EHM 1.x Updates (Changelists attached)

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Re: EHM:EA / 1.x Updates (Changelists attached)

Post by archibalduk »

Changelist for EHM 1.0.0f
=======================

New features:
-------------
- Graphics engine update to use DirectX
- Support for additional resolutions: 1280x768, 1366x768, 1440x900, 1920x1080 (all resolutions support fullscreen, windowed or bordered windowed modes)
- Steam overlay support
- Steam Workshop integration for creating user-made content
- Steam Workshop integration for subscribed custom databases, player facepacks, staff facepacks and logo packs
- Network game with support for up to 30 human managers
- Improved network admin controls with force continue options, ban list and server password protection
- Added British League 3 North 1
- Added British League 3 North 2
- Added British League 3 South 1
- Added British League 3 South 2
- Added Asian League
- Added Danish League
- Added option to add additional junior players at game start


Database Import changes for 2015 rules:
[apply to new games started with newly imported databases only]
--------------------------------------------------------------------------------
- Added British League 3 North 1
- Added British League 3 North 2
- Added British League 3 South 1
- Added British League 3 South 2
- Added Asian League
- Added Danish League
- Updated Finnish League 3 number of teams and regular season schedule
- Increased Russian League reserve list size to 75 total players


Gameplay changes:
-----------------
- Improved player reputation adjustments based on performance
- Adjusted creation of extra players and non-players at game start


UI changes:
-----------
- Downloads screen with panels for selecting which subscribed content to use in the game and creating/updating user-made content
- Various screens make use of extra space on higher resolutions by showing profile pictures, extra columns or extra rows of information
- League player statistics panel downsized to list top 75 to improve screen usability in network games
- Merged "Next Game" section under "Schedule" section in team screen
- Added link to Team Report in the team screen sections
- Added action button for "Set Team Needs" on the human controlled team Report screen
- Added league/competition column to the schedule snapshot panel on home screen
- Added estimated numbers of extra players and non-players into the game startup options screen
- Added minimum games requirement checks for 25% of team games for GAA and SV% statistics snapshot panels on league overview screen
- File selection screen changed to sort by date by default
- Small UI fixes across different panels


Other changes:
--------------
- General code optimization
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Re: EHM:EA / 1.x Updates (Changelists attached)

Post by archibalduk »

Changelist for EHM 1.0.1f
=======================

- Fixed problem starting up the game after setting preferences to full screen with resolution close to or over maximum current screen resolution
- Disabled certain resolution options in preferences screen when they would be beyond the maximum current screen resolution
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Re: EHM:EA / 1.x Updates (Changelists attached)

Post by archibalduk »

Changelist for EHM 1.0.2
=======================

- Improved clock refresh rates in-between highlights when watching games in 2D
- Fixed on-ice player information displays under the 2D rink when playing 3-on-3 OT with North American score displays
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Re: EHM:EA / 1.x Updates (Changelists attached)

Post by archibalduk »

Changelist for EHM 1.1.0
=======================

New features:
-------------
- Added European Champions League (club continental competition)
- Added European Cup (club continental competition)
- Added tutorial screens for the draft screen (preview/review and ongoing draft)
- Added option in preferences to force host 2D clock/action speeds on all clients in network games
- Added option in preferences to force host 2D highlights setting on all clients in network games
- Added "Join Unconnected" action in GM status screen in network games for hosts to force all unconnected users to join on the host in vacation mode
- Added news items for teams qualifying for club continental competitions at the end of season
- Added Screen Flow options to preferences to control certain landing pages and default views
- Added support for generic league and team small logos



Database Import changes for 2015 rules:
[apply to new games started with newly imported databases only]
--------------------------------------------------------------------------------
- Added European Champions League (club continental competition)
- Added European Cup (club continental competition)
- Removed Russian League 1 24-day injured reserve
- Updated Russian League 1 roster limit to only apply during the season
- Adjusted Russian League 1 restricted FA qualifying offer limit from 150% to 120% of the previous wage
- Added rule for Asian League to not count players from countries which have teams in the league as foreigners
- Added rule for Asian League to support special teams that can only use domestic players (Daemyung)
- Updated Danish transfer rules to limit foreign players on roster to 8


Gameplay changes:
-----------------
- Adjustments to Team Report availability for both club and national teams
- Fixed information stored about the draft player was drafted in for the Canadian Junior drafts
- Improved early career paths for junior players
- Improved placement of older amateur players
- Improved newgen placement across junior teams
- Added support for special teams that can only use domestic players
- Fixed Exhibition games/cups/tournaments to use the default rules for overtime and shootout etc. from the home team league rules
- Improved player wage expectations in situations where they would want to test the market rather than re-sign with current team
- Improved trade evaluations for trades where a team is moving a player on the trade block
- Adjusted trade evaluations for players who have been scratched lately and added relevant feedback
- Adjustments to young player college/junior preferences
- Exhibition tournaments will no longer send a news item for the teams to submit jersey numbers
- Fixed 21-day injured reserve list functionality for American League 2
- Adjusted trade evaluations for future draft picks
- Agents no longer offer unattached restricted free agents to clubs who don't hold their rights and cannot sign them
- Information about offered contract average wage and contract length added to contract decision news items
- Network auto-continue no longer resets after saving the game in network games
- General adjustments to trade evaluations and assistant feedback
- Adjusted the method of storing player personal tactics when the limit of 30 personal tactics per team is reached and a tactics for a player who is not dressed needs to be overwritten
- Adjustments to creation of extra juniors at game start to improve future draft pool quality (affects new games only)
- Adjustments to newgen starting ability levels
- Adjustments to older player longevity at top levels to prevent too many players staying at top level for too long
- Adjustments to draft rankings to put more weight on the league player is playing in
- Prevented minor league teams from signing overaged players from major junior teams before their season is over
- Adjusted max wage allowed by board when re-signing restricted free agents who are still rookies
- Adjusted filling of offensive/defensive awareness attributes in relation to some specific defenseman roles (Physical Pointman, Physical Playmaker, Standard)
- Adjusted filling of offensive/defensive awareness attributes for roles where neither is a key attribute
- Fixed player recovery not being slowed down by intense training in all areas


