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Sound

Posted: Mon Jul 12, 2010 7:37 pm
by laskey 16
Obviously this is a very low priority and not something crucial to this type of game at all, but I was wondering Dabo what your plans are regarding the use of sound?
In EHM of course audio didn't serve much purpose, this is fine as far as I'm concerned, but I thought I'd raise the question in case anyone had suggestions or ideas.

Posted: Mon Jul 12, 2010 8:28 pm
by bruins72
Honestly, what purpose would sound serve? Maybe a buzzer when you score if you're watching the game (but I believe dabo said that the 2-D engine is something he might add later down the line) but beyond that, what sounds would there be? Skating? Ugh. No thanks! Sound is good for arcade/action games but for management sims it's just a distraction. My suggestion, put on some of your favorite hockey mood music on iTunes while you play.

Posted: Mon Jul 12, 2010 8:45 pm
by laskey 16
I agree, and I wasn't asking for sounds to feature more than they do in EHM (in which I don't even have them turned on). I was just wondering what the plans were for this project.

Posted: Mon Jul 12, 2010 9:13 pm
by dabo
I would only consider adding sounds to the 2d match engine.

Posted: Mon Jul 12, 2010 9:17 pm
by laskey 16
Ok, thanks.

Posted: Tue Jul 13, 2010 12:35 am
by dave1927p
i always just mute it anyways ...

Posted: Tue Jul 13, 2010 12:22 pm
by deknegt
dave1927p wrote:i always just mute it anyways ...
Seconded, i always mute the sounds of all the management games i play. EHM, FM and OTTPB.

Listening to the radio is way better than those ear piercing ditties. ;)

Posted: Tue Jul 13, 2010 3:28 pm
by laskey 16
Everyone seems to be agreed, looks like Dabo won't have to worry about sounds, might save him some time and effort. :thup:

Posted: Tue Jul 13, 2010 6:41 pm
by Jypfan92
bruins72 wrote:Honestly, what purpose would sound serve? Maybe a buzzer when you score if you're watching the game (but I believe dabo said that the 2-D engine is something he might add later down the line) but beyond that, what sounds would there be? Skating? Ugh. No thanks! Sound is good for arcade/action games but for management sims it's just a distraction. My suggestion, put on some of your favorite hockey mood music on iTunes while you play.
That's true :thup: I play allways with no sounds, just good music on iTunes :joy:

Posted: Fri Jul 16, 2010 2:26 am
by dave1927p
laskey 16 wrote:Everyone seems to be agreed, looks like Dabo won't have to worry about sounds, might save him some time and effort. :thup:
I just know i'm to busy watching a tv show or sports game or listening to music when i play stat based games. lol oh yes, and listening to Nick Kypreos on the radio :)

Posted: Fri Jul 16, 2010 2:34 am
by laskey 16
Cool, I just thought it might be an overlooked topic and it would be worth seeing what other people think, in case others thought sound should be more important. We're all in agreement though, so I guess it's case closed on sound!

Edit - Actually I just had an idea. Maybe the phone call thing for trades/talking to other GMs, the phone icon should actually 'ring'. After several rings, the phone should stop ringing, and if you 'miss the call' then you miss out on the opportunity. Of course, you could ring back and find out what they wanted, but maybe on trade deadline day or the day of the draft, if you miss the call they ring someone else and you miss out on a deal. Just an idea, for which the sound aspect isn't too crucial, but thought I'd share.

Posted: Fri Jul 16, 2010 5:42 am
by empach
laskey 16 wrote: Edit - Actually I just had an idea. Maybe the phone call thing for trades/talking to other GMs, the phone icon should actually 'ring'. After several rings, the phone should stop ringing, and if you 'miss the call' then you miss out on the opportunity. Of course, you could ring back and find out what they wanted, but maybe on trade deadline day or the day of the draft, if you miss the call they ring someone else and you miss out on a deal. Just an idea, for which the sound aspect isn't too crucial, but thought I'd share.
I'd advise against that at least on it's own. If combined with some kind of animation then sure, but otherwise it could be problematic, especially if the rest of the game lacks regular sound.

I usually have sound muted on my computer unless I'm using it. So if I didn't know the phone would ring I would completely miss that.

Posted: Fri Jul 16, 2010 9:05 am
by McQwak
laskey 16 wrote:Edit - Actually I just had an idea. Maybe the phone call thing for trades/talking to other GMs, the phone icon should actually 'ring'. After several rings, the phone should stop ringing, and if you 'miss the call' then you miss out on the opportunity. Of course, you could ring back and find out what they wanted, but maybe on trade deadline day or the day of the draft, if you miss the call they ring someone else and you miss out on a deal. Just an idea, for which the sound aspect isn't too crucial, but thought I'd share.
That's close to realtime gaming :thdn: Manager sim should be turn-based so you don't have to hurry.
Like IRL: when GM misses call, the trade is over? I don't think so.

Posted: Fri Jul 16, 2010 1:04 pm
by laskey 16
Well yeah that's why I said the sound wasn't crucial; an animation would work exactly the same. It was just an idea for trades, and specifically trade deadline day and the day of the draft when time 'slows' down. Not my best idea perhaps! :dunno:

Posted: Fri Jul 16, 2010 3:25 pm
by McQwak
Even animation is wrong if you have to pick the phone up in time limit. In this case, game should pause and wait for your reaction till you accept/decline it, as long as you want.
Animation without time limit is OK, of course.

Posted: Fri Jul 16, 2010 10:59 pm
by dave1927p
McQwak wrote:Even animation is wrong if you have to pick the phone up in time limit. In this case, game should pause and wait for your reaction till you accept/decline it, as long as you want.
Animation without time limit is OK, of course.
ye, i agree with you - There are timelimits ofcourse but more in a turn based situation