Posted: Sat Jan 02, 2010 11:35 am
By the way, are you planning a one-league system or with multiple leagues/nations?
I'd also like it in the game.Jypfan92 wrote:Hopefully you make Swiss National A league playable. I can't stand why it isn't playable in EHM
Eventually I want to make it so that you can create "your own" hockey world with for example Nigeria as the hockey country #1, it all depends on the database you load. What it will look like in the beginning, only god knowsAnimal wrote:I've got a question about the "hockey world" in the game. Will there be nations where hockey isn't that popular, but it is played. I mean, is it possible to have e.g. Spanish players?
From the database's pow there should be no limits (partly true), but since we have to take performance etc into consideration I guess I will have to do something like NHL:EHM does, let the user choose playable leagues. But what leagues are in the game, playable or not, are determined by the selected database.[/quote]Alessandro wrote:Did you think about the leagues included?
That is how it is now. However I need to restructure things because it is a bit clumsy atm. Hopefully the database guy can figure out a nice way to do this. Would be nice if someone with knowledge could put together a list of rules that need to be editable (may it be all of them).archibalduk wrote:Dabo - how will you be coding the league structure and league rules?
It would be brilliant if the league structure and rules could somehow be stored in the database so that:
1) Leagues could easily be updated; and
2) We could easily add new leagues to the database.
I seem to remember this from one of the Football Manager games I played... you could enter talks to get feeder teams. Might be a good idea, although I think for the most part affiliates should be relatively static... eg it would be silly if the Toronto Marlies became the feeder team for Montreal, etc.rfroese wrote:Also, could farm team contracts be negotiable? Where you had to negotiate with your minor league team to keep them on board? That way if your farm team was promoted you would have to sign a new farm team... just a crazy thought.
I think for that we could use a high loyalty rating or a favorite team kind of thing. Something like that.laskey 16 wrote: although I think for the most part affiliates should be relatively static... eg it would be silly if the Toronto Marlies became the feeder team for Montreal, etc.
In Europe and in Finland they usually use nearest team as possible and which is best to develope their players.. if you understand what I mean. Let's make example: Oulun Kärpät had Kajaanin Hokki as their farm team for years. Hokki played in Mestis Fin-2. There's around 100-200km distance between Oulu and Kajaani. But after Oulun Kiekko-Laser got promoted in Mestis, Kärpät signed farm contract with them.empach wrote:I think for that we could use a high loyalty rating or a favorite team kind of thing. Something like that.laskey 16 wrote: although I think for the most part affiliates should be relatively static... eg it would be silly if the Toronto Marlies became the feeder team for Montreal, etc.
Can you throw bit more info on this? By demoting do you mean demoting with data editor or after relegation? And what kind of issues does this bring?YZG wrote: It's an evergoing cause of displeasure on the FM forums because their systems never correctly handle demotion to specific lower leagues.
- YZG
After relegation during the game. With lower leagues, usually, levels are subdivided into several geographical groups or sub-leagues. Obviously, for realism sake, people want to have teams be relegated to the correct group - and the problem lies there, often teams just go to the wrong group for various reasons, ranging from special case to disfunctionment of the implemented system(s). For instance, let's suppose in a fictious league I have a team from Helsinki finishing dead last of some II.Divisioona, thus being relegated to the III.Divisioona. However, the III.Divisioona is itself subdivided into four regional groups: South Finland, West Finland, East Finland and Lapland. You'll of course want the Helsinki team to be relegated in South Finland.jatahati wrote:Can you throw bit more info on this? By demoting do you mean demoting with data editor or after relegation? And what kind of issues does this bring?YZG wrote: It's an evergoing cause of displeasure on the FM forums because their systems never correctly handle demotion to specific lower leagues.
- YZG
Now I see your point. At first thought it sounds really complicated to find a one really good solution. Have to put this on task list and try to find something here, but probable not thing that will implemented on early versions (in any good way). If you have good suggestions here it would be really nice.YZG wrote:After relegation during the game. With lower leagues, usually, levels are subdivided into several geographical groups or sub-leagues. Obviously, for realism sake, people want to have teams be relegated to the correct group - and the problem lies there, often teams just go to the wrong group for various reasons, ranging from special case to disfunctionment of the implemented system(s). For instance, let's suppose in a fictious league I have a team from Helsinki finishing dead last of some II.Divisioona, thus being relegated to the III.Divisioona. However, the III.Divisioona is itself subdivided into four regional groups: South Finland, West Finland, East Finland and Lapland. You'll of course want the Helsinki team to be relegated in South Finland.jatahati wrote:Can you throw bit more info on this? By demoting do you mean demoting with data editor or after relegation? And what kind of issues does this bring?YZG wrote: It's an evergoing cause of displeasure on the FM forums because their systems never correctly handle demotion to specific lower leagues.
- YZG
FM has tried to make it so in two different ways to my knowledge:
1. by giving each city coordinates (longitude and latitude) so that the game ties them to loose geographical boundaries given to each subleague. It was disfunctional because the game asks for 4 boundaries per league, yet countries are rarely rectangular; moreover, half of the cities in their db came without coordinates;
2. by having database fields for each team listing in what league it should be relegated at each level of the game (for instance, level 2: II.Divisioona, level 3: III.Divisioona South Finland group, level IV: IV.Divisioona Helsinki group, etc.). That (older) system had a better success rate, though not perfect.
Despite having one or even both systems going on at once, our Helsinki team might still very well end up in the Lapland group if, for instance, the three other relegated teams are based in Naantali, Joensuu and Vaasa - since no Lapland team is relegated, and one is promoted, the game has to pick a team to fill the gap left in the Lapland group to keep an even number of teams from season to season, and it just doesn't necessarily pick the most logical one. Instead of sending Naantali to West Finland and Vaasa to Lapland, the game tends to either pick one of the two teams relegating at the same place randomly and use it to fill the Lapland gap or either just send every team in the wrong group.
So that pretty much sums up the problems with the FM way of dealing with the matter. The exemple above seems like a special case, but it's a pretty frequent one actually. In real life, league structures are adapted, but FM shows zero plasticity in this regards.
- YZG