UI changes:
-----------
- Fixed sorting by note type and note text in draft and search screens
- Added option in preferences to disable disk space checks when saving/starting game
- Changed appearance of "Update" buttons on the Published section of the Downloads screen
- Fixed Ask Coach/Clear Roster actions availability on roster screen for national teams
- Added alternative "points only" view for league tables to show standings without adjustments for divisional winners etc.
- Added league rules information on nations that are not considered foreign for leagues that have a related special rule
- Added league rules information on special clubs that are only allowed to use domestic players
- Added extra reasons displayed on contract offer screen for situations where the player would prefer not to re-sign with current team
- Contract view on Roster screen now also displays the free agency type next to the contract expiry
- Make a Trade button as a key action button on team screen
- European junior teams will now display the logo of the parent club if junior team has no specific logo
- Added quickflicks and see-also menu to the league leaders screen for in-active leagues to switch to other leagues in the nation
- Added view menu to league leaders screen for in-active leagues to view different stats types for skaters (scoring, special teams, defensive, penalties)
- Added nation link to section tab of the league leaders screen for in-active leagues
- Team logos now displayed on the league stages list of games and playoff stages screens when available
- Added support for small team logos to be displayed in various panels and tables
- Added support for small league logos to be displayed in various panels and tables
- Adjustments to the rows available on the player search screens with higher resolutions
- Adjusted the draft lottery description in news item to match the new draft lottery format where top 3 picks are determined by lottery
- Fixed "Next Game" button placement on AI team screen schedule panels
- Improved links to drafts in player information and history/achievements
- Added conference standings for leagues where the initial league stages are division based instead of conference based (American League 1)
- Added player history achievement entry for getting drafted
- Added manager history achievement entry for drafting a player
- Added information on the types of injured reserves in use on the league rules panel
- Moved information on number of nations/leagues selected to the information panel at the bottom of the start new game options and added number of playable international and continental competitions
- Adjusted team logo placements on 2D screen when playing games
- Fixed default sorting on the Team Screen Statistics section to points
- Adjusted search filters dialog so that Nationality option will list any nations that have teams in the currently managed team's league
- Players from Hong Kong and Macau no longer counted as foreign players on Chinese teams
- League player statistics panel downsized back to top 50 to further improve stability of network games with higher resolution settings
- Fixed sorting by team short names on waiver wire screen
- Split the yearly list of games in team screen into monthly brackets
- Improved support for Workshop based picture/logo packs in network games when server and client both have same Workshop items installed


Other changes:
--------------
- Fixed a rare crash due to game getting stuck on game day when a large number of leagues all have games on same day
- Fixed going on holiday sometimes not triggering properly
- Improved clock refresh rates when running 2D with the fastest clock speed or with no highlights
- Added checks to fix possible invalid draft history entries in some custom databases
- Adjusted random seed generation for draft lottery on the lottery day
- Fixed crash on team transactions screen when listing draft picks after acquiring a large number of picks in trades
- Fixed emergency virtual players not showing up on team screen for club teams
- Fixed start of the game wage checks to keep some custom DB entry level contract wages that were being re-calculated
- Fixes to some club record type end-of-season updates that were not done correctly
- Fixed updating of best GAA record type
- Updated known current and upcoming host nations for World Junior Championships (affects new games only)
- Adjustments to international tournament scheduling and arena selections
- Fixed crash on a news item when trying to respond to a two-way loan deal offer in British lower leagues when player is on an amateur contract
- General code optimizations to improve game performance
- Fixed network game error with network message being full with practice screen and a large number of players on roster
- Fixed a rare crash on game startup when verifying installed workshop files
- Fixed a rare crash when scouting thousands of individual players
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Re: EHM:EA / 1.x Updates (Changelists attached)

Post by archibalduk »

Changelist for EHM 1.1.1
=======================

- Fixed crash on game day when multiple human managers have games on the same day in hot-seat mode
- Fixed an end of season crash (end of June) related to continental competition team selection when running certain combination of leagues
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EHM 1.2 update

Post by pobllogr »

Released last night... In world Championships any players can be called up, leaving no stars in playoffs :cry: Hope there is a hotfix

Changelist for EHM 1.2.0f
=====================

New features:
-------------
- Added option to Quit to Start Screen (replacing old Restart Game option) when already running a game
- Added option to Load Game when already running a game
- Added option to disable all extra staff generated at the start of the game
- Added option to disable all extra players generated at the start of the game
- Added key league dates (transfer/trade deadlines, free agency start, drafts etc.) to be displayed on the league dates information panel
- Added key league dates (transfer/trade deadlines, free agency start, drafts etc.) to be displayed on the team schedule panel
- Added training camp start and end dates as well as scrimmage dates to be displayed on the team schedule panel
- Added option to view offered contract details for open contract offers in Team Transactions screen under Future Transfers
- Added American Southern League
- Added support for buyout cap hits in league rulesets


Database Import changes for 2015 rules:
[apply to new games started with newly imported databases only]
--------------------------------------------------------------------------------
- Added American Southern League
- Enforced two-way clauses on entry level contracts in the National League (applies to old saves as well)
- Loaning of players not allowed in Russian leagues (applies to old saves as well)
- Added buyout cap hit rules for National League (applies to old saves as well)
- Added rule to prevent negotiated buyouts at reduced cost in National League (applies to old saves as well)
- Removed foreigner limit from Slovakia (applies to old saves as well)


