Feedback on the simulation

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Doomski
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Re: Feedback on the simulation

Post by Doomski »

bourboncream wrote:Do the default 'fake' rosters fare the same or different?

I wondered the same thing. It would be interesting the run some tests in order to compare the overall performances of the fake/reals players.
daft
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Re: Feedback on the simulation

Post by daft »

Am I the only one seeing D-men making diagonal "suicide" passes in the defensive zone? Is this a match engine thing or more of a tactics/individual skill issue? I'm playing as Örebro in the Swedish Hockey League.
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RomaGoth
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Re: Feedback on the simulation

Post by RomaGoth »

Doomski wrote:
bourboncream wrote:Do the default 'fake' rosters fare the same or different?

I wondered the same thing. It would be interesting the run some tests in order to compare the overall performances of the fake/reals players.
I am simming a season right now with the fake rosters using quicksim settings.
coasterholic14
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Re: Feedback on the simulation

Post by coasterholic14 »

I'm only about 20 games into my first season of full-simming (and using TBL updated roster), but here's some issues I've noticed:
- Scheduling: Hurricanes had an insane 9 games in 11 days, 5-on-2-off-4-on...that's INSANE. As far as I know, NHL teams never play more than 2 back-to-back games, so 5 & 4 is ridiculously inaccurate.
- Goalies: As others have mentioned, goalies are pretty inconsistent and overall pretty bad. Only 3 starters in my game have a .920 or slightly higher, and a grand total of 23 (starting and backup) have >.900 SV%, definitely way lower than today's standards.
- Defensemen: About worthless in this version so far. Only 2 d-men have over 1 hit per game, but over 25 have more than 1 Giveaways per game and upwards of 2 GVA for some. i.e. Ryan McDonaugh has 10 hits & 28 GA in 14 games. Justin Faulk has had several 3, 4, or 5 GVA games...I mean, he's young and makes plenty of mistakes in real-life, but rarely do even the worst d-men make like 4 actual giveaways in a game. The best d-man (R. Josi) has an 8 AVR, but only about the top 50 d-men have >7.10 AVR...that's not even 2 d-men per team above 7.10
- Forwards: Forwards seem much more accurate overall, and indeed smaller players are doing better in this version of the game (i.e. Nathan Gerbe 15GP-4G-5A-9PTS and a 7.14 AVR). That said, after an average of 17 games, 12 guys have 10+ goals, Ovie has 18 in 18 so far. As a result, team shooting ranges from 8.6% - 12.9%, about 2% average higher than real life.
- Interface: Still getting used to the menu's up top vs on the LH side, but that's just something I need to get used to. That said, I miss the easy access to my affiliate teams that used to be there, and 1-click to get to View Team Report vs having to mouse and click around a few times.

Thrilled to have a new version of EHM...I've been dreaming about it for a looooong time. Ask my girlfriend, I've played this thing more than any other game I've ever owned, still almost daily after 8 yrs...I couldn't stop smiling and showing my excitement when I saw the announcement. There definitely need to be some tweaks to the game, but I don't think that will be a problem with all the feedback from the passionate fanbase of this game. Especially if there are less hard-coded aspects of this game, leaving it open to more mods.

Haven't heard anything about other aspects of the game the FHM has promised like league expansions and fictional leagues...hoping for stuff like that to be included though. I'd kind of like to restructure to make an ECHL & WCHL with about 24 teams each, with a league champion of each who competes in a Memorial Cup-like CHL Championship series. The ECHL was much more viable for team survival when they weren't so spread out.
ccaskey
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Re: Feedback on the simulation

Post by ccaskey »

With the fake rosters I've completed a season, ehm kindly generated a spreadsheet of player stats (the names are fake), but if you want to take a look at it and judge for yourself whether or not the simming is skewed in the default database

https://onedrive.live.com/redir?resid=f ... lder%2ccsv

Just a quick note, since the players in the fake database match up with the real players (same history, same month of birth, very similar stats) I am compiling a list of trades so you can judge that for yourself too (its taking time because I have to find the real player)

The key stats (compared to the NHL 2013-14 season):

