
I'm really impressed that you're sticking with this. Obviously there is hell of a lot to do but just seeing the screenshots is making really look forward to the first version already!!

My two cents:
1) I know it's stealing, but I would start off using all of the attributes from EHM and then modifying as you see fit. EHM was so successful that I think you'd be a onto a winner if you used EHM as your starting point
2) I love the new coloured graph. Looks great! Could you just colour the bits inside the graph? I think it'd make the player's ability clearer. Something roughly like this:

3) I'm not sure about the Player Types. I don't think it's feasible to really categorise each player. I think the only thing it'd be useful for is when you get a scout report (e.g. the scout reports that Player X is a sniper, etc).
By the way, let me know if there is any way in which I/we can help. I can't help with programming but I'm very happy to help in any other way I can (and that's including making users aware of your game/project on the main page of TBL, etc).