Gameplay changes:
-----------------
- Adjusted the chances for very high end PA extra juniors created at game start
- Estimated Club Averaged Salary against the Cap now re-calculated instantly when re-assigning players or adding/removing from injured reserve
- Career role descriptions in scout reports now driven primarily by the player preferred role set in the DB
- Three teams from the same nation can no longer be drawn into the same starting group in European Champions League
- Rules preventing loaning of players are checked for inactive leagues from the database rules
- Prevented teams that cannot loan players out from listing players available for loan
- Improved AI trade evaluations for player status, increasing the ability thresholds for depth and backup players as well as marginal prospects
- Adjusted long term player reputation changes
- Adjusted club expectations on player ability
- Adjusted national team selections when World Cup is played just after a European tournament so all players are available for both tournaments
- Adjusted trade AI to better evaluate players on overpaid contracts in relation to their ability
- Replaced "Stickhandling" with "Deking" as a non-essential attribute on "All-Around" forward roles
- Adjustments to AI roster and lines management to improve player usage
- Adjusted player willingness to test the market and not re-sign with current team when bigger teams are interested
- Adjusted loan end dates to follow generic yearly contract end dates with the last possible loan end date being one day before full contract end date
- Fixed instances of compensation calculations being too low when releasing a high wage player
- Fixed compensation calculations when seasonal wages vary in remaining years of contract
- Exhibition games no longer scheduled on same dates as training camp scrimmages
- AI teams will now consider releasing an injured player if the contract is not guaranteed and the injury keeps him out to beyond the end of contract
- Adjustments to the Offensive/Defensive Awareness ratings created for newgens and when filling in blank attributes
- Russian League teams to prefer exhibition games against teams from their own league
- Improvements to creation of AI exhibition games in pre-season
- Fixes to retirement announcement processing, retirement announcement dates and retirement dates


UI changes:
-----------
- Screen drawing optimizations
- Revamped the options menu layout (also added separate "Save" and "Save As" options)
- Added forward line and defense pairing information to the line information on the Game View panel when viewing games in 2D
- Added reasons for why a player is counted or not counted against the salary cap in the club salary cap chart screen and player contract information panel
- Fixed salary cap hit information on player contract panel not to show incorrect extension info when a multi-year contract is only buried
- Revamped the Select Options screen for starting a new game
- Added offseason salary cap explanation with dates to the league rules screen when a league has a higher cap in the offseason
- Changed the Club Payroll Room information in club finances overview to show the pro-rated cap room in leagues with cap is based on Averaged Club Salary
- Corrected rounding for salary cap in club finance screens
- Added "Free Agents" shortcut in the Scouting screen Filters menu for smaller leagues as well
- Prevented All-Star teams from appearing in the list of teams in the "Offer out on Loan" screen
- Enforced two-way clauses support in contract offer screen
- Small logos for extinct teams can be placed in the "misc" folder ( "logos\clubs\small\misc")
- Small generic logos for extinct teams enabled
- Added estimated (average) ticket price information to the club finances overview and information panels
- "Available for Loan" status not allowed in player status screen if league does not allow loans
- "International" scope now available on team roster view when viewing "Selection" on national teams
- "Selection" view in team roster screen now displays a stats overview string with key stats for each player instead of just games played
- More detailed reasons displayed in contract offer screen when a player does not want to sign a new contract with his old team
- Added "Best of Three/Five/Seven" series information on the team schedule screen (yearly and monthly) where applicable
- Team division link now shown on titlebar sections even for teams in inactive leagues
- League overview panels will now display the playoff statistics for league leaders when the playoffs have started
- Fixed scout subtitle on search screen when scout is unassigned or assigned to a league or a team
- Contract buyout cap hit information now displayed in contract details panel when applicable
- Fixed "Next Game" screen to have a button to go back to the Schedule panel when there is no upcoming game to display
- Adjusted Last 10 column width on league standings panel to fix cutting of the text in some cases on minimum resolution


Other changes:
--------------
- Fixed recent top draft picks list on the pre-draft team analysis
- Last used local path for content now cached when creating new content in the Downloads screen
- Last used local path for preview image now cached when creating new content in the Downloads screen
- When creating workshop content, the editboxes for item name and description now allow more special characters
- Fixed an issue with the draft link not working properly in long term games going beyond the late 2040s
- Fixed a crash when confirming national team roster selection in certain conditions
- Added a "Reset All" option in the "Search" menu on scouting screen to reset all searches and scouts in case of errors
- Fixed national team (senior and junior) starting competition levels to correct levels in the first season (default 2015 DB only)
- Fixed winning and losing streaks longer than 10 games to be displayed correctly on the league standings
- Added support in import_config.cfg for changing the initial continental licenses (see import_config.cfg in "historical 2014" db folder for instructions on usage)


In-Game Engine v79
=========================
- Improved coaching AI when selecting lines for end of period situations
- Improved coaching AI in relation to shift lengths and line matching
- Adjustments to accuracy of long shots on empty net
- Adjustments to penalty frequency
- Adjusted scoring chances during 4-on-4 and 3-on-3 play
- Adjusted calling of icings
- Adjusted calling of offsides
- Small adjustments to scoring distribution
- Fix to game possibly hanging when changing lines in rare circumstances
- Some technical adjustments
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Re: EHM:EA / EHM 1.x Updates (Changelists attached)

Post by archibalduk »

Changelist for 1.2.1f
======================

- Fixed national team selections issue in the national season following World Cup
- Fix to processing end of loan contract
- Fixed previous screen not clearing correctly when using "no background" in preferences
- Fixes to entry level contracts not sliding in some cases
- Fixed crash which occurred at times when assigning a scout to a team
- Adjustment to AI roster management when evaluating re-assignment of goalies in lower affiliates
- Fixed crash on "Quit to Start Screen" from General Manager Status screen when starting a new game
- Fixed PP/SH unit markers on 2D screen when using North American score display
- Fixed game advancing when assigning a scout on a player in an in-active league through the league screen
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EHM:EA / EHM 1.x Updates (Changelists attached)

