I took another peek into league temp files.
This is the value set what I have studied lately: (this is from Rsl_9.tmp)
You can find this set quickly by searching FF 01 "league ID" or in some files 01 01 "League ID"
02 00 00 00 00 00 F0 00 D6 07 00 36 00 02 14 00 00 FF FF FF FF FF FF FF FF 16 FF FF 00 00 01 00 02 00 13 00 D6 07 02 01 00 00 00 00 FF FF 01
09 00 00 00 36 00 03 01 02 01 02 01 02 01 02 04 00
00 10 00 02 48 00 00 00 C3 01 00 00
FF FF FF FF FF FF FF FF 00 F9 00 00 00 02 00 00 00 00
There's still plenty to learn, but here's my findings so far..
Bold - This indicates league ID. Changing this will change league name and game rules set. If changing be sure to change all old ID's from fixture files also.. otherwise game will crash.
Blue - These determines how many points teams will earn after game is played in this order:
PW PT POtW POtL PSoW PSoL.. really can't be sure about PT, POtW and POtL I used my smart head to quess those.
Red - These only have cosmetic effect, but these determines standings screen gualifying lines. Very first is used rarely it shows how many teams qualifies for next stage. Second indicates how many teams qualifies for playoffs (note that game calculates first two together like 4+4=8). Third is how many teams have to play in playouts and fourth indicates how many teams are getting relegated (again 1+1=2). Relegation lines seems to have some other than cosmetic effect.. my sim just crashed. I need to check this out again.
Green - These shows where team is about to get promoted or relegated (if both leagues are playable?).
For example in Mestis file these values are 01 00 00 00 (SM-Liiga) and 12 00 00 00 (Suomi Division)
Teal - This value clearly have effect in schedules. This is pointing out initial number of games played, but changing this will cause crash or big mess in fixtures. For some leagues (NA and atleast SM-Liiga) this value is for some reason 02 00.
Well there's all for now.. I'm looking for rest values shortly.