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15 April 2012 Update

Posted: Sun Apr 15, 2012 7:36 pm
by dabo
Hi everyone this is the first update this year (not a day too soon), it appears everyone working on this project has been lacking motivation and/or free time lately but speaking for myself that is about to change.

In order to find some motivation I will put the integration of the player development part on the shelf for awhile and start on other tasks; both project management and development related ones. Dron has expressed the desire to come back and work on the game so I will be looking to find a suitable task for him to work on.

The main task I will start to work on is the match engine. On match day you will have two options, either quick-sim where you get the result directly (also used if you go on vacation) or a more detailed option where you can follow the match in real-time (or only the highlights). It is still undecided how detailed the advanced version will be at this point but I will have our future goals in mind when implementing it so that we don't have to do a complete rewrite in the future. I will provide more information in the next update. Go to the Match Engine / Simulation thread to discuss this, we want to know what you would expect in the first version.

YZG and I have started to look into the financial aspect of the game. Right now we are trying to indentify what should be included in the first version of the game so that we can setup appropriate tables in the pre-game database. Ticket prices is one thing that needs some planning, we could use some help from you guys so go check out the Finances thread at the forum if you want to help us.

YZG has also been working on formulas to handle dynamic reputations for nations, leagues and teams. This is an important feature and from what I have seen so far I think it looks very promising.

That's it for now.