Post by archibalduk »

Changelist for 1.2.2f
======================

- Fix to simulated stats not being restarted correctly between seasons in some cases (in old saves where this was occuring the stats are restarted mid-season if possible, by latest next season)
- Fix to "Motivating" attribute defaulting to 1 on non-players other than physios when starting a new game
- Fixed a crash on a news item when a non-player accepts a contract offer
- Fixed a crash with Swedish League relegation playoffs in rare circumstances when both stages were waiting for lower league results before getting setup
- Additional fix for national team selections issue in the season following World Cup
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Re: EHM:EA / EHM 1.x Updates (Changelists attached)

Post by archibalduk »

Changelist for 1.3.0
======================

Database Import changes:
[apply to new games started with newly imported databases only]
--------------------------------------------------------------------------------
- Import config now allows for 2016 start date on custom database imports


Gameplay changes:
-----------------
- Fixed players on Injured Reserve not to count against roster limit when trying to call-up a junior player from a junior affiliate
- Fix to players returning from training camp try-outs when they had been assigned to junior affiliates before the try-out
- Fixed AI teams to call up players who have turned overaged in junior teams to be re-assigned mid-season if needed
- Adjustments to RFA salary demands
- Small adjustments to player reputation development in relation to ability
- Adjusted goalie long term condition/jadedness when playing too many games in a row
- Newgens generated based on regenerated player data are more likely to switch first nationality to mix talent pools better
- Improved team trade mode calculations for non-North American leagues that allow trading
- Improved amateur team shortlisting and signing of players and staff
- Improved the interest of amateur players on rolling contracts signing with higher level pro/semi-pro teams
- Adjusted the effects of being scratched to the player trade value evaluations
- Stopped current abilities changing for hidden future players in historical databases before they enter the game
- Adjustments to player current ability progression
- Fixes to player jersey retirements
- Improved logic to generate virtual (grey) players when needed to fill domestic/homegrown quotas defined in rules
- Added support in rulesets for "Minimum of X players born in Y or later" roster rule for games (any nationality)
- Fixed ages of virtuals generated to fill homegrown/developmental player quotas
- Domestic quota and developmental/rookie/homegrown age-limited quotas can now exist at the same time in rules
- Improved AI team selection when dealing with various roster limitations
- Adjusted contract length demands for high profile players in their prime years
- Adjusted contract wage demands for higher profile restricted free agents


UI changes:
-----------
- Junior affiliates marked differently from senior affiliates in team information panel
- Adjusted playoff tree boxes to fit team names better
- Added 'Rst' icons for when a player needs rest or is exhausted from playing too many games
- Historical team name changes used in the player career stats are now also used in the league historical winners screen
- Added Luxury Tax information on league financial rules listing if present
- Fixed Homegrown status icons not appearing in some cases on the roster screen
- Fixed bottom right panel of home screen to show the compressed standings so the panel contents can be changed


Other changes:
--------------
- Custom new format databases edited with 3rd party editors can also use a 2016 start date now
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Re: EHM:EA / EHM 1.x Updates (Changelists attached)

Post by archibalduk »

Changelist for 1.4.0
======================

New features:
-------------
- Added starting option to retain DB financial data for club budget and starting cash without any adjustments
- Added option to set number of days on vacation to the manager vacation dialog
- Added "Divisional Standings" to the league screen to view all divisional tables at the same
- Added team action to Set Team Captains any time of the year (one captain, two alternates)
- Added news about announcing team captains and the request to set them at the start of the season
- New default 2016 database and default start year set to 2016
- 2016 ruleset support added to the importer for 2016-17 league structures and rules changes


Database and Importer changes:
[apply to new games started with newly imported databases only]
--------------------------------------------------------------------------------
- 2016 ruleset support added to the importer with following changes:
- NAL: updated salary cap rules, training camps are closed to walk-ins by default
- American League: updated to new teams, divisional alignments and schedules
- American League 2: updated to 27 teams, new divisional alignments and schedules
- American Southern: updated to 10 teams, new scheduling
- British League 1: updated import/non-EEC rules, updated playoff host arena, update OT rules, updated minimum age for contract (16)
- British League 2: updated import rules, updated minimum age for contract (16), updated playoff structure
- British League 3 North 1: updated to 8 teams, changed teams updated
- British League 3 North 2: changed teams updated
- British League 3 South 1: updated to 9 teams
- Czech League 2: changed teams updated
- Finnish League 1: changed teams updated
- Finnish League 2: updated to 13 teams, changed teams updated, new schedule, relegation stage updated
- Finnish League 3: updated to 16 teams, changed teams updated, new schedule, updated relegation stage
- German League: changed teams updated
- Quebec Major Junior: updated draft lotter rules to include 5 last placed teams
- Russian League with 29 teams and updated rules and schedule, enabled two-way clauses on contracts, enabled waivers, updated domestic/foreign player rules
- Swedish League 2: changed teams updated, OT rules updated
- Swiss League 2: updated to 12 teams, changed teams updated
- Continental comps: updated initial participating teams, two teams from same nation can no longer be drawn to the same group
- Added support for new extra rule flags to the DB:
- to set training camps closed to walk-ins by default (value 156)
- to allow two-way contracts (value 157)
- to set two-way contracts mandatory under a certain age (value 158)
- to set goalies exempt from foreign player rules (value 159)
- to set players on two-way contracts exempt from waivers (value 160)
- to count players from league home nation as domestic for foreign based clubs (value 161)
- to mark league overaged player allowance to only apply to players on last year of eligibility (value 162)
- Added support for new award types into the DB and game:
- Goalie of the week (award type 45)
- Defenseman of the week (46)
- Forward of the week (47)
- Rookie of the week (48)
- Most points by defenseman (49)
- Most goals in playoffs (50)
- Updated the import_config.cfg documentation in historical db folders on "DEFAULT_RULE_SET" command to list available ruleset years
- Added support for changing luxury tax in transfer_config.cfg file when starting a new game
- Fix to the Swiss League 2 scheduling in the 2015 ruleset
- Rule for goalie trapezoid moved into the DB rulesets (applies to old dbs and saved games as well)
- Rule for awarding a goal into statistics for the shootout winning goal moved into the DB rulesets (applies to old dbs and saved games as well)
- Fixed European Hockey Tournament to only add historical winners from the overall stage (applies to old saves as well)


