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[Pre Game Editor] Import function

Posted: Wed Aug 10, 2011 6:45 pm
by Manimal
Has anyone used the Import function in the editor?

There is a readme file that comes with the editor explaining how to. I'd like to know if it works fine

Re: Official Pre Game Editor Thread. All questions here plea

Posted: Mon Aug 15, 2011 11:44 am
by archibalduk
Manimal wrote:Has anyone used the Import function in the editor?

There is a readme file that comes with the editor explaining how to. I'd like to know if it works fine
I haven't tried using it myself but I think Alessandro may have used it previously for his UUDB project.

My understanding of the Import function is that it is used only for changing names (i.e. for unfaking). It's a real shame it cannot, for example, import trades / contract alterations. It would be fantastic if users could compile their own CSV files of trades etc so that these could be batch imported into the DB. This would, in effect, allow multiple users to edit the database (rather than you having to do all of it yourself) and would save so much time.

Edit: An additional (albeit more ambitious/complex) import feature would be the ability to create playing staff. It might be too complex to put in a CSV file each and every attribute, but just a basic range of data to import would be extremely useful - e.g. name, dob, nationality, contract details, CA, PA, reputation, and positional ratings.