The only thing I'd like to suggest is that you implement the very helpful, yet confusingly rare, SIgames standard of having both ability and potential ratings and being able to leave them and ratings in general blank (or "zerod") and have those ratings be auto-generated at the start of the game. Greatly helps with adding depth to the database. Accurately entering all the values for players you like and know well might easy, but trying to figure out every single aspect of the second line right winger of a random LNAH team... Well, that's much less fun, it's more like bordering on obnoxious... So that would be useful.
I'll be following this closely. I'll have loads of more specific suggestions too but I'll hold those off for now. Personally I think your first priority should be just getting a mock league of maybe six teams to somewhat accurately simulate a season of hockey... Then we can burden you with various database quirks or whatnot.
Oh right, remembered one specific suggestion I'd like to add. Maybe it's just me, but I'd really like a "points per 60 minutes of ice time" stat. It's very rarely used but I always find it a useful and interesting stat.
Actually, an overall value could be useful if used right. Although an ability value could probably replace it if done well, should you choose to implement one. It should definitely be a hidden value, but it could be useful for the computer, especially in a first gen trade engine. Once you've refined the process you can remove it.Alessandro wrote:I agree. The "overall" rating sucksdabo wrote:No I will not because I think it is not interesting in a game like this. Personally I would rather go with a single radar chart and not show any particular attributes at all but you people would probably riot
Personally I don't think this should be a priority... At all... I mean, the only in game effect it will have is the same as a surprise retirement, only difference is instead of the news messages saying that the player retired due to injury or whatever, he died. As far as the game goes, there's no difference. The same goes for going to jail, being abducted by aliens, becoming a vampire, whatever. The end effect in game is the same as being injured and/or retiring. Rather make it so that people can enter their own reasons for retirement and such and set the frequency of that message being shown. Then people can have as much fun as they want with the quirkiness.Jypfan92 wrote:Can you make possible, that player/coach can die? They could die cause of cancer or somthing else. In EHM you can't die. It could happen very, very rarely, maybe once in 4 seasons.