Gameplay changes:
-----------------
- Adjustments to former NAL players interest to sign in other leagues when out of contract
- Adjustments to NAL RFAs interest to sign short-term in other leagues
- Russian league now allows No Trade Clauses on contract offers
- When setting "Highlights - None" the 2D clock speed is no longer automatically the quickest but needs "Clock - Fast" setting as well
- Fixed shoot-out taker settings from a single game being applied to general tactics
- When placing minor free agents at amateur clubs during season, human controlled clubs are skipped
- Adjustments to AI roster management when dealing with affiliated junior teams
- Fixed contract offer lengths for free agent non-players being limited to one year in National League
- Adjustments to how overaged players are handled in different leagues where they are allowed
- Fixed activated custom junior league shortlisting
- Fixes to picking playoff award winners (most points in playoffs, most goals in playoffs)
- Adjustments to picking best offensive defenseman award winner
- Various other small fixes to award scoring and information on winners
- European club teams will now hold back players from national teams if their season is still ongoing and the national team are playing in a minor competition where the club league nation is not involved
- Adjustments to player condition recovery in pre-season
- Adjustments to generation of attributes for newgens and extra players created at game start
- Adjustments to generation of starting weights of players and weight progression
- Fixed managers/staff of playoff champions losing reputation after the final
- Fix to manager world reputation processing after a game
- Players whose contract is running out within a month no longer count towards reserve list contracted player count (grayed out and added tooltip on the reserve list screen)
- Fixed AI roster management logics when running near the salary floor


UI changes:
-----------
- Fixed the compressed standings panel on home screen to increase rows dynamically based on resolution
- Fixed sorting by games and waiver eligibility on the club screen, waiver eligibility view
- Default scouting report for players on your own team now shows the ability star ratings even without Head Scout (uses Head Coach, Assistant Manager or any scout or coach for reporting instead)
- Switched some of the default B-faceoff rink graphics around for better layout
- Select Leagues screen now uses generic league logos if no real logo is found
- Added database version information to the Game Information panel on GM Status screen
- Playoff tree now shows the team full name on a tooltip for the abbreviation
- Made "Divisional Standings" the default view of standings for Quebec major junior league and other leagues where needed
- Selecting any divisional/conference standings tables will now update the screen subtitle accordingly
- Fixes to text getting cut off at the end of a line in some table headers
- Fixed width of scrollbar
- Fixed contract average season wage displaying wrong in some cases on the contract offer screen
- 8 year contract extensions allowed on contract offer screen for human managers in National League
- Added note on how many seasons until proposed contract expires to the contract offer screen Contract Expires label
- Added small team logos on Add Manager screen team list
- Added ability to Set Team Captains any time of the year from the team screen
- Club captain and alternate captains now identified in the club screen player list with (C) and (A)
- Club captains listed in the general team information panel
- Player search screen now shows "Clb" and "Rfs" status icons based on next game for national team managers to help pick national teams
- Fixed "Offer to All" not appearing in player actions when league uses custom rules allowing trading
- Small fixes in comp screens for stage menus when using custom leagues
- Fixed sorting by ATOI, APPT and APKT in the league player statistics screen
- Select database dialog for importing an EHM 2007 format database now also looks in the user databases folder instead of just the game data/database folder
- Select database dialog for importing an EHM 2007 format database now lists both the start year and ruleset year from the import config


Other changes:
--------------
- Fixed a crash on international tournament screen, when selecting League Dates view on Information panel
- Improved stability of long term games with huge databases
- Added error checking to the importer when adding rulesets with divisions and template based schedules to verify team counts in divisions
- Added better support for custom databases with leagues that have transfer rules or ruling bodies linked to existing rules
- Adjustments to resolving game scheduling clashes
- Fixes to training camp trial contracts for free agents
- Fixed crash issue with team pre-season ranking news with big custom leagues (35+ teams in league)
- Fixed crash issue with player pre-season ranking news with big custom leagues (35+ teams in league)
- Added support for custom databases that add extra playable World Junior Championship levels to make promotion/relegation work correctly
- Prevented pre-draft reserve list warning news from appearing in Russian League where the draft is not implemented
- Fixed a crash with transfer news that caused a null staff in get_staff_age() error

In-Game Engine v83
=========================
- Adjustments to energy and condition levels during game
- Scoring level adjustments

In-Game Engine v82
=========================
- Adjustments to coach linechange AI and shift length calculations

In-Game Engine v81
=========================
- Adjustments to player stamina drops when overused and the knock-on effects to performance
- Adjustments to player overusage effects in quick sim engine

In-Game Engine v80
=========================
- Updated ruling body rules usage
- Adjustments to deflection AI
- Small adjustments to scoring levels and scoring distribution
- Improvements to goalie AI when playing the puck
- Improvements to AI for selecting where to clear the puck
- Adjustments to coach linechanges near end of game
- Adjustments to passing AI
- Improvements to player pathing
- Fixes to some linechange commentary lines
- Fixed a rare divergency at the start of some overtimes
- Technical optimization changes to pathing to improve sim speed
- Technical optimization changes to collision detection to improve sim speed
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Re: EHM:EA / EHM 1.x Updates (Changelists attached)

Post by archibalduk »

Changelist for 1.4.1
======================

- Fixed a crash on game initialisation when selected "Add Key Staff" and had American League 1 selected
- Fixed league history record not being added correctly for some leagues
- Fixed a crash with some old saved games when loading fixture data
- Fixed transfer windows not showing up in some European leagues
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EHM 1.x Updates (Changelists attached)

