xECK29x wrote: Fri Sep 11, 2020 1:39 amIs there a way to edit the database using 0-100 attributes? This would make working on historical databases much easier as we can copy ratings from games like EA NHL.
I'm wonder how this would work given the rating systems seem really different..
Given OVR in EA is 1-100 and CA in EHM is 1-200 one could just double the EA rating, and for Attributes divide the 1-20 EA rating by 5 to get the EHM 1-20 rating...
For a couple examples of how this would look, I took a look at EA ratings
https://www.ea.com/games/nhl/nhl-20/ratings and compared them with ratings in EHM...
Dylan Larkin OVR EA 176 EHM 164 - ranked at #50, tied at #42 in EA (with 8 other players), tied at #82 in EHM (with 33 other players)
Deking EA 18 EHM (Stickhandling) 14
Passing EA 18 (17.8) EHM 15
Phil Kessel OVR EA 176 EHM 154 - ranked at #43, tied at #42 in EA (with 8 other players), tied at #193 in EHM (with 51 other players)
Except Fighting (at 15!), Kessel’s Attribute ratings in EA are all 17-19
In EA Kessel has a Defensive Awareness of 18 (17.6), in EHM he has a Defensive Role of 8
In EA Kessel has a FaceOff ability of 18 (17.6), in EHM he has a FaceOff ability of 9
In EA Stick Checking is rated an 18 (17.8), in EHM he has a Pokecheck of 13
Looking at the EA ratings of their top 50 players it seems all players are rated 17-19 in pretty much all Attributes
P.S. Another factor here is how EHM will change Attributes at startup if they're to far out of an acceptable range. Making a bunch of edits that doesn't fit with EHM will only result in the game changing those edits anyways (I haven't looked at any modern roster closely in recent years, but in the past it seemed to me it was only CJ that had it figured out and thus didn't get his ratings changed. I did notice in the testing I did earlier this summer showed the prospect generator's future prospects ratings being changed by the game)