Dead or alive?
Posted: Sat Nov 05, 2011 11:42 am
Hello,
I have read on this forum recently and on other forums as well that people think this project is dying (or hinting that it is getting there) because we do not post news/screenshots every other week or seem to make progress as quickly as people would like. I just have to say that it annoys me a little when people with no information on how we work when we are not active posting here draw such conclusions; I know there are plenty of projects that have been started and died this way (and pretty quickly) but we have not been part of any of them. Some things we have been working on cannot be illustrated on a screenshot yet and thus we have decided not to post any news about it; so there are things that have not been revealed yet or at least directly. If this project somehow died I would be the first one to tell you, we would not just disappear and never post again. Because we are not posting news/screenshots every week does not mean nothing is happening. Of course our project cannot be compared to a project where the developers work 40hrs a week in regard to development speed; we have jobs/studies and some have kids that need to be prioritized. As a result, yes, there are weeks where no progress is made but there are also weeks where lots of progress is made. If we were planning on giving up on this project we would have done so a long time ago and not wasted this much of our free time and involved lots of researchers. Speaking for myself I am as commited, if not more, to release a playable version as I was when I first started this; partly thanks to the great feedback we have received here. So everyone has to have patience with this project even though a likely release date is further ahead in the future than everyone wishes. We have never asked for anyone's money (nor do we plan to) or given false hope on a release date that has not come through, all we ask for is time.
/Daniel
I have read on this forum recently and on other forums as well that people think this project is dying (or hinting that it is getting there) because we do not post news/screenshots every other week or seem to make progress as quickly as people would like. I just have to say that it annoys me a little when people with no information on how we work when we are not active posting here draw such conclusions; I know there are plenty of projects that have been started and died this way (and pretty quickly) but we have not been part of any of them. Some things we have been working on cannot be illustrated on a screenshot yet and thus we have decided not to post any news about it; so there are things that have not been revealed yet or at least directly. If this project somehow died I would be the first one to tell you, we would not just disappear and never post again. Because we are not posting news/screenshots every week does not mean nothing is happening. Of course our project cannot be compared to a project where the developers work 40hrs a week in regard to development speed; we have jobs/studies and some have kids that need to be prioritized. As a result, yes, there are weeks where no progress is made but there are also weeks where lots of progress is made. If we were planning on giving up on this project we would have done so a long time ago and not wasted this much of our free time and involved lots of researchers. Speaking for myself I am as commited, if not more, to release a playable version as I was when I first started this; partly thanks to the great feedback we have received here. So everyone has to have patience with this project even though a likely release date is further ahead in the future than everyone wishes. We have never asked for anyone's money (nor do we plan to) or given false hope on a release date that has not come through, all we ask for is time.
/Daniel