticed the attribute changes. Not thrilled.
Not sure how helpful “not thrilled” is as feedback…is there some reasoning behind your feelings?

IMO the Attribute adjustment was necessary for a number of reasons, including to ensure differentiation of Player Roles and avoid “superplayers” (unrealistically high Attribute ratings in to many areas); testing showed these concerns clearly

Re: 15.7 crazy UFA salaries

Posted: Fri Jul 03, 2015 6:41 pm
by BrooklynIslander
nino33 wrote:
BrooklynIslander wrote:I have noticed the attribute changes. Not thrilled.
Not sure how helpful “not thrilled” is as feedback…is there some reasoning behind your feelings?

IMO the Attribute adjustment was necessary for a number of reasons, including to ensure differentiation of Player Roles and avoid “superplayers” (unrealistically high Attribute ratings in to many areas); testing showed these concerns clearly
That's fine and understood if you are starting a new game or are relatively new into a saved game. In my saved game that's currently in 2035/36, it's not as welcoming; especially when my "superplayer" is a player I drafted in the 2nd round, before I was using the assistant and should be entering the prime of his career at this point, not seeing a reduction. If injuries or something related to the game caused it, it's perfectly fine. That it was something that occurred because of an update, is harder to swallow. (thankfully, there is the assistant but it feels dirty to change these back).

Re: 15.7 crazy UFA salaries

Posted: Fri Jul 03, 2015 6:43 pm
by mpronger
BrooklynIslander wrote:OP: How did you end up with a $269M player budget?
Tupe's posting has the more conventional $80M or so budget with the more normal demands. I'm thinking the problem centers around that.

I have noticed the attribute changes. Not thrilled.
Man you have accidentally solved the mystery. :thup: I was hex editing to change the 69 million cap to 71.4 for the 2015/2016 season. Since there are several 69000000 entries I just added a extra 2 to the value whislt I found the correct one. Once I found the right one I changed all previously edited back to 69, but I missed some teams. ](*,) :\

Harding now want's some more realistic numbers than 11.3 million and as you can see the team budget is back to it's original value. :-D Now you know guys. Small budget teams can actually get players cheaper. That's what I learned from this mistake. I'd always thought they would have to pay more to entice them to a non traditional hockey market.

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Re: 15.7 crazy UFA salaries

Posted: Fri Jul 03, 2015 6:52 pm
by nino33
BrooklynIslander wrote:thankfully, there is the assistant but it feels dirty to change these back).
Not sure how well it'll actually work either, unless you change the players CA (and maybe Player Role?) as well

I did some testing last weekend (testing looking at dozens of players over years and entering every Attribute), and one of the first things I noticed was the game was changing actual database Attributes at start-up!.....there's definitely some "logic" behind what range an Attribute can be in (based on things like CA and Player Role)

Re: 15.7 crazy UFA salaries

Posted: Fri Jul 03, 2015 7:58 pm
by Tasku
BrooklynIslander wrote:
nino33 wrote:
BrooklynIslander wrote:I have noticed the attribute changes. Not thrilled.
Not sure how helpful “not thrilled” is as feedback…is there some reasoning behind your feelings?

IMO the Attribute adjustment was necessary for a number of reasons, including to ensure differentiation of Player Roles and avoid “superplayers” (unrealistically high Attribute ratings in to many areas); testing showed these concerns clearly
That's fine and understood if you are starting a new game or are relatively new into a saved game. In my saved game that's currently in 2035/36, it's not as welcoming; especially when my "superplayer" is a player I drafted in the 2nd round, before I was using the assistant and should be entering the prime of his career at this point, not seeing a reduction. If injuries or something related to the game caused it, it's perfectly fine. That it was something that occurred because of an update, is harder to swallow. (thankfully, there is the assistant but it feels dirty to change these back).
You should also remember the fact that we're still in Early Access mode, which means tweaking and changes will happen. The game is not "ready" yet. :dunno:

Re: 15.7 crazy UFA salaries

Posted: Fri Jul 03, 2015 8:48 pm
by BrooklynIslander
nino33 wrote:Not sure how well it'll actually work either, unless you change the players CA (and maybe Player Role?) as well

I did some testing last weekend (testing looking at dozens of players over years and entering every Attribute), and one of the first things I noticed was the game was changing actual database Attributes at start-up!.....there's definitely some "logic" behind what range an Attribute can be in (based on things like CA and Player Role)
I'll give it a shot, haven't simmed enough games since using it after the update to know if its helped but my initial thought is that you are probably right.

