Alternate Gameplay Rules for Core Roster Players
Note: This only applies to NHL Challenges. This does not apply to Canadian Junior League Challenges.
4.0 Some general rules
4.1 For the purposes of the rules, each season begins on 1 July and ends the following 30 June.
4.2 In relation to your Challenge team, you must at all times be the only one in charge of player movement, team management and tactics. This means you
cannot ever set your challenge team to go on 'vacation'. You must coach all games. You are not allowed to sim through the games with the Head Coach controlling them. This rule does not apply to your affiliate teams, however.
4.3 You are not allowed to be GM of a National Team during a Challenge.
5.0 Roster, Trading, and Draft restrictions (Season 1)
Each challenge team will be set up with a “core” roster of ten players for the first season of the challenge. This core will be chosen by challenge GM’s prior to the first regular season games of the first season of the challenge.
5.1.1 The core will be chosen from the team's roster that you begin the game with. Player Tiers will be listed in the Core Roster Rules spreadsheet.
Group A: Elite players. These could be players with a lot of talent or large contracts.
Group B: Mid tier players These could be players with 1st/2nd line talent and reasonable contracts, or 2nd/3rd liners with large contracts.
Group C: Prospects/Depth players These could be players who are young prospects, or veteran depth players.
5.1.2 Each group of players will have an ATOI (Average Time On Ice) requirement and a minimum number of games played.
5.1.3 Whilst a player is a Core player, they cannot be traded.
5.1.4 The number of Core Roster Players you must maintain decreases each season.
5.2 The Homegrown Player
Note: This only applies to NHL Challenges. Section 5.2 and its subsections do not apply to Canadian Junior League Challenges.
Starting with Season 2 the GM will be required to nominate a Homegrown player on his/her NHL roster each season/ This player will be a player in “your system”.
5.2.1 In order to qualify as a Homegrown player, the player must:
- have played less than 25 regular season games in the NHL experience during his entire career (including games prior to 2006-07 season); and
- be 24 years old or younger when at the beginning of his Homegrown season.
AND he must be either:
- a player drafted (he cannot be acquired by any other method) by your team AND he has been in your system for over one full season (i.e. he must be signed and present on your roster no later than 1st September in the season prior to you nominating him as your Homegrown player. He may, however, be loaned back to a junior team during this time); or
5.2.2 The Homegrown player is required to meet the Games Played and ATOI requirements for Homegrowns (HG) in what would be his rookie season. Provided the Homegrown reaches these goals he can be sent up and down between your minor league system and your NHL club.
5.2.3 Once the player has completed one season as the Homegrown player, he become part of your core roster. They will then proceed through to the appropriate Tier. Lookup the player's tier on the "Players' Tiers" tab of the Core Roster Rules spreadsheet. If the player isn't listed, please assign his Tier based upon where he was drafted on the tab labeled "New Player Tiers". You must keep them on your roster for at least 2 seasons after the season he is declared a Homegrown. In essence, you will have to keep this player for three seasons.
5.3 General Roster Requirements
Note: This only applies to NHL Challenges. Section 5.3 and its subsections do not apply to Canadian Junior League Challenges.
5.3.1 Roster composition in each season
Each season, the number of core players you are required to keep on your roster will decrease so as to allow you to improve weak areas:
- Season 1 : Ten core players to be declared prior to first regular season game.
- Season 2 : The Homegrown joins your roster. You have eight core players (chosen from last season's ten core players) plus the HG. These nine players must be declared prior to your first regular season game and must meet the tier's play requirements.
- Season 3 : The Homegrown from season 2 stays on your for this season (and he must be kept for the entirety of the season). You have a seven core players (from season 2's eight), plus last season's Homegrown and your new Homegrown on your roster. These nine players who must be declared prior to your first regular season game and must meet the tier's play requirements.
- Season 4 : The Homegrowns from Year 2 and 3 stay on your roster for this season. You'll also have a new HG for this season and five core roster players (out of last season's seven). These eight players must be declared prior to your first regular season game and must meet the tier's play requirements.
