I just snipped your quote to reply to just what I had a comment on. Honestly, the way today's game is, I just don't see anyone putting up those kind of number. Orr, Gretzky, and Mario in their prime wouldn't have put those kind of numbers in today's NHL. It's a different type of game.ArtVandelay wrote: Also, I CAN imagine a defenseman coming along and putting up 40 goals and 120 points like Orr and Coffey did. It will take a generational player though. Who have been the best defensemen over the past several years?
Also, I think a healthy Lemieux in his prime would STILL dominate today and possibly score 70-90 goals with 90-120 assists. There, I said it.
Another thing that could be done is to really limit the number of 19's and 20's given out. I think by going more conservative in rating players, you could save the 19's and 20's for truly special players.archibalduk wrote: I like the proposal of having a 1-25 attribute range with the 21-25 range being reserved solely for generational players. If we were to do the same with a 1-20 range then it'd be too restrictive in that 99.99% of players (i.e. all of the non-generational players) would be limited to just the 1-15 range. 1-25 would give a little more breathing space.
archibalduk wrote: The new player templates sounds like a good idea. So that when a new player is created his attributes/CA/PA would be influenced by a template. Perhaps each template could be weighted with a probability/likelihood rating? So when the game is creating a new player it randomly picks a template but the weighting makes it more likely that certain templates will be chosen. This would ensure generational players only crop up once every 30 years or whatnot.
Also, the generational player template could be removed/toned-down if users didn't want generational players in their game.
The only drawback with templates is that it could completely skew the game. If it is based on randomly picking a template each time a new player needs to be created then it is possible that an unrealistically large number of very good or very bad players could be created. I suppose at least the principle behind EHM's player regen system (i.e. a new player is created based on the CA/PA of a player who has just retired) will ensure that the balance within the hockey world is maintained - obviously the actual implementation of this by EHM perhaps hasn't been 100% successful
dabo wrote: I guess we could keep track of the quality of players who are retiring and have that in mind when creating new ones. While I like the idea of varying quality from year to year we do need some limitations.
Would be nice if countries like Denmark or Norway could have a chance of producing great players since I think that is starting to happen irl.
Okay so how about this...
If we look at the NHL as being the top league in the hockey world we can set up the player templates that way. The templates could based on the player's style and their career peak. For example, you could have "Franchise Playmaking Center" and "Checking Line Winger". You could also have "Minor League Energy Winger" or "Junior Hockey Goon". The career peak part of it would kind of tie in with CA. So when a player retires, have a new player generated of the same player type and have the career peak have a small chance of improving or worsening. For example, if you had a "Second Pairing Offensive Defenseman" retire, the new player that is spawned will most likely also be a "Second Pairing Offensive Defenseman" but there's a small chance he could be spawned as a "Top 2 Offensive Defenseman" or maybe a "Botton Pairing Offensive Defenseman".
To mix things up and have a chance of talent coming out of countries like Denmark or Norway, you could have it so when a new player is spawned there is a 90% chance that he comes from the same place as the retiring player and then split the other 10% between less likely places. So when Brodeur retires, there's a 90% chance that the new player spawned to replace him will be Canadian. There is also a 2% chance that he's German, a 2% chance he's Norwegian, 2% chance he's Danish, 2% chance that he's Swiss, 1% chance he's Austrian, and a 1% chance he comes from a random country (all others). That would give it the potential to mix things up a bit.
Also, I hope this isn't taking things too far off topic but I think the game should look at the USA and Canada a little differently than other countries because of the way that the CHL leagues (WHL, OHL, and QMJHL) determine player eligibility. So you'd have Canada West, Canada Central, and Canada East along with US West, US Central, and US East (or however those CHL leagues break it down). So when a new player generated, they don't have to come from the same birth city as the player they're replacing, they just need to come from the same region. Does that make sense?