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Regens getting worse
Posted: Thu Apr 08, 2010 7:53 pm
by shanamaj
I was wondering if there is any way to tweak how good the regens will be, by every season in my save with Lidas 2.2 roster update regens are getting worse - especially psychological attributes like anticipation but also skills overall.
Posted: Thu Apr 08, 2010 8:09 pm
by empach
That's really interesting. I haven't played much of 2.2 yet but in the past I usually found the regens got better or at least fairly equal over time. How far into the game have you gotten?
Posted: Thu Apr 08, 2010 9:02 pm
by shanamaj
empach wrote:That's really interesting. I haven't played much of 2.2 yet but in the past I usually found the regens got better or at least fairly equal over time. How far into the game have you gotten?
Thanks for quick reply:) I'm at 2016. 2010 and 2011 was great but it has declined since and no non-drafted player even has 15 or higher anticipation. Also, was wondering if the physical values (except team work, I know that one changes) ever increase in pre-draft ages?
Posted: Fri Apr 09, 2010 12:42 pm
by axwel3221
shanamaj wrote: but it has declined since and no non-drafted player even has 15 or higher anticipation.
1-20 or 1-99 attributes?

Posted: Fri Apr 09, 2010 1:20 pm
by Tasku
I agree with Empach, in my game the drafts get way better on later years. Then again that game was not on Lidas rosters.
But, what I've noticed is that drafts tend to work in waves: a few good years, a few bad years, good years again, followed by bad years.
It all depends on what players are retiring at what time in the game and over time this will repeat as their regens retire and so on.
Posted: Fri Apr 09, 2010 3:41 pm
by shanamaj
axwel3221 wrote:shanamaj wrote: but it has declined since and no non-drafted player even has 15 or higher anticipation.
1-20 or 1-99 attributes?