Post by archibalduk »

Changelist for 1.5.0 (beta 1)
======================

New features:
-------------
- Improved Join Network Game screen to include option to remember the connected IP by name and a list of past games remembered (up to 5)
- Added starting option to retain DB wages for players/staff without any possible adjustments (league min/max limits still apply)
- Added config file option for limiting the Potential Ability of game created extra players at game start and newgens in historical databases until a given year (for usage see HISTORICAL_DB_PA_LIMITATION in extra_config.cfg)
- Enabled waiver draft support for National League in historical databases (waiver draft needs to be set to "not extinct" in the database to enable it)
- Added optional player attribute highlighting in the player attribute panel based on preferred role or selected role (only available for players who have a scouting report)
- Added options in Preferences to control attribute highlighting (Disabled, Enabled All, Enabled Key/Essential only)
- Added new random potential options in the database for player/non-player potentials:
- PA -20 = random between 150 and 200
- PA -19 = random between 130 and 180
- PA -18 = random between 110 and 160
- PA -17 = random between 90 and 140
- PA -16 = random between 70 and 120
- Added functionality to help test custom database league structures with a Test Leagues option on the Selected Leagues screen on the first day of a newly started game


Database and Importer changes:
[apply to new games started with newly imported databases only]
--------------------------------------------------------------------------------
- Added extra rule for marking nations not counting as foreign in transfer rules (value 163)
- Added extra rule for maximum number of foreign goalies (all teams) in transfer rules (value 164)
- Added extra rule for maximum number of foreign goalies (domestic teams) in transfer rules (value 165)
- Added extra rule for minimum contract length in years in transfer rules (value 166)
- Added extra rule for overriding draft minimum age in draft extra rules (value 167) (only applies to the hardcoded drafts included in the game)
- Added extra rule for overriding draft age cut-off date (player needs to be of minimum age before this date in the draft year) in draft extra rules (value 168) (only applies to the hardcoded drafts included in the game)
- Added extra rule for overriding draft maximum age (domestic players, if lower than general max age) in draft extra rules (value 169) (only applies to the hardcoded drafts included in the game)
- Added extra rule for overriding draft maximum age (all players) in draft extra rules (value 170) (only applies to the hardcoded drafts included in the game)
- Added extra rule for defining the date of the waiver draft in draft extra rules (value 171) (only applies to the National League waiver draft if waiver draft is enabled, if not set the draft default date is Oct 1st)
- Added extra rule to disable draft lottery (value 172) in draft extra rules (only applies to drafts with a hardcoded lottery)
- Added extra rule to disable participation to Olympic tournament (value 173) in transfer rules (only valid for North American leagues)
- Added extra rule to define the number of continental A licenses given out in transfer rules (value 174)
- Added extra rule to define the number of continental B licenses given out in transfer rules (value 175)
- Added extra rule to define the number of continental C licenses given out in transfer rules (value 176)
- Added extra rule to define league as a candidate league for continental A licenses in transfer rules (value 177)
- Added extra rule to define league as a candidate league for continental B licenses in transfer rules (value 178)
- Added extra rule to define league as a candidate league for continental C licenses in transfer rules (value 179)
- Added extra rule to define team to receive automatic continental A license every year in transfer rules (value 180) - note that you need to list all A-license clubs with this rule or alternatively not list any at all in which case the teams are picked from the defined A-license leagues
- Added extra rule for marking nations that are considered non-agreement nations for defected players in relation to player rights to keep rights from expiring normally (value 181)
- Added verification and fixes for invalid database version numbering when loading some custom databases to start a game with
- Added support for "Regulation Wins Only" league sort rule (value 12)


Gameplay changes:
-----------------
- Club histories are now processed at the start of the game to find possible club records for most points etc. in custom DBs
- Fixed regular season finishing position in manager history being duplicated in some leagues
- Adjusted the minimum number of players needed on roster before emergency players are created
- Improved logic for determining most suitable contract start date for signing players to contracts starting at the end of current contract or at the end of season
- Fixed some transfer date issues for future transfers that need to go through after a few years based on the contract start date
- Improved AI scouting accuracy for both current and potential ability to better reflect their judging abilities
- AI GMs/scouts put more emphasis on raw potential when drafting
- Fix to picking teams from lower league stages for situations where the league fate has not been set correctly even though the league has ended
- Better support for custom cup competitions
- Added notes about extreme low/high value of pass tendency into the player scouting reports
- Fixed players with long term injuries not being counted against the cap on human teams despite not being on Injured Reserve list
- Adjustments to player wage request levels
- Adjustments to player interest levels - especially older players moving back to their native nations to end careers
- Some fixes to player rights expiry handling
- Improved AI managers signing pending restricted free agents to new contracts
- When evaluating last standings positions for teams before the draft, the top playoff teams are now sorted correctly behind the league champions
- Fixed a bug with a player being drafted not getting the rights expiry calculated correctly
- Adjusted the "most overrated" player in the team report to exclude players with high enough current ability in relation to club reputation
- Improved handling of award reputations in the game and their effects on award winning player reputation (for full effects, new career game is recommended)
- Adjustments to AI shortlisting and contract negotiations
- Improvements on restricted free agent interest in re-signing with their current team
- Fixed contract cap hit getting recalculated when a player is traded
- Fixed contract sign date being updated when a player is traded
- Adjustments and fixes to scheduling of games, especially in playoff stages
- Adjustments to jersey retirements to prevent lesser players who played a long career at a club from getting jersey retired too often
- Added a check for the "signing bonus counts against cap" rule on extensions (signing bonus was previously automatically always included)
- Improved financial modeling for teams playing in a league in a country other than their domestic nation
- Improved placement and career paths of young players in the US junior/high school leagues
- Improved performance when checking league extra rules that are linked to particular club unique ids
- Improved general AI accuracy of evaluating player potential in relation to judging potential ability
- Fixed instances of Entry Level Contracts signed very late in the season but just before season update from sliding unnecessarily
- Adjusted development of high potential players
- Adjusted effects of player role on generated attributes and attribute development
- Fixed inactive teams in leagues with upper age limits and no overagers allowed sometimes attempting to sign overage players
- Fixed an issue with the secondary sorting of league tables in some edge cases when using regulation and overtime wins for sorting
- Fixed initial unrestricted free agent contract demands (wage and contract length) in the first summer to be more realistic, especially in custom UFA DBs
- Added more secondary positions for extra players generated at game start
- Added more secondary positions for players loaded from the database if no secondary positions have been set
- Fixed extra player creation at the start of the game adding players to junior teams who were too old
- Fixed players born earlier than the "overaged" birth year to not be intered in signing in junior leagues where the extra flag (162) for the overage type was not set but overagers are allowed
- Improved development of generational talents in their teenage years to be more ready to play professionally at age 18-19
- Fixed salary cap checks in off-season when team is over the normal salary cap but under the off-season cap
- Fixes to major junior rights expiring too soon in some cases
- Fixes to continental competition team selection and team selection to prevent possible issues in custom database games


