Non Player Attributes (Coaches, Physios, Scouts, GMs, etc)

Discuss specific areas of EHM knowledge; such as players, trading, drafting, tactics, training, practice etc. Teach us what you've discovered or ask others for their thoughts.
Forum rules
Data Editing Forum: Editing the game, databases or saved games. Home of the EHM Editor and the EHM Assistant.

Game Add-ons Forum: Database projects, graphics and sounds. Any discussion which does not relate to editing databases or saved games.

Game Knowledge Discussion: Attributes, coaching, drafting, scouting, tactics and training/practice.

Rosters Forum: Discussion relating to all database and roster projects for Eastside Hockey Manager.

Technical Support: Difficulties, crashes and errors when installing or running the game (and nothing else). Any issues relating to the TBL Rosters must be posted in the TBL Rosters forum. Questions about how to install add-ons must be posted in the Game Add-ons Forum.

General EHM Chat: Anything relating to Eastside Hockey Manager 2004 / 2005 / 2007 / 1 which does not fall within any of the other forums.

Please carry out a forum search before you start a new thread.
Post Reply
adawxawx
Prospect
Posts: 54
Joined: Sun Jul 06, 2008 8:52 am

Non Player Attributes (Coaches, Physios, Scouts, GMs, etc)

Post by adawxawx »

hi guys what is the meaning of non playing attributes, specifically:

powerplay
penalty kill
coaching technique

Like what does different values in each do?
User avatar
archibalduk
TBL Admin Team
Posts: 20372
Joined: Tue Jul 06, 2004 8:44 pm
Custom Rank: Seaside + Fruit Juice Mode
Favourite Team: Guildford (EPL) / Invicta (NIHL)
Location: United Kingdom
Contact:

Re: Non Player Attributes (Coaches, Physios, Scouts, GMs, et

Post by archibalduk »

Coaching Technique
Whether or not the coach is a technical or a fitness coach.
A low number = his team practice will be predominantly conditioning/fitness practice.
A high number = his team practice will predominantly emphasise skills/technique.

Penalty Kill
How well teams coached by him tend to handle penalty-kill situations.

Powerplay
How well teams coached by him tend to handle power play situations.
adawxawx
Prospect
Posts: 54
Joined: Sun Jul 06, 2008 8:52 am

Re: Non Player Attributes (Coaches, Physios, Scouts, GMs, et

Post by adawxawx »

Cool thanks! :thup:
Chayne55
Junior League
Posts: 6
Joined: Sat Jul 07, 2012 8:31 pm

Re: Non Player Attributes (Coaches, Physios, Scouts, GMs, et

Post by Chayne55 »

What about of the rest of the attributes? I have been looking for a topic already started but maybe due to stupidity I can not find it. With the Eastside Pre-game Editor what does the non-player attributes mean? And whether higher or lower is better or what higher lower means.
Tactical:
Attacking:
Directness:
Free Roles:
Line Matching:
Penalty Kill:
Powerplay:
Tactics

Characteristics
Coaching D
Coaching F
Coaching NMs (Goalie?)
Coaching Technique:
Discipline:
Judgement:
Judging Potential:
Man Handling:
Motivating:
Physical:
Youngsters:

Physiotherapy:

Management
Business:
Interference: How often a owner/chairman interferes with running a team? Is lower better?
Patience:
Resources:
Ichimar486
Learning to skate
Posts: 4
Joined: Mon Apr 20, 2015 10:13 pm
Favourite Team: Toronto Maple Leafs

Re: Non Player Attributes (Coaches, Physios, Scouts, GMs, et

Post by Ichimar486 »

I would like to know about free roles
Chayne55
Junior League
Posts: 6
Joined: Sat Jul 07, 2012 8:31 pm

Re: Non Player Attributes (Coaches, Physios, Scouts, GMs, et

Post by Chayne55 »

Funny. I never got an answer on this. Anyone care to update? I just got the Early Access and was looking for a refresher in the attributes. Hard time finding the Non-Player staff attributes explained.
User avatar
nino33
Mr. Goalie
Posts: 6088
Joined: Sat Aug 07, 2010 3:37 am
Custom Rank: Retro Rosters Specialist
Favourite Team: 1970s hockey

Re: Non Player Attributes (Coaches, Physios, Scouts, GMs, et

Post by nino33 »

Chayne55 wrote:Anyone care to update? I just got the Early Access and was looking for a refresher in the attributes. Hard time finding the Non-Player staff attributes explained
Archi explained Coaching Technique, PP and PK above...
A lot of the list below is covered in the Manual that comes with the game (pages 38-39)
For the other Attributes I looked at the wall charts I've had up for years (from initial reading/notetaking when I discovered EHM years ago)

Chayne55 wrote:What about of the rest of the attributes? I have been looking for a topic already started but maybe due to stupidity I can not find it. With the Eastside Pre-game Editor what does the non-player attributes mean? And whether higher or lower is better or what higher lower means.

