
I'm totally swamped right now, but I'll try and get something sorted probably after the summer.
First thanks to you and bob for your excellent work on this patch.archibalduk wrote:Ah I see! I had been working on an improved version of the MET Attribute Editor which allows you to choose value/percent for each individual attributes. This would resolve this difficulty.
Would you mind making a list of the changes to be made and whether they should be by value or percent? Then once I finish the new editor, I can add you new csv file to the new editor.
So is this second version much different to the first version? Is the scoring level still the same, or have the Offensive Role tweak had an effect on this?
archibalduk wrote:Here's a new version of the Editor: https://skydrive.live.com/redir.aspx?ci ... 29C5C5!280
I have rewritten the whole thing from scratch in order to make it a lot easier to add further attributes in the future. As it has been re-written, there is the chance that there may be issues that weren't present in the previous version. However, I have been testing it and checking each attribute, and it does seem to work as planned.
In addition to updating the Editor, I have also updated the settings file in order to make it tidier and easier to read. To ensure that an old version of the settings file isn't used by mistake, I have changed the name of the settings file. Within the uploaded zip file, you will see the updated config file which contains all of the settings from your realism patch. I have also added the weight settings you mentioned in your thread so that you can see how the file can now be set up.
Each attribute can now be set individually as follows:
- S = Set the attribute as whatever you have entered. If you enter zero then it will set the attribute to zero. However, if you enter zero for height/weight, it does not set the attribute to zero but instead does nothing at all. So if you use the S setting for weight and you set the weight for goalies to zero, the Editor will not edit any goalie weights (it will leave them unedited).
- P = Percentage change. This works as it did before. If you enter a zero then it will just skip that attribute and will not adjust that attribute for players of that position.
- V = Value change. This will add/remove the number you enter. E.g. if you enter 7 then it will add 7 to the attribute of that player position. If you enter zero then it will skip that attribute for players of that position.
No, I'm afraid that's not possible. However, you could setup two copies of the csv file and apply them one after the other.shanamaj wrote:Thanks, that's awesome! Is it possible to edit the same attribute twice in the same .csv-file? E.g. add weight on two rows to manipulate it twice with percentage and value?
I don't know how to use this version with manimal 4.2b update? I have to pick player.dat from this version to the 4.2 b version?As well as including the scoring realism improvements, this patch also equalises every forward's and every defenseman's weight which erases this problem. This is the recommend patch version for highest realism; you can download it from http://www.mediafire.com/?ie5attw4vmwl77v.
archibalduk wrote:I had started work on a new version of the Mass Attribute Editor, but haven't finished yet. However, I did get as far as enabling height and weight to be edited. Give this a try; it should do what you're hoping for.
Here is a brief explanation and the download link:
archibalduk wrote:Here's a new version of the Editor: https://skydrive.live.com/redir.aspx?ci ... 29C5C5!280
I have rewritten the whole thing from scratch in order to make it a lot easier to add further attributes in the future. As it has been re-written, there is the chance that there may be issues that weren't present in the previous version. However, I have been testing it and checking each attribute, and it does seem to work as planned.
In addition to updating the Editor, I have also updated the settings file in order to make it tidier and easier to read. To ensure that an old version of the settings file isn't used by mistake, I have changed the name of the settings file. Within the uploaded zip file, you will see the updated config file which contains all of the settings from your realism patch. I have also added the weight settings you mentioned in your thread so that you can see how the file can now be set up.
Each attribute can now be set individually as follows:
- S = Set the attribute as whatever you have entered. If you enter zero then it will set the attribute to zero. However, if you enter zero for height/weight, it does not set the attribute to zero but instead does nothing at all. So if you use the S setting for weight and you set the weight for goalies to zero, the Editor will not edit any goalie weights (it will leave them unedited).
- P = Percentage change. This works as it did before. If you enter a zero then it will just skip that attribute and will not adjust that attribute for players of that position.
- V = Value change. This will add/remove the number you enter. E.g. if you enter 7 then it will add 7 to the attribute of that player position. If you enter zero then it will skip that attribute for players of that position.