UI changes:
-----------
- Added link back to club screen on the club history screen
- Added display in league information screen for the rule on which nations do not count as foreign
- Added information to league rules page on trapezoid rule and shootout winning goal rule if used in the league
- Fixed the comp information displayed on season schedule list
- "Divisional Standings" view now also shows the playoff separators if the divisions are all separate initial stages
- Some small fixes to the divisional/conference standings screens
- Added contract start date to the contract details shown for pending future transfers in team transactions screen
- Fixed the league link with logo in some places displaying wrong text next to the logo
- Fixed the team link with logo in some places displaying wrong text next to the logo
- Added "Buried Contract Cap Hit" information to player contract details panel if league has the applicable rule
- Small fixes to drawing of dropdown menu buttons
- Fixed the team calendar screen monthly view to use the European/North American date format preference for week start day
- Fixed "Club Payroll Room" from appearing in the club finances screen when there is no salary cap in the league
- Steam Workshop screen now shows the local path of the installed items as a tooltip on subscribed items
- Select Leagues screen at game start will now show the Database author field in the screen subtitle if filled in the db data
- Added display in league information screen for the rule on which nations are considered non-agreement nations for player rights expiry
- Fixed a glitch where the "Description" panel on the Non-Player Profile was in some cases overlapping the player stats panel at the bottom if the person had a player profile as well
- Scouting Report panel now also lists the player's own preferred role next to the career role evaluation of the scout
- Some color clash fixes when checking team jersey colors
- Fixed non-player/player bio to not display time at club when "club join date" was not set in the database
- Fixes to alignment of generic club/comp logos on some screens
- Off-season salary cap information displayed in comp financial rules if off-season cap differs from normal salary cap
- Some layout improvements on Salary Cap Chart screen
- Added Extension Signing Bonus to Contract Details screen if a player has a contract extension setup
- Improved club Salary Cap Chart screen to show effective current season cap hit and nominal cap hit for each player if they differ currently
- Added Club City Location data to be displayed on the team information page as latitude/longitude
- Added Team Location view in League Information screen to visualize relative team locations
- Fixed small team logo and team name text overlap on Team Affiliates in Team Information screen
- Fixes to Club History Competitions screen when attempting to view histories of individual competitions that are in-active
- Changed Age column on Team Screen - Other view to list Birth Place
- Fixed new arena name not displaying in "Planned relocation" label on team info screen
- Fixed fixed legacy label for "Based in" league information display for some leagues to display just the database information
- Fixed grey error/info popups to redraw when switching back to the app window if focus had been on a different window
- Added support for "Regulation Wins" column in league tables
- Added the name of the database used to start the game on the "Selected Leagues" screen (new games only)
- Expanded contract end date description in person contract details panel
- Added off-season cap limit to the team finance details when the league has an off-season cap and the club is in off-season


