Sound
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Sound
Obviously this is a very low priority and not something crucial to this type of game at all, but I was wondering Dabo what your plans are regarding the use of sound?
In EHM of course audio didn't serve much purpose, this is fine as far as I'm concerned, but I thought I'd raise the question in case anyone had suggestions or ideas.
In EHM of course audio didn't serve much purpose, this is fine as far as I'm concerned, but I thought I'd raise the question in case anyone had suggestions or ideas.
- bruins72
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Honestly, what purpose would sound serve? Maybe a buzzer when you score if you're watching the game (but I believe dabo said that the 2-D engine is something he might add later down the line) but beyond that, what sounds would there be? Skating? Ugh. No thanks! Sound is good for arcade/action games but for management sims it's just a distraction. My suggestion, put on some of your favorite hockey mood music on iTunes while you play.
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That's truebruins72 wrote:Honestly, what purpose would sound serve? Maybe a buzzer when you score if you're watching the game (but I believe dabo said that the 2-D engine is something he might add later down the line) but beyond that, what sounds would there be? Skating? Ugh. No thanks! Sound is good for arcade/action games but for management sims it's just a distraction. My suggestion, put on some of your favorite hockey mood music on iTunes while you play.


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Cool, I just thought it might be an overlooked topic and it would be worth seeing what other people think, in case others thought sound should be more important. We're all in agreement though, so I guess it's case closed on sound!
Edit - Actually I just had an idea. Maybe the phone call thing for trades/talking to other GMs, the phone icon should actually 'ring'. After several rings, the phone should stop ringing, and if you 'miss the call' then you miss out on the opportunity. Of course, you could ring back and find out what they wanted, but maybe on trade deadline day or the day of the draft, if you miss the call they ring someone else and you miss out on a deal. Just an idea, for which the sound aspect isn't too crucial, but thought I'd share.
Edit - Actually I just had an idea. Maybe the phone call thing for trades/talking to other GMs, the phone icon should actually 'ring'. After several rings, the phone should stop ringing, and if you 'miss the call' then you miss out on the opportunity. Of course, you could ring back and find out what they wanted, but maybe on trade deadline day or the day of the draft, if you miss the call they ring someone else and you miss out on a deal. Just an idea, for which the sound aspect isn't too crucial, but thought I'd share.
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I'd advise against that at least on it's own. If combined with some kind of animation then sure, but otherwise it could be problematic, especially if the rest of the game lacks regular sound.laskey 16 wrote: Edit - Actually I just had an idea. Maybe the phone call thing for trades/talking to other GMs, the phone icon should actually 'ring'. After several rings, the phone should stop ringing, and if you 'miss the call' then you miss out on the opportunity. Of course, you could ring back and find out what they wanted, but maybe on trade deadline day or the day of the draft, if you miss the call they ring someone else and you miss out on a deal. Just an idea, for which the sound aspect isn't too crucial, but thought I'd share.
I usually have sound muted on my computer unless I'm using it. So if I didn't know the phone would ring I would completely miss that.
- McQwak
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That's close to realtime gaminglaskey 16 wrote:Edit - Actually I just had an idea. Maybe the phone call thing for trades/talking to other GMs, the phone icon should actually 'ring'. After several rings, the phone should stop ringing, and if you 'miss the call' then you miss out on the opportunity. Of course, you could ring back and find out what they wanted, but maybe on trade deadline day or the day of the draft, if you miss the call they ring someone else and you miss out on a deal. Just an idea, for which the sound aspect isn't too crucial, but thought I'd share.

Like IRL: when GM misses call, the trade is over? I don't think so.
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ye, i agree with you - There are timelimits ofcourse but more in a turn based situationMcQwak wrote:Even animation is wrong if you have to pick the phone up in time limit. In this case, game should pause and wait for your reaction till you accept/decline it, as long as you want.
Animation without time limit is OK, of course.