Yes, I think that is correct. Your screenshot certainly shows that the weights have been adjusted for the defencemen and forwards.bozo wrote:If the weight problem is fixed with this patch, I will start a new game right now.
OK thanks, Im just new to the game and wanted to make sure I have all the essential mods. I am also not really sure how to use the edited weight patch.Do I just drop the files in a specific folder? I used the realism patch before where I had to run a program but the edited weight DL seem different so I wasnt sure if I still had to run the program or not.bobmcgoo wrote:i haven't tested either patch version for 5.1 rosters myself but i can do so now if you like. i don't see why the results would be thrown way off but there might be less accuracy than before i guess. i'll let you know.
The edited weight version of the Realism Patch is used in exactly the same way as the older one. Just put it in the same folder as your database files and run the Patch (but note that you must use the Run as Admin option to run the patch).SirMichaelJordan wrote:OK thanks, Im just new to the game and wanted to make sure I have all the essential mods. I am also not really sure how to use the edited weight patch.Do I just drop the files in a specific folder? I used the realism patch before where I had to run a program but the edited weight DL seem different so I wasnt sure if I still had to run the program or not.bobmcgoo wrote:i haven't tested either patch version for 5.1 rosters myself but i can do so now if you like. i don't see why the results would be thrown way off but there might be less accuracy than before i guess. i'll let you know.
I tested this a few weeks ago. I didn't get the same noticeable improvement as last time (unless I'd applied it wrong). We've done a far bit of tweaking of the NHL attributes - I don't know if this had a bearing. We'll be re-rating the entire NHL for v5.2 of the rosters.bobmcgoo wrote:i haven't tested either patch version for 5.1 rosters myself but i can do so now if you like. i don't see why the results would be thrown way off but there might be less accuracy than before i guess. i'll let you know.
interesting! when is 5.2 scheduled for release? is it worth me waiting until then and then trying to create an updated patch? a re-rating will definitely affect results if say there is a general trend in either boosting or nerfing the offensive roles/consistency etc.archibalduk wrote:I tested this a few weeks ago. I didn't get the same noticeable improvement as last time (unless I'd applied it wrong). We've done a far bit of tweaking of the NHL attributes - I don't know if this had a bearing. We'll be re-rating the entire NHL for v5.2 of the rosters.
yeah there's no reason why it shouldn't work for these rosters too, it's just how accurate (or not, as it turns out!) the results are. i guess what works for one edition of rosters may not work so well with another edition if many changes have been made.Peter_Doherty wrote:I installed both the realism patch and the weight patch with the 5.1 database a few hours ago and it seems to work fine... atleast for the moment... i'll come back here if i run into some problems...
Hey bob and leafsnation thanks for the feedback. I actually already went ahead and tried it, using the current rosters, and the results are brilliant so far. Granted I'm only two seasons in, but the scores and PPs are quite realistic. There are still some players who are a bit too good (Lucic is a friggin Lindros clone) but I suppose that's down to them being rated too highly. So while I can't confirm the long term compatibility with the 5.x rosters due to having played only two seasons currently I'd certainly recommend it. GM AI is out of whack in EHM anyway but I didn't notice it getting worse than before applying the patch. The fun playing EHM is certainly back, for now at least.bobmcgoo wrote:thanks Danny =). unfortunately i can only really answer the first question. i went to about 20 years down the line with one sim in vacation mode and everything seemed pretty stable, surprisingly. but as for the other two questions, i really have no idea, i only ever used vacation mode and i never went into that much detailed study. i don't remember seeing anything out of the ordinary though, if that's any help.
althought i haven't checked it, as it is according to Archi, the patch only really works for the 4.x rosters. there were too many significant reratings for NHL players with the 5.x versions and i guess it threw the accuracy of the patch. if you want the patch to work properly you'll need the slightly older rosters. i'm certain another patch could be developed for the 5.x rosters but it's unlikely that i myself will be doing any more work on this. even with the patch i admit i can't get back into EHM. if someone else wants to take over they're more than welcome. but in all honesty i'm just crossing my fingers for FHM.