1. Noone got to 100 points, (the top 5 had 94, 88, 87, 87 & 85) - Quite Accurate
2. 11 players scored 40 goals (2 got 50) - A little high
3. The Best GAA by an NHL regular was 1.9 (The only other goalie under 2 played 3 games) - Way off (the best in the NHL was 1.65, with 3 under 2)
4. 11 goalies have a Save % of at least 0.92 (3 had over that, but played 2/3 games) - not too far off (15 got at least .92)
5. Team average goals were 254 - The NHL average was 224, so not too far in the grand scheme of things
6. Powerplay % is about right, (between 22.2% and 13.6%) - The league average is similar (discounting Florida's measly 10%)
7. A lot more penalties, the lowest for a team in the game was 336 - The league's highest was only 294 (average of 268)


In conclusion, the simming seems about right with the exception of penalties.

I think too many are being given, this and the fact that the powerplay % is quite realistic is meaning more goals which means a worse GAA despite save % seeming right.

Just to note, I went on holiday for the duration of the season with the NHL on enhanced
Last edited by ccaskey on Sun Mar 29, 2015 10:04 pm, edited 1 time in total.
saberhagen83
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Re: Feedback on the simulation

Post by saberhagen83 »

Vanaja wrote:-Times shorthanded inaccurate. In dave1927p quicksim test it was about 100 per team too low and my fullsim test it is about 100 too high. ( or did dave1927p mean same thing? ) in game test its 450-275 and real life its 320-219 for 2013-14 season.
I've only played 3 pre-season games + 3 NHL games with Florida so far. But this is exactly how things seem to pan out in game. In my 3 pre-season games there were between 8-12 PPs. After the first 3 regular season games there were 9, 7 and 7. Quickly looking into the times short handed in the league after 3 games and already 10 teams are above 4/game. 3 teams have 20+ with Toronto at the top with 24 TSH in just 3 games! It feels like every game is about 1 full period of 5on4. Need to go further into the season here obviously but looking like a lot of PPs in future games. ;) For my team sake I just hope our conversion rate of 35% stays up! =P~
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Doomski
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Re: Feedback on the simulation

Post by Doomski »

ccaskey wrote:With the fake rosters I've completed a season, ehm kindly generated a spreadsheet of player stats (the names are fake), but if you want to take a look at it and judge for yourself whether or not the simming is skewed in the default database

https://onedrive.live.com/redir?resid=f ... lder%2ccsv

Just a quick note, since the players in the fake database match up with the real players (same history, same month of birth, very similar stats) I am compiling a list of trades so you can judge that for yourself too (its taking time because I have to find the real player)

The key stats (compared to the NHL 2013-14 season):

1. Noone got to 100 points, (the top 5 had 94, 88, 87, 87 & 85) - Quite Accurate
2. 11 players scored 40 goals (2 got 50) - A little high
3. The Best GAA by an NHL regular was 1.9 (The only other goalie under 2 played 3 games) - Way off (the best in the NHL was 1.65, with 3 under 2)
4. 11 goalies have a Save % of at least 0.92 (3 had over that, but played 2/3 games) - not too far off (15 got at least .92)
5. Team average goals were 254 - The NHL average was 224, so not too far in the grand scheme of things
6. Powerplay % is about right, (between 22.2% and 13.6%) - The league average is similar (discounting Florida's measly 10%)
7. A lot more penalties, the lowest for a team in the game was 336 - The league's highest was only 294 (average of 268)


In conclusion, the simming seems about right with the exception of penalties.

I think too many are being given, this and the fact that the powerplay % is quite realistic is meaning more goals which means a worse GAA despite save % seeming right.

Just to note, I went on holiday for the duration of the season with the NHL on enhanced

Very interesting, thank you ! :thup:
ForNever
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Re: Feedback on the simulation

Post by ForNever »

Image

Image

This doesn't seem right...
Job
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Re: Feedback on the simulation

Post by Job »

To further image lack of injuries, I'm in my third season and it is the first time I've actually had to call a player up from the AHL because of injury.
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steviewhy
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Re: Feedback on the simulation

Post by steviewhy »

In games I watch penalties are down to where they should be, but when simulating it looks like nothing's changed since 07.
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SirMichaelJordan
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Re: Feedback on the simulation

Post by SirMichaelJordan »

