Zero-rated attributes
Posted: Sun Feb 13, 2022 3:57 am
First off, amazing work with the editor — I can't imagine the amount of work it took to handle so much raw, interconnected data so smoothly, but hats off to the folks who wrote it and made the UI so clean and intuitive. This is probably a horribly noobish question, but I'm new to the game (and to the editor). I'm playing with the 1998-99 TBL Retro DB and I've been using the editor to tweak contracts and prospects for Dallas.
I noticed that players and non-players, in the editor, have a 0 in several attributes, with hard values in others. For example, Brenden Morrow has values for most of his Technicals but 0 Hitting, mostly 0s in Physicals and his Mentals category is about fifty-fifty between hard values and 0s. My best guess — are the zero attributes set semi-randomly, when a new game is started, based on the player's PA roll?
At first I thought it had something to do with the "absolute" (static) and "relative" (increasing with development) attributes mentioned in the manual. But the manual says that the relative attributes are mostly Technical and Physical, so there can't be any correlation between the zeros and relatives/absolutes (since Morrow's Physicals are mostly 0s and his Technicals only have one 0).
I see a similar phenomenon with non-player staff. Another interesting quirk is that, in the editor, Ken Hitchcock is a much better coach than he is in my actual game: the editor seems to rate him +3 across the board (18 Coaching D-men & Forwards, 11 Man Management, 19 Discipline — in-game, he has 15 Coaching D & F, 8 MM, and 16 Discipline). Again, something to do with his potential maybe? Or perhaps a quirk of importing the 2007-format retro database into EHM1, or opening it with the editor?
Assuming this isn't caused by the 2007 format, then these were values set by the creator of the 1998-99 TBL Retro database, and this might not be the best place to ask. But he's apparently MIA, and I figured you guys would know what's up with the 0s. Many thanks in advance, I'm very grateful for any clarification!
I noticed that players and non-players, in the editor, have a 0 in several attributes, with hard values in others. For example, Brenden Morrow has values for most of his Technicals but 0 Hitting, mostly 0s in Physicals and his Mentals category is about fifty-fifty between hard values and 0s. My best guess — are the zero attributes set semi-randomly, when a new game is started, based on the player's PA roll?
At first I thought it had something to do with the "absolute" (static) and "relative" (increasing with development) attributes mentioned in the manual. But the manual says that the relative attributes are mostly Technical and Physical, so there can't be any correlation between the zeros and relatives/absolutes (since Morrow's Physicals are mostly 0s and his Technicals only have one 0).
I see a similar phenomenon with non-player staff. Another interesting quirk is that, in the editor, Ken Hitchcock is a much better coach than he is in my actual game: the editor seems to rate him +3 across the board (18 Coaching D-men & Forwards, 11 Man Management, 19 Discipline — in-game, he has 15 Coaching D & F, 8 MM, and 16 Discipline). Again, something to do with his potential maybe? Or perhaps a quirk of importing the 2007-format retro database into EHM1, or opening it with the editor?
Assuming this isn't caused by the 2007 format, then these were values set by the creator of the 1998-99 TBL Retro database, and this might not be the best place to ask. But he's apparently MIA, and I figured you guys would know what's up with the 0s. Many thanks in advance, I'm very grateful for any clarification!