Círyatan wrote:OK. Then I'd suggest not putting any shading at all into the inside part of the chart. The colours you use for the chart are very bright, and the shading makes the section that actually is important seem rather faded.
I have people who want shading and people who don't, looks like I am gonna have to create a poll down the road or just pick one randomly.
archibalduk wrote:I think the octagon design looks better than the circle because even if a player was to have maximum ratings, their shaded area wouldn't fill the circle whereas it would with the octagon.
You are right, luckily no player will have the maximum on everything and even if one had, I have tried it and it looks ok. And if I didn't use any shading you wouldn't be able to tell if the player has maximum skills or no skills at all since the border of the ability area would overlay the border of the chart.
archibalduk wrote:This might be cheeky, but would you consider using the TBL colour scheme for your game?!
Would you care to elaborate? You mean you want the gui to be TBL blue?
archibalduk wrote:How about having a white background with the shading on top? That would make the shading stand out more. Maybe the shading could be bright green (or TBL blue: #006699)?
I don't wanna abandon the gradient background, like some others said, it livens up the gui since so much else is white/light gray.