Tactical:
Attacking: higher = offensive, lower = defensive
Directness: higher = dump&chase, lower = passing style
Free Roles: higher = fewer defensive responsibilities
Line Matching: how well/how often
Tactics: see Manual

Characteristics
Coaching D: see Manual
Coaching F: see Manual
Coaching NMs (Goalie?): see Manual (Netminder = Goalie)
Discipline: see Manual
Judgement: see Manual
Judging Potential: see Manual
Man Handling: see Manual
Motivating: see Manual
Physical: higher = likes to use physical players/tactics
Youngsters: see see Manual

Physiotherapy: higher = more capable as a Physiotherapist/Trainer

Management
Business: higher = better at running the business side (for Chairman)
Interference: How often a owner/chairman interferes with running a team? Is lower better? higher = more likely to interfere (for Chairman/GM)
Patience: higher = fewer staff changes (for Chairman)
Resources: how much money they have (for Chairman)
mush
Prospect
Posts: 53
Joined: Sat Dec 10, 2016 3:57 pm
Favourite Team: vancouver canucks
SBHL Team: San Jose
Location: prince george bc canada

Re: Non Player Attributes (Coaches, Physios, Scouts, GMs, et

Post by mush »

thx for the information its great to know . One thing im wondering is how the relativity of these attributes are used by scouts ? Or is it just a couple of the attributes that are applied to scouts like judging potiential and ability ? does anybody actually know ? or is this just myth .... i have read the manual btw!
User avatar
nino33
Mr. Goalie
Posts: 6088
Joined: Sat Aug 07, 2010 3:37 am
Custom Rank: Retro Rosters Specialist
Favourite Team: 1970s hockey

Re: Non Player Attributes (Coaches, Physios, Scouts, GMs, et

Post by nino33 »

mush wrote:thx for the information its great to know . One thing im wondering is how the relativity of these attributes are used by scouts ? Or is it just a couple of the attributes that are applied to scouts like judging potiential and ability ? does anybody actually know ? or is this just myth .... i have read the manual btw!
There is much that is know by a few database editors and a few who've done significant playtesting, but I think only Riz knows exactly how everything is designed to work and what is supposed to affect what (especially the weighting of different factors), and when it is that an Attribute has no affect at all

I'm not exactly sure what you mean by "how is the relativity of these Attributes used?" but I'm thinking you're probably wondering "what actually affects scouting? is it just the Judging Ability/Judging Potential Attributes?"



Judging Ability/Potential are going to be the primary factor in a Scouts ability to "scout" (the giving of opinions/recommendations/ratings regarding players that were scouted).



Job specific factors like "coaching" Attributes have no affect on "scouting" but some of those "general/personality" Attributes might have some affect on the end result of scouting (the opinions/recommendations/ratings)

IIRC Determination is thought to have an affect on scouting, but exactly what I don't know (more accurate faster? more players seen? or... :dunno: )



I'd like to think Adaptability has some affect on scouting, in that a Scout with low Adaptability should struggle or even be unable to Scout in foreign/unfamiliar countries, but in reality I don't think this is the case.....same with Attributes like Coaching Defenseman having an affect on scouting: I wish they did (like if a Scout had a high Coaching D and lower Coaching G/Coaching F Attributes, their scouting reports on defenseman would be more complete/accurate than their scouting reports on goalies/forwards), but it doesn't work this way.....another area of Attributes that could but doesn't have an affect AFAIK (but should IMO) is that of coaching style Attributes

It seems to me to be certain that CA isn't as relevant for Scouts as it is for some other Staff like a Coach or GM, as they have far fewer "relevant Attributes" among those Attributes that are not general/personality (I think it's just Judging Ability/Judging Potential), so Scouts could have very different CAs but have the same values in Judging Ability/Judging Potential + the few other relevant general/personality Attributes & thus be "the same" in terms of scouting ability
Post Reply