Has anyone used the Import function in the editor?
There is a readme file that comes with the editor explaining how to. I'd like to know if it works fine
[Pre Game Editor] Import function
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Have a bug or feature request for the EHM Editor? Post them in the EHM Editor thread. Please start a new thread or post in another thread if you have a question about how to use the EHM Editor.
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Useful links: EHM 1 Assistant (Download) | EHM 1 Editor (Download) | EHM 1 Editor Tutorials | Editing Rules & Structures Guide | Converting EHM 2004 / 2005 DBs to EHM 1 | Converting an EHM 2007 DB to EHM 1 | Extra_config.cfg | Import_config.cfg | Player Roles
This is the forum to discuss all aspects of editing the EHM data and tweaking the game.
Have a bug or feature request for the EHM Editor? Post them in the EHM Editor thread. Please start a new thread or post in another thread if you have a question about how to use the EHM Editor.
Given the large number of questions on similar topics, we ask that you start a new thread for a new question unless you can locate a similar question in an existing thread. This will hopefully ensure that similar questions do not get buried in large threads.
Useful links: EHM 1 Assistant (Download) | EHM 1 Editor (Download) | EHM 1 Editor Tutorials | Editing Rules & Structures Guide | Converting EHM 2004 / 2005 DBs to EHM 1 | Converting an EHM 2007 DB to EHM 1 | Extra_config.cfg | Import_config.cfg | Player Roles
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Re: Official Pre Game Editor Thread. All questions here plea
I haven't tried using it myself but I think Alessandro may have used it previously for his UUDB project.Manimal wrote:Has anyone used the Import function in the editor?
There is a readme file that comes with the editor explaining how to. I'd like to know if it works fine
My understanding of the Import function is that it is used only for changing names (i.e. for unfaking). It's a real shame it cannot, for example, import trades / contract alterations. It would be fantastic if users could compile their own CSV files of trades etc so that these could be batch imported into the DB. This would, in effect, allow multiple users to edit the database (rather than you having to do all of it yourself) and would save so much time.
Edit: An additional (albeit more ambitious/complex) import feature would be the ability to create playing staff. It might be too complex to put in a CSV file each and every attribute, but just a basic range of data to import would be extremely useful - e.g. name, dob, nationality, contract details, CA, PA, reputation, and positional ratings.