In other words:
- Year 1: 10 core
- Year 2: 8 Core, 1 Homegrown
- Year 3: 7 core, Year 2 Homegrown, Homegrown
- Year 4: 5 core, Year 2 Homegrown, Year 3 Homegrown, Homegrown
- Year 5: 3 core, Year 3 Homegrown, Year 4 Homegrown, Homegrown
- Year 6: 2 core, Year 4 Homegrown, Year 5 Homegrown, Homegrown
- Year 7: 1 core, Year 5 Homegrown, Year 6 Homegrown, Homegrown
5.3.2 Once a player has been removed from the Core player list, he may be traded, etc
5.4 Games played requirements
Note: This only applies to NHL Challenges. Section 5.4 and its subsections do not apply to Canadian Junior League Challenges.
5.4.1 The current games played requirements for each Core Group and for each season are as follows:
5.4.2 Goalie development is much different than that of a player. The Goalie Minutes played are adjusted accordingly in the chart.
5.4.3 Games played requirements that are not met will need proof of injury and its duration. A screenshot of the news item announcing the player's injury in EHM is sufficient. Post the screenshot in the Core Roster thread.
5.5 General trading and draft restrictions
5.5.1 There is NO TRADING allowed in the first season. The following
no trade periods apply every season (starting with season 2):
NHL: 15 July - 15 October. If a trade is not confirmed, and the traded for player is not on your roster by July 14th, the trade cannot be completed. Further, we know it takes a few days to make a trade in most cases, so there should not be any confirmed trades on October 15th in your game.
5.5.2 There will be no trades of any kind allowed on draft day, in any season.
5.5.3 Trade deadline day trades are acceptable.
5.5.4 You may only trade draft picks for the upcoming draft.
5.5.4.1 You may not trade your first round pick to move up in the draft. You must pick from where you finish in the season.
5.5.5 You may not acquire or use more than two draft picks per round of the draft. This includes your own pick. Therefore, you shouldn't have any more than two first round picks, two second round picks, etc. (Unless in the beginning of the game the team already has three picks for a round - this is allowed. It will become clear if this is the case when we play each team).
5.5.6 You may not trade out any player less than least twelve months (i.e. one year) after you signed/acquired him. This does not include players who were originally on your roster when you first started the game.
5.6 Unrestricted Free agency restrictions and Waivers Claims
5.6.1 Unrestricted Free agents may only be signed between 1 July and 30 September, inclusive, starting with the first season of the challenge. Free agents may not be signed during the season (i.e. 1 October - 30 June).
5.6.2 Tier C players may be claimed at any time, limit 1 per season.
Please see the chart below for a breakdown of the types of Trades, UFA Signings, and Waiver Claims that are allowed
Download the Core Roster Rules spreadsheet!
6.0 Non-playing staff
6.1 The restrictions in this section (i.e. section 9) do not apply to affiliate team staff.
6.2 You may fire no more than two assistant coaches and four scouts per season. You may, however, sign as may assistant coaches and scouts per season as you wish. You may hire and fire as many other types of non-playing staff as you like (e.g. physios, assistant GMs, etc).
6.3 You may hire as many non-playing staff as you choose.
6.4 If you wish to sign another Head Coach, you must sign somebody who has been contracted to your team for at least the past six months.
6.5 Player/Coaches must adhere to the rules for signing both players and non-players.
7.0 Getting fired
7.1 If you are fired as GM and you are 5% over (or greater) the budget set by your board, your participation in the Challenge ceases. You may not add yourself again to the game and you may not restart the Challenge.
7.2 If you are fired and you are less than 5% over the budget (or you are any amount under the budget) set by your board, you may re-add yourself as GM. You must provide a screenshot on the day you are fired to prove that you were under budget.
8.0 Reporting your Core Roster and Homegrowns
Please use the following thread to report your Core Roster and Homegrowns....
Reporting Thread
You must report your Core Roster and Homegrowns before the first regular season game each season!