I believe strongly that for optimized realism all EHM1 rosters need a user created "underdatabase"
The "underdatabase" is all the Players and Staff the game creates at startup.
If you don't add players/staff, the game adds 8,000 players and 4,000 staff
If you add players/staff, the game adds 23,000 players and 11,000 staff
(with a retro database you can select "Disable" extra players/staff)
It's all these extra players and staff that the game creates that often damages the efforts of researchers to make a quality database, because left on it's own the game does NOT produce realistic extra players/staff (and does NOT "fill in" blank Attributes realistically for Staff)
Here's some examples from a very recent test I did with TBL 8.2...
Regarding Scouts.....there are 115 NHL Scouts whose Judging Ability/Potential together averages 18+
and there are 59 free agent scouts whose Judging Ability/Potential averages 18+
So when a user starts a game, and they have (on average) less than 4 scouts on their NHL team that has an 18+ average rating, there are 59 potential fake free agents who they can go after! Among the non-NHL and non-Free Agent Scouts (so the rest of the world's leagues) there are 56 out of 1272 scouts that have an 18+ average rating - of the 55 NHL Scouts that average of 19-20, none of them stand out to me (I'd think maybe an appropriate number of such NHL scouts might be a handful or two in the entire league IMO)
The NHL GMs current have a 15.3 average rating (of Judging Ability + Judging Potential)
Only 3 average 19-20 (compared to 55 Scouts) and only 3 average 18 (compared to 60 Scouts)
14 NHL GMs have an average rating below 15
This very likely connects to poor GM trading/team management
The hidden Staff Attribute "Physical" apparently indicates how much a Coach likes to use physical players/tactics.....With the 1998 DB it caught my attention because Scotty Bowman had an 18, which is double or more what he should've been IMO (the Red Wings were not a physical team, Bowman NEVER promoted physical tactics and always an offensive/skill team with a few good grinders (from 1976-1998).....I look at the 8.2 Head Coaches as they appear ingame (I added no players/staff, then used the EHM Assistant to export everything, so no variables/everything's an actual value).....15 of the NHL Head Coaches ended up with a Physical rating of 14-17, and only 3 were below 10 (the 30 Head Coaches average 13 for Physical.....for me 13-15 would be the highest I'd go in 99% of cases) - and with this I wonder if this is affecting the (excess) number of power plays that are occurring in EHM
Free Roles (higher number = fewer defensive responsibilities) doesn't work out well either...Lindy Ruff with a 15 is #1 and John Tortorella is #4 with a 12
Meanwhile guys like Darryl Sutter with a 6 and Ken Hitchcock and Mike Babcock (each with a 4) are all apparently pretty much unconcerned with defensive play! HaHa
The hidden coaching Att Attacking (higher = attacking/offensive style) has similar undersireable results.....The top Attacking coaches (15+) include John Tortorella, Todd McLellan, Bob Hartley and Mike Babcock.....While Patrick Roy is a 5 and Michel Therrien is a 4.....Tampa Bay's Jon Cooper has an 8
It only took me 2-3 days to get the 98 DB to it's "incomplete form" that still has the noticeable improvements/realism.......as Beukeboom said
And this was only with a few days to get what little I could done!Beukeboom wrote:This DB is the best thing since sliced bread, its not just names and Dates but a nearly perfectly balanced new world that gives EHm a whole new Level of fun and realism. This DB is so good it actually makes the game in itself work better by doing the little things like level of talent with players and especially staff on a perfectly balanced and competitve level . Gone are the times when you had a perfect staff memebr in every category, while still theres enough around to not starve ut have to compete. Opposed to recent complaints the scoring especially for the timeline also seems perfect. Everything just seems so balanced and real it gav eme back joy for the game again, and when i comare it to my save with the modern DB its so much more fun because the Players seem more unique in their skillset. Ist not perfect but darn close to it.
Here's how I did it
1. created a blank database, selected every "add players/staff" that was available
2. used the EHM Assistant to export this entire database into spreadsheets
3. deleted from the blank database all players/staff that were "not needed" because they're populated by real players/staff from the TBL database (tedious at the end, but easy at first.....delete all NHL, all AHL, all WHL, all KHL, etc)
4. then you have your "underdatabase" & editing is done to this underdatabase (like ensuring no fake free agents are world class talent)
6. of course, with a modern database you'd keep Riz's high PA players age 9-14 at startup, BUT you can review them to ensure they're realistic/appropriate/acceptable (no more PAs in the 190s with a CA under 10)
With the 98 DB I inputted the bare minimum Atts (like just Judging for Scouts/GMs or just Coaching G/D/F for Assistant Coaches), and then started a game with that DB and used the Assistant to spit out what the game "filled in" - and then I used that to "review and make adjustments" (I wish I had spent 2-3 weeks on it instead of 2-3 days)
IMO a lot of issues with poor quality staff and staff realism are database related.
The game seems to do much better if it's not allowed to be as random/nonsensical as it is when left fill in so many critical Attributes.
IMO there is no doubt that a decent "underdatabase" can go along way to increasing realism and increasing enjoyment when playing