1-20, else it would be ridiculously bad:p I hope there are some good years ahead, drafts gets boring when there's little talent in them:s
Posted: Fri Apr 09, 2010 6:32 pm
by eternium85
shanamaj wrote:
I hope there are some good years ahead, drafts gets boring when there's little talent in them:s
I disagree. I think the 2010 and 2011 drafts are too full of talented players. The game becomes just too easy when the draft has players in several rounds that can make in the top 2 lines. I think it's really exciting to try to find the best possible players in the first two drafts (2007, 2008). And then it's just up to you to develop the players as good as you can and hope they can make in your team.
Posted: Fri Apr 09, 2010 7:20 pm
by shanamaj
eternium85 wrote:shanamaj wrote:
I hope there are some good years ahead, drafts gets boring when there's little talent in them:s
I disagree. I think the 2010 and 2011 drafts are too full of talented players. The game becomes just too easy when the draft has players in several rounds that can make in the top 2 lines. I think it's really exciting to try to find the best possible players in the first two drafts (2007, 2008). And then it's just up to you to develop the players as good as you can and hope they can make in your team.
There is need for balance surely, but it's annoying when there isn't a single player in the draft with good anticipation to secure the future of the team.
Posted: Fri Apr 09, 2010 8:38 pm
by shanamaj
As a reference, do a search of players 12-21 with 15 or higher anticipation. How many results do you get?
Posted: Fri Apr 09, 2010 8:59 pm
by eternium85
shanamaj wrote:As a reference, do a search of players 12-21 with 15 or higher anticipation. How many results do you get?
In the 2010 draft 10 players have 15 or higher in anticipation. But even if a 17 to 18 year old guy has a little lower anticipation it doesn't mean that it'll be low when he's developed fully. A guy who has a 13 anticipation when he's 18 can raise the attribute to 17 or maybe even 18. It's just all about the Potential Ability. In the 2010 draft there's 31 guys who have anticipation 13 or higher.
Posted: Fri Apr 09, 2010 10:18 pm
by empach
eternium85 wrote:
I disagree. I think the 2010 and 2011 drafts are too full of talented players. The game becomes just too easy when the draft has players in several rounds that can make in the top 2 lines. I think it's really exciting to try to find the best possible players in the first two drafts (2007, 2008). And then it's just up to you to develop the players as good as you can and hope they can make in your team.
Yeah I can usually get at least 3 solid players per draft. A little unpredictability would be better. However, I think the scouting engine is the real problem. It's too easy to find good players.
Posted: Sat Apr 10, 2010 11:19 am
by shanamaj
eternium85 wrote:shanamaj wrote:As a reference, do a search of players 12-21 with 15 or higher anticipation. How many results do you get?
In the 2010 draft 10 players have 15 or higher in anticipation. But even if a 17 to 18 year old guy has a little lower anticipation it doesn't mean that it'll be low when he's developed fully. A guy who has a 13 anticipation when he's 18 can raise the attribute to 17 or maybe even 18. It's just all about the Potential Ability. In the 2010 draft there's 31 guys who have anticipation 13 or higher.
I didn't think the mental abilities increased post-draft, never noticed that. Up until what age does it increase?
Posted: Sat Apr 10, 2010 1:05 pm
by eternium85
shanamaj wrote:
I didn't think the mental abilities increased post-draft, never noticed that. Up until what age does it increase?
Yeah, mental attributes like Teamwork, Anticipation and Creativity can change over time. I don't know the exact age but it coulod until the age of 25 to 27 that they increase. And teamwork might increase even after that.
I was kind of wondering why you had such a high demands for young guys and for their anticipation as it's really rare to have a 18 year old kid to have their anticipation 17 or higher. Even if a youngster with a high Potential Ability has a anticipation around 15, you can be sure it will increase to 18 or or maybe even to 20.
Posted: Sat Apr 10, 2010 1:34 pm
by shanamaj
Guess I was mislead by all the insane youngsters in 2010-2011 year draft and thought those kind of figures were constant since the training screen never shows increase in any mental attributes.
Thanks for enlightening me:)
Posted: Sun Apr 11, 2010 10:16 am
by Lidas
2009 and 2010 are WAY too good, and they will be downgraded in the next DB release.
Posted: Mon Apr 12, 2010 11:24 pm
by souamort
Just out of curiosity Lidas, when can we expect the next release?
Meaning 2.3 if there is one
Posted: Tue Apr 13, 2010 4:18 am
by jtilson23
Lidas wrote:2009 and 2010 are WAY too good, and they will be downgraded in the next DB release.
I may be the only one that feels this way, but I enjoy that fact. The whole league gets a quick burst of young star players (much like the real life 2003 draft). Don't tell me that it isn't possible that a draft can't be that good in real life.
Ex.
Marc-Andre Fleury
Eric Staal
Nathan Horton
Nikolai Zherdev
Thomas Vanek
Milan Michalek
Ryan Suter
Braydon Coburn
Dion Phaneuf
Jeff Carter
Dustin Brown
Brent Seabrook
Zach Parise
Ryan Getzlaf
Brent Burns
Ryan Kesler
Mike Richards
Corey Perry
Patrick Eaves
Shea Weber
Patrick O'Sullivan
David Backes
Loui Eriksson
Patrice Bergeron
Joe Pavelski
Tobias Enstrom
Jaroslav Halak
Although one thing I have noticed, and I agree with the original poster, is that regens have weird attribute allocations. I find that in the current game, alot of the good-better players have at least yellow throughout most of their mentals and physicals (while remaining fairly even). Regens on the other hand have the most all over the place attributes I've ever seen.
One draft, the #1 ranked guy who was supposed to be a better version of Marian Hossa had weird attributes. He had 20 speed, 6 acceleration, 4 balance, 20 stamina.
Players all over the drafts tend to have one substantial thing wrong with them than is under 12/20 (poor determination, poor work rate, poor anticipation, or bad skating). It is not often that I find a 1st or 2nd line potential player that has great mentals (and I've started many new saved games). And why do so many players (especially Dmen) have absolutely horrible positioning?
Posted: Tue Apr 13, 2010 7:07 am
by Lidas
There will still be a lot of talent in those drafts, but as it is now, 2009 (European regens) has 27 players with PA 150 or higher, and 2010 (NA regens) has 48. And these are just then ones coming from the extra_config. As players retire during the first season, they are also added to the regen pool, i.e. Hasek.
The players retiring from the extra_config will no longer have a set PA, they will all be randomized. I have also adjusted to that the nationalities are much more spread out. Especially Sweden has too many good regens, so I worked on that as well.
I'd love to get feedback on this after you have tried the next version (NO, I dont know an exact date when I'll release), so I can work more on it for version 3.0. Also, I'm currently upgrading the 2008 draft.
Posted: Tue Apr 13, 2010 10:41 am
by jtilson23
So that essentially means regens such as Mogilny, Messier, Hull, etc. will no longer have specific potentials, they will instead have randomized ones. Whereas players such as Hasek, Forsberg, Naslund, etc. who retire at the start of the first season will still have their specific PA.
Posted: Tue Apr 13, 2010 12:18 pm
by Lidas
jtilson23 wrote:So that essentially means regens such as Mogilny, Messier, Hull, etc. will no longer have specific potentials, they will instead have randomized ones. Whereas players such as Hasek, Forsberg, Naslund, etc. who retire at the start of the first season will still have their specific PA.
Yup, you are correct.
This will also make regen identification a bit more difficult (which I think is a good thing, but I'm sure many managers will think it's bad...)
Posted: Tue Apr 13, 2010 4:00 pm
by bruins72
I'm really looking forward to this. I think this will be a good thing for the rosters in a long-term sense.
Posted: Fri May 14, 2010 2:02 pm
by visualdarkness
Lidas wrote:jtilson23 wrote:So that essentially means regens such as Mogilny, Messier, Hull, etc. will no longer have specific potentials, they will instead have randomized ones. Whereas players such as Hasek, Forsberg, Naslund, etc. who retire at the start of the first season will still have their specific PA.
Yup, you are correct.
This will also make regen identification a bit more difficult (which I think is a good thing, but I'm sure many managers will think it's bad...)
This was exactly what I wanted, I even tried to do this change myself but I lacked the patience.

Posted: Fri Aug 20, 2010 6:48 pm
by dave
I agree with jtilson23. The game will never generate a draft class like 2003 (once the initial regens are cycled through in 2009 and 2010.
For the first couple of drafts I take the top 25 and change them all to -15 for potential in the pre-game editor. Generally, I find the ratings people place on the prospects much too conservative. History has shown there is pretty good vaiability there. So, the game generates a couple of stars in 2007 and 2008 even if I don't get them. The last draft class for example: I don't know if Seguin or Hall will be a star, but some have compared Seguin to Sakic and Hall to Modano or Marleau, so they should at least have a chance to reach the upside those players had at thier peak.
If I could, I would do that for the top 25 every year. Sure there would be a lot of busts, but there would be more random Crosby's, Sakics, etc. as well.
What really shocks me though is the stamina and natural fitness rating assigned to prospects. The fitness ratings of most of the prospects attending the NL combine these days (top 30-50 anyway) are generally off the charts for the most part. Kinda sad the game produces them all as a bunch of slackers. I just restarted a new game with the 2008 Lidas db, and of the top 25, 20 have stamina in the 50-67 range, and natural fitness is almost always lower than that. These kids may not be a strong as more mature NHLers, but these days they are in very good shape.
Still, that said. I love that someone is creating updates and I can always fix this stuff myself when the game doesn't do it for me.
Keep up the good work!