nino33 wrote:Shindigs wrote:Never used the Assistant (or is the Assistant another name for the DB Editor?)
There are multiple "DB Editors" so I'm not sure what you're referring to; the EHM Assistant is not a DB Editor, but rather a Saved Game Editor - I've never used it to edit anything, but as the EHM Assistant allows the exporting of the CA/PA and all Attributes into an excel spreadsheet, I find it extremely helpful for testing/compiling data (I'm surprised you're not aware of it)
http://www.ehmtheblueline.com/forums/vi ... &start=525
I always just used Archibalduk's. Didn't bother looking for other ones.
nino33 wrote:Shindigs wrote:And on the notes of prospects always developing, when you take care of your own prospects with min/maxed training schedules I have a 100% success rate in ~2100 hours of getting prospects to their full PA.
It looks like I didn't word that well/sorry for the misunderstanding; the poster I'm referring to wasn't talking about a player developing/reaching their PA, but rather that PA was always at the top of the range (there wasn't variability...so for example a player with a -14 would always get a PA close to 160)
Oh, I see. Well there seems to be a slight tilt towards higher results, but it's clearly a fair degree of randomization. Need much larger sample sizes to know for sure I guess. Did you look at the PA spread for players in -8 and -9 when you did that huge 20 year test?
nino33 wrote:Shindigs wrote:goalies with less than 170 PA are essentially useless in the NHL as anything but backups
I don't think this is true myself...
By that standard (170+ PA) there's only twenty such goalies possible in the entire database...ten with a set PA, six with a -15 and four with a -9
To me this actually makes sense, as IMO few goaltenders IRL nowadays are anything special/significantly above their peers (the difference between a Good goalie and a Top goalie is minimal at best...there simply aren't that many Top goalies); I've thought before that I'd like to see a consistency rating that went year-to-year as the best goalies IRL nowadays are rarely consistently the best year-after-year, but as of right now we don't have that option in EHM
There is evidence that people can win the Cup without such a goalie (TBL Challenges, the "How's it going in EHM 1? What team are you?" thread, etc); I don't think there needs to be more 170+ PA goalies myself...
I'm not saying you can't win with a bad goalie, you can win despite having a bad goalie. It's just that goalies that you'd expect to be in the .900 to .910 range IRL often end up with results in the .880 to .890 range in EHM. I did a look into goalies to improve my scouting of them a while back. And it is theoretically possible to get a Vezina challening goalie with 158 CA, but the odds of that happening are so slim. A goalie with 170+ doesn't need to be "perfect" because he has enough total points to get most attributes through brute force, rather than perfect attribute distribution. But you can easily win the cup a with sub .900 goalie if you use custom tactics, when you use AI coaching 100% it gets very dicey though. So I should have clarified my statement related to not watching the 2D engine and letting the AI control all tactical decisions. But when the already drafted goalie prospects in the (now old) 15-16 db have a shot at becoming a franchise goalie, and the draftable ones don't. That means any team that starts the game with no good goalie prospects have a very frustrating situation on their hands, unless you just steal their goalie once they dump them due to poor AI. But that just means you won't ever draft goalies and only trade for them, which isn't as rewarding as having a "homegrown" goalie. Also you can get goalies with 170+ PA that won't cut it as a starter either, there are so many stars that have to align to create a good goalie in EHM and even one attribute being a few points short can really hurt that goalie's ability to put up consistent results for you.
I track lifetime shooting% against all goalies in the NHL in my current save, at first I was just trial and erroring to find the best shot targeting for each goalie. But after a while I started to be able to read goalies fairly well just looking at their attributes. Juuse Saros is a good example, he's got well over 170 PA in my save (by eye, haven't looked him up) but we still have him at sub .900 against us. The reason is that his reflexes are 1-2 points below the bare minimum for a proper starter, his agility is also a few points off and his mentals are also a bit lacking. But 1-2 agi and reflexes under the minimums means he will be bad at either Low or 5-hole, guaranteed. And he is, we use Low on him every game and always beat Nashville as a result. The AI probably doesn't use shot targetting, maybe it does. But it would surprise me. So they will just shoot wherever on your goalie, and the more holes he has from those tiny 1-2 missing attributes, the more possible holes that those shots will "accidentally" target, and the key to reliable success isn't a goalie that has .930 on the season but is super inconsistent. A super-consistent .905 that sits in that ballpark every single game is actually better. Because as long as your goalie doesn't single-handedly lose you the game, your players should be able to win the game (about 90% of the time). Even goalies with 17+ Consistency aren't that reliable though, so having a 170+ PA goalie gives you margin for error, when he pulls out a Rating 6-7 game, you can still win. When that 160 PA goalie has a 6-7 Rating game you just get so shafted you simply cannot overcome the deficit. And I loathe losing to being goalied, hence why I find lower PA goalies pointless. I'd never waste a 1st rounder on getting a goalie that can't get more than 160 PA, when I could use it on a 160 PA Dman/forward. The opportunity cost simply isn't ever worth it.
To me a 141 PA winger can be on your first line and score 80 points a season. But a 141 PA goalie can't be good no matter what you do, he can be good enough for your team. But not good. There is just no margin for error at all when it comes to goalie attributes in this game. Like Saros against us, his PA says "good goalie", but being a measly 1-2 agi and reflexes off means he's not even good enough to be an IRL starter against us. This makes granularity when balancing goalies really really hard, and it makes it so the perfect storm required to create a newgen/regen goalie means you could go an outrageous amount of time without a single starter quality goalie hitting the NHL. Even high 1st round goalies will very rarely cut it as backups when compared to the current goalies in the NHL at the start of a save.
nino33 wrote:In reading your large post here and your other large posts today I do think that you write as if you have knowledge/evidence of the game's coding and Riz's reasoning for things that I just don't have (I don't agree with everything you post; I'm not looking to debate the details as I just don't have the time, and we've had the discussion before)
That's perfectly fine. You don't have to agree. We do approach the game from very different angles with different goals (yours being making the db as good as it can be, mine being to win as much as I possibly can). And for me a big part of that is making assumptions based on what I see and then having those assumptions as working theories until evidence that directly oppose them arise, at which point I need to revise my theories (this happens a lot with trying to pair scout snippets to actual attribute values). But trying to become good at a game through trial and error with an open mindset is in my findings a heck of a lot more enjoyable and efficient than trying to 100% scientifically prove all aspects (since a lot of those aspects will never apply to any decisions I need to make in-game) before implementing them to my playstyle. The game is unrealistic enough that trying to play it like real hockey only leads to me getting annoyed, so I play it as a game instead. Just trying to set silly records in my saves. Because I find that somewhat fun, despite all the flaws this game has. Which funnily enough are a lot of the same issues the AI in EAs NHL games have as well based on the "Be a Pro" series I'm watching online.