Tasku wrote: You should also remember the fact that we're still in Early Access mode, which means tweaking and changes will happen. The game is not "ready" yet. :dunno:
Easy to forget and good point. Thanks. :thup:

Re: 15.7 crazy UFA salaries

Posted: Fri Jul 03, 2015 9:36 pm
by Stormsky
nino33 wrote:
BrooklynIslander wrote:thankfully, there is the assistant but it feels dirty to change these back).
Not sure how well it'll actually work either, unless you change the players CA (and maybe Player Role?) as well

I did some testing last weekend (testing looking at dozens of players over years and entering every Attribute), and one of the first things I noticed was the game was changing actual database Attributes at start-up!.....there's definitely some "logic" behind what range an Attribute can be in (based on things like CA and Player Role)
I have been wondering about this actually. Do we know what values are "primitive" and what values are "derived" from them? Does the game take CA as given and then assign player attributes or does it take player attributes and then figure out CA?

Re: Player salary expectations - feedback and bugs

Posted: Fri Jul 03, 2015 10:06 pm
by nino33
Stormsky wrote:Does the game take CA as given and then assign player attributes or does it take player attributes and then figure out CA?
My understanding is the game takes CA (and Player Role) and adjusts Attributes accordingly if determined it's needed

Re: Player salary expectations - feedback and bugs

Posted: Fri Jul 03, 2015 11:31 pm
by Stormsky
Neat. I actually started a new game post-patch and I like the new, slightly lower, attributes. It makes great players really stand out and, in my opinion, defines player roles a bit more.

Re: Player salary expectations - feedback and bugs

Posted: Sat Jul 04, 2015 11:43 am
by archibalduk
Please can we keep this on the topic of player salary expectations. We have a thread about CA/attributes/Roles/etc here: http://www.ehmtheblueline.com/forums/vi ... 64#p191064

Re: 15.7 crazy UFA salaries

Posted: Sat Jul 04, 2015 1:35 pm
by lemming3k
nino33 wrote:
lemming3k wrote:
Duranium wrote:Last patch has been nice....all relevant ratings for almost all players went down 1,2 or even (rarely) 3 points from one day to another (during the season) - f.e. OEL 25y in his prime , positioning went from 18 to 16, passing from 20 to 17 and so on....dunno if it´s the patch, just wanted to mention it, maybe it happened to others too
Well I guess if it's all stats for all players then fair enough, but I hope it's not selective, would be a bit unfair if you've acquired someone good only for SI to screw them.
FYI - it's a known/planned/intended change, and applies to all players (mentioned in the change log too)
Fair enough, like I say if it's across the board then it won't really have any effect. Can't say I've noticed it, but not that many superstar players in my game since the development is slow, especially for my own players. Maybe a few stats have dropped in non-key areas, but I could be imagining it.

Re: Player salary expectations - feedback and bugs

Posted: Sat Jul 04, 2015 8:48 pm
by hockey17jp
The salaries in my game are usually a bit lower than I expect, for example my star defender Ryan Murray is in the prime of his career and signed a long term 2.1 million dollar deal, but 38 year old Jay Bouwmeester just signed a one year 10.5 million dollar contract with the San Jose Sharks!

Re: Player salary expectations - feedback and bugs

Posted: Mon Jul 06, 2015 1:05 am
by lemming3k
Can someone explain to me how to sign a free agent with their cap hit being lower than their actual salary? I can't see any way to do it, their cap hit is their salary + signing bonus divided by contract length right? So the hit can never be lower than their salary for a UFA?(obviously there can be trades where teams retain the cap, but then is that even in this game?).

I've found a team with several players they signed counting less against the cap and I want to know if this is a bug or is there some way I can do this too?

Re: Player salary expectations - feedback and bugs

Posted: Mon Jul 06, 2015 1:58 am
by nino33
lemming3k wrote:Can someone explain to me how to sign a free agent with their cap hit being lower than their actual salary? I can't see any way to do it, their cap hit is their salary + signing bonus divided by contract length right? So the hit can never be lower than their salary for a UFA?
Isn't it because salary amounts can vary for different years in a contract? i.e. a two year contract of $2 million the first year and $4 million the second year would result in a $3 million cap hit for both years (and in year 1 the salary would be lower than the cap hit)

Re: Player salary expectations - feedback and bugs

Posted: Mon Jul 06, 2015 11:45 am
by lemming3k
nino33 wrote:
lemming3k wrote:Can someone explain to me how to sign a free agent with their cap hit being lower than their actual salary? I can't see any way to do it, their cap hit is their salary + signing bonus divided by contract length right? So the hit can never be lower than their salary for a UFA?
Isn't it because salary amounts can vary for different years in a contract? i.e. a two year contract of $2 million the first year and $4 million the second year would result in a $3 million cap hit for both years (and in year 1 the salary would be lower than the cap hit)
I thought that, but what if it's a one year contract, or the cap hit is lower than either year? Like you say, a 2 mil and 4 mil 2 year would be 3 mil hit per year (plus signing bonus) - what I've seen is 11 mil + 10 mill = 10 mil cap hit. Or single year contracts of 11 mil with a 10 mil cap hit.
I can post some screenshots tonight but the math seems way off.