Job wrote:To further image lack of injuries, I'm in my third season and it is the first time I've actually had to call a player up from the AHL because of injury.
Yea I hope this is fix. AI rarely even call players at because of the lack of injuries.
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steviewhy
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Re: Feedback on the simulation

Post by steviewhy »

The computer is pulling the goalie too early which is realistic :-)
colinrsmall
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Re: Feedback on the simulation

Post by colinrsmall »

I'm playing my first season as the Sharks. Marleau is leading the team with well over 1 PPG 60+ games into the season. We've hit a dry spell, losing game after game, and are currently sitting 3 points out of the playoffs. I'm running everything on quicksim and it seems to be doing a good job. Pretty much ever single game (AI or my team) hovers around 4-3. I've had a few injuries which I've had to deal with, but nothing too bad. It seems to be pretty realistic. However, I'm trying to sign some of my AHLers but none of them are taking 2-way deals. Do they need 2-way deals to stay in the minors or does that only mean I can't send them down without putting them on waivers in the future but can still leave them in the minors? Lastly, the sim engine has slowed way way way down in March. It used to be really fast each day, and now it's taking almost 30 seconds most days to sim.
ccaskey
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Re: Feedback on the simulation

Post by ccaskey »

colinrsmall wrote:I'm playing my first season as the Sharks. Marleau is leading the team with well over 1 PPG 60+ games into the season. We've hit a dry spell, losing game after game, and are currently sitting 3 points out of the playoffs. I'm running everything on quicksim and it seems to be doing a good job. Pretty much ever single game (AI or my team) hovers around 4-3. I've had a few injuries which I've had to deal with, but nothing too bad. It seems to be pretty realistic. However, I'm trying to sign some of my AHLers but none of them are taking 2-way deals. Do they need 2-way deals to stay in the minors or does that only mean I can't send them down without putting them on waivers in the future but can still leave them in the minors? Lastly, the sim engine has slowed way way way down in March. It used to be really fast each day, and now it's taking almost 30 seconds most days to sim.
I'm not 100%, but as far as I'm aware, a 2-way contract means they earn less in the minors, to see if your player is eligible for waivers, in the roster menu, click view and waiver eligibility at the bottom (a tick means they must go through waivers to send them down mid-season)
ccaskey
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Re: Feedback on the simulation

Post by ccaskey »

Doomski wrote:
ccaskey wrote:With the fake rosters I've completed a season, ehm kindly generated a spreadsheet of player stats (the names are fake), but if you want to take a look at it and judge for yourself whether or not the simming is skewed in the default database

https://onedrive.live.com/redir?resid=f ... lder%2ccsv

Just a quick note, since the players in the fake database match up with the real players (same history, same month of birth, very similar stats) I am compiling a list of trades so you can judge that for yourself too (its taking time because I have to find the real player)

The key stats (compared to the NHL 2013-14 season):

1. Noone got to 100 points, (the top 5 had 94, 88, 87, 87 & 85) - Quite Accurate
2. 11 players scored 40 goals (2 got 50) - A little high
3. The Best GAA by an NHL regular was 1.9 (The only other goalie under 2 played 3 games) - Way off (the best in the NHL was 1.65, with 3 under 2)
4. 11 goalies have a Save % of at least 0.92 (3 had over that, but played 2/3 games) - not too far off (15 got at least .92)
5. Team average goals were 254 - The NHL average was 224, so not too far in the grand scheme of things
6. Powerplay % is about right, (between 22.2% and 13.6%) - The league average is similar (discounting Florida's measly 10%)
7. A lot more penalties, the lowest for a team in the game was 336 - The league's highest was only 294 (average of 268)


In conclusion, the simming seems about right with the exception of penalties.

I think too many are being given, this and the fact that the powerplay % is quite realistic is meaning more goals which means a worse GAA despite save % seeming right.

Just to note, I went on holiday for the duration of the season with the NHL on enhanced

Very interesting, thank you ! :thup:
You're welcome, feel free to look through the complete player stats and the trades the AI made in the link (although for some reason the playoff stats for skaters are the goalie stats).
I might add some screenshots of team stats just for reference later :)
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MontySteelers
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Re: Feedback on the simulation

Post by MontySteelers »

Jimmy Howard and Marian Hossa got waived in my second season.