Other changes:
--------------
- Fix for custom databases that add new leagues with teams from other nations than the league nations, where small teams were sometimes not loaded into the DB due to low rep
- Fixed "Select All" or selecting nation on the "Select Leagues" screen not activating All-Star games in some custom comps when multiple comps are linked to the same leagues
- Added link to "League Rules" and a note to suggest reading the league rules to the team introduction news item
- Fixed possible crash when terminating a scout contract after going into their profile from the scouting screen
- Fixed season preview news item for very large leagues by limiting the number of reported teams to maximum of 45
- Improved handling of custom league/cup draw date data
- Fixed a bug with custom leagues in small nations where new teams with no reputation set were not found when setting up the league
- Fixed a possible crash issue with teams with a nation set but no division set when creating exhibition games
- Better support for custom leagues/cups where teams from another nation take part in a domestic league/cup of another nation
- "CAREER_HISTORY_TEAM_NAME_CHANGE" commands from import_config.cfg can now also be added to extra_config.cfg
- Historical team name changes logged with above command also apply to player draft information displayed in the game in various panels
- Fixed player salaries that were not set in some custom historical dbs for National League being calculated to be too low at game start
- Fixed some possible crashes related to the draft screens
- Fixed an issue where the time of day was reverting to morning when loading a saved game that was saved in the evening
- Fixed a crash with the fantasy draft when more than 40 teams are involved (maximum number of teams in fantasy draft is now up to 99)
- Fixed possible crash with large custom leagues (40+ teams) when setting team last positions before draft
- Fixed crash with large custom leagues (40+ teams) when setting up regular season winner at the end of the season
- Added support in the editor/game to make Major Junior Import Draft extinct in the editor for historical databases
- Upped the maximum possible number of teams listed in the draft lottery news for the first round order from 30 to 50 to better support custom leagues
- Allow award histories more than 30 years old to be read in from the DB
- Fixed some possible crashes when viewing club histories by competition
- Fixed club histories position from database being displayed wrongly (one off) in club histories by competition
- Updated club histories tracked by the game to list past standings data position and comp using the initial conference/division when appropriate
- Fixed a crash when viewing some non-playing staff in custom databases with an invalid preferred job set
- Improved error messages in case of problems when scheduling a league from a real schedule template
- Improved processing of config file entries
- Fixed a crash when processing an error from a league with a mismatch of promoted and relegated teams
- Fixed an error message "ROSTER_MANAGER::compile_roster() - array overrun" appearing in some custom DB saves with a lot of team affiliations for one team
- Fixed leagues with a host arena set for use with the playoffs/finals scheduling all games of the team playing at the host arena during the season as home games
- Added support for custom leagues where an odd number of previous stages feed into a playoff stage with different amount of teams from each stage
- Fixed a crash bug with a prospect update news item when a team affiliate had no division set
- Fixed possible crashes related to loading up too many leagues/transfer rules when creating new games
- Improved extra config file processing stability and fixed a number of possible crashes when reading config entries
- Fixed league award histories to be loaded at new game start even if the winner for the past year is no longer an active person in the database
- Fixed db based club records with no active person data but name strings loading up with random looking names
- Added a progress dialog when parsing config files when starting a new game to help track possible errors in custom config files
- Fixed a possible crash in historical databases with staff/player nation set to an extinct nation
- Fixed a possible crash in custom databases with linked comps set unnecessarily
- Prevented creation of extra players at game start for clubs set to extinct nations
- Fixed a possible crash when using custom databases setup with a comp that starts on an Olympic year but is also set to run at 4 year intervals and set to skip Olympic years
- Fixed an error/crash when attempting to "Print All" from the club screen
- Fixed sorting on "Stats" to default to Points when printing data from the club screen
- Fixed old job information in manager appointment news text
- Changed transfer/trade deadline news to be sent in the morning instead of evening
- Added error logging for processing of extra config file (see 'C:Users<username>AppDataLocalSports InteractiveEHMLogsEXTRA_CONFIG_ERROR_CHANNEL.log')
- Improved staff look-up for extra config entries to only look for wanted player/staff at the given club (excluding retired numbers config) to prevent picking up wrong players with same name
- Fixed possible crash on staff contract details panel if contract end date set in the custom DB was before game start date

In-Game Engine v85
=========================
- Scoring level adjustments in general
- Adjustments to better bring out the technical abilities of the very high end players
- Adjustments to the number of shots taken

In-Game Engine v84
=========================
- Adjustments to energy and condition levels during game based on tactical settings
- Adjustments to penalty calling AI
- Scoring level adjustments
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EHM 1.x Updates (Changelists attached)

Post by archibalduk »

Changelist for 1.5.0 (beta 2 / build 1543067)
======================

- Fixed crash issue with custom databases with edited continental competitions
- Fix for a possible crash when initialising contract details from some custom DBs
- Fixed spacing of custom flags in nation buttons with flag icons
- Fixed sort order of comps in database table when starting a new game to fix some UI issues in custom databases with a lot of playable leagues
- Fixed "Trade Centre" link from home screen sending the user to an empty panel in the comp screen
- Fixed player pools being mixed in the Waiver Wire screen
- Fixed "Claim Player From Waivers" right click action being available on waived players from other leagues
- Fixed waiver claims made to expire in 7 days if something unexpected happens to the player before the claim is processed
- Improved Waiver Wire screen layout when there is a huge list of players on waivers
- Fix to Teams list screen not showing National or U20 teams and defaulting to featured clubs
- Stopped agents offer out players to clubs that cannot sign them or can only draft them in the future
- A few general stability issues fixed
- General code optimizations

In-Game Engine v86
------------------
- Small scoring level adjustments for d-men
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EHM 1.x Updates (Changelists attached)

Post by archibalduk »

Changelist for 1.5.0 (beta 3 / build 1544388)
======================

- Fixed crash on exiting Preferences screen
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EHM 1.x Updates (Changelists attached)

Post by archibalduk »

Changelist for 1.5.0 (beta 4 / build 1544712)
======================

- Fixed GK shutouts shown in wrong column in player stats history screen (was shown under FS)
- Fixed GK shutouts and saves totals not being shown in the comp totals and career totals in the player stats history screen
- Fixed Selected Leagues screen crashing with some custom databases after game has been started
- Increased network buffer size for online games
- Added verification of player career stat totals at game start for selected playable leagues to fix incorrect rookie status on some players who were missing cached data
- Fixed possible rare crash on draft screens
- Fixes to manager reputation and board confidence adjustments
- Fixed an issue with storing of highlights from past games
- Various stability fixes
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EHM 1.x Updates (Changelists attached)

Post by archibalduk »

Changelist for 1.5.0 (beta 5 / build 1555888)
======================

- Fixed .col file not being loaded correctly at game start when using a custom skin
- Fixed new random PA ranges not being considered when retaining players from starting DB for the game
- Fixed instability issues in long term career games with some clubs from custom DBs having 100+ contracted players across various teams
- In player status icons, "Arb" for players who have filed for arbitration takes priority over statuses like "Wnt" etc
- Players who have filed for arbitration can no longer be offered tryouts or invited to training camps
- Fixed a crash on player contract info panel if the player was a restricted free agent whose contract had not cleared in time
- Added support to the playoff tree panel for league structures with more playoff rounds
- Fixed role selected for attribute highlighting not updating when viewing different players in some custom DBs
- Fixed fantasy draft options screen team list being limited to show only 40 teams
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EHM 1.x Updates (Changelists attached)

Post by archibalduk »

Changelist for 1.5.0 (beta 6 / build 1669120)
======================

- Fixed an issue with the game not accepting custom databases with a start year beyond 2021.
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