I have also noticed a scheduling issue in the second season, played 4 games in 4 days, and then had 2 days off and played 3 in 3 with 1 day off and another 2 after that.
sTeeL86
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Re: Feedback on the simulation

Post by sTeeL86 »

What happens to lower league simulation if I don't select them at the start?

Especially in relation to prospect development. Does it affect this at all? Should I be selecting all as view only bar NHL as enhanced?
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Stastny26
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Re: Feedback on the simulation

Post by Stastny26 »

I'm playing my first season as the Avalanche.

Landeskog scores 53 goals (2nd in NHL, Ovechkin scores 61)
Mackinnon 64 assists (best in NHL) and 115 points (best in NHL)

It's unrealistic...
saberhagen83
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Re: Feedback on the simulation

Post by saberhagen83 »

Job wrote:To further image lack of injuries, I'm in my third season and it is the first time I've actually had to call a player up from the AHL because of injury.
I don't know...5 games into the season and already have had 3 injuries. Short term, like 1-2 weeks but still. Plenty of injuries around the league too, not too much but good enough I feel.

Can also agree in what has been said before about goals scored. WAY to much, have seen several games end up with scores like 9-2, 9-3, 8-2 and the like. Also playing 2 more games and penalties galore, another 14 in game 4 and 10 in game 5 that my team played in. These are all minor penalties, no fighting or match suspensions. This also equals much higher amount of PP goals compared to EHM07, which had a lot of penalties but was much harder to get PP goals, at least imo.
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CeeBee
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Re: Feedback on the simulation

Post by CeeBee »

10 games into my first season playing Canucks and Miller 6 weeks, Lack 3 weeks and Burrows 3 weeks. Needless to say...... mcEichel, here I come. :-D
Handel
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Re: Feedback on the simulation

Post by Handel »

RomaGoth wrote:Quick write up after playing 2 months of first season (up to December 1):

- Scoring is WAY too high, reminds me of EHM 2007.
How was it too high? I remember my teams could never put more than 5 points a game. I rarely saw 6 points.

Besides, I like the idea of 1980s stats with teams with over 4 goals per games. As I remember, back then, a GAA under 3 was a benchmark of a great goaltender (and/or a great team).
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RomaGoth
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Re: Feedback on the simulation

Post by RomaGoth »

MontySteelers wrote:I have also noticed a scheduling issue in the second season, played 4 games in 4 days, and then had 2 days off and played 3 in 3 with 1 day off and another 2 after that.
I actually saw this in the 1st season. Needs to be fixed, my players were exhausted.
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RomaGoth
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Re: Feedback on the simulation

Post by RomaGoth »

Handel wrote:
RomaGoth wrote:Quick write up after playing 2 months of first season (up to December 1):

- Scoring is WAY too high, reminds me of EHM 2007.
How was it too high? I remember my teams could never put more than 5 points a game. I rarely saw 6 points.

Besides, I like the idea of 1980s stats with teams with over 4 goals per games. As I remember, back then, a GAA under 3 was a benchmark of a great goaltender (and/or a great team).
Unfortunately, we are not in the 1980's anymore. The NHL is much lower scoring and you will typically only see around 5 or 6 goals in a game combined, not for just one team. So yes, scoring in EHM:EA is too high. This is reflected by 2 things: 1) Goals for average per team is ridiculously high, and 2) GAA for nearly every goalie not named Rask, Lundqvist, and Quick is way too high (2.70 ---->).
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Peter_Doherty
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Re: Feedback on the simulation

Post by Peter_Doherty »

One VERY big problem i see now that i play the challenge is that the D-men shoot WAAAAAAAAY too much (or the forwards dont shoot enough, the ratio doesn't seem right), after 52 games the top-16 players in SOG are D-men, Stamkos is #17....

Edit: Maybe this isn't in the right place since i'm playing, not simulating :o
ccaskey
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Re: Feedback on the simulation

Post by ccaskey »

MontySteelers wrote:Jimmy Howard and Marian Hossa got waived in my second season.
I saw Crombeen get waived 4 times in a season (before I'd played 5 games), I can't remember, but I don't think he played for 2 of the clubs that claimed him. I claimed him in the end, so I can't say if he'd keep getting waived, but very strange
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