I like these ideas. Agree also that EHM had junior done like rubbish. I had previously thought that at least same kind of implementation than in FM has for junior teams.Animal wrote:European junior leagues are also something that needs improving. I really enjoy playing EHM with European club but poorly implemented junior leagues make me mad. I think the best way to do it was if those leagues were active but non-playable. I mean, the game would simulate the league matches and injuries, regular season and playoffs and everything but you couldn't play it as a GM. In Europe junior teams belong to the same organization as their elite league team so if you're a GM of Jokerit Helsinki you're obviously also in charge of Jokerit Helsinki Jrs.
Some ideas for European leagues:
-You could hire/fire your junior team staff.
-Weekly meeting with junior team coach where you could give orders about next weeks games, practice etc. E.g.
"I want #45 K.Koivu practice shooting"
"Let #20 O.Glad play as a starting goalie"
Leagues
-
- Dabo Hockey Manager
- Posts: 50
- Joined: Sat Aug 28, 2010 12:43 am
- Location: Jyväskylä, Finland
- bruins72
- TBL Admin Team
- Posts: 14513
- Joined: Fri Jan 20, 2006 3:13 pm
- Custom Rank: Challenge Guy
- Favourite Team: Boston Bruins
- Location: Taunton, MA
-
- Junior League
- Posts: 35
- Joined: Wed May 26, 2010 8:35 pm
- Location: Helsinki, FIN
I just think European junior leagues wouldn't offer much to do as a GM. Do they even have GM:s in junior teams? I think they are pretty much controlled by their elite league club.Saapas wrote:Why should the junior leagues be made non-playable? I think that would be nice to play with juniors and then maybe later become the manager of the Primary team?
-
- Dabo Hockey Manager
- Posts: 50
- Joined: Sat Aug 28, 2010 12:43 am
- Location: Jyväskylä, Finland
They should not be playable as a separate club, but might be playable as part of the main club.Animal wrote:I just think European junior leagues wouldn't offer much to do as a GM. Do they even have GM:s in junior teams? I think they are pretty much controlled by their elite league club.Saapas wrote:Why should the junior leagues be made non-playable? I think that would be nice to play with juniors and then maybe later become the manager of the Primary team?
-
- Junior League
- Posts: 35
- Joined: Wed May 26, 2010 8:35 pm
- Location: Helsinki, FIN
Yeah that'd be good.jatahati wrote:They should not be playable as a separate club, but might be playable as part of the main club.Animal wrote:I just think European junior leagues wouldn't offer much to do as a GM. Do they even have GM:s in junior teams? I think they are pretty much controlled by their elite league club.Saapas wrote:Why should the junior leagues be made non-playable? I think that would be nice to play with juniors and then maybe later become the manager of the Primary team?
- YZG
- Second Line
- Posts: 682
- Joined: Mon Aug 16, 2010 11:17 pm
- Custom Rank: DHM Head Researcher
- Location: Canada
Well, I'm not certain I can come up with a foul-proof solution at this point. The best suggestion I'd have would be to explore the possibility of making league structures flexible so that seasonal disbalances can be buffered painlessly. If there's a deficit in teams relegating in one sub-division, it'll do with one team less the next season; likewise, the sub-division that ends up with one too many will simply play with one more team than usual the next season. Sooner or later the disbalance will move in the other way and the original numbers should be restored. However, a threshold should exist in order to prevent that a stronger sub-division's team number gets tapped dry because no one relegates there. When team amound reaches that threshold (let's say 70%-130% of the original number of teams, or less than X teams for instance), then the program picks the closest geographical team to the sub-division's set boundaries and relegates it in said sub-division.jatahati wrote: Now I see your point. At first thought it sounds really complicated to find a one really good solution. Have to put this on task list and try to find something here, but probable not thing that will implemented on early versions (in any good way). If you have good suggestions here it would be really nice.
What I suggest here as a plan B is indeed the one thing FM poorly does. To improve it, I think the best would be to make sub-division boundaries not as a rectangle defined by 4 cities but as groups defined by states/provinces and cities. When setting up such a league, you could simply select which region/state/whatever is included within the sub-division, or, for lower levels, teams from which city can be part of it. Our fictive III.Divisioona South Finland would thus be declared in the database as exclusively made up of teams from Päijät-Häme, Kanta-Häme, Uusimaa, Itä-Uusimaa and Kymenlaakso, for instance; a IV.Divisioona Helsinki would be declared in the db as exclusively made up of teams based in Helsinki (and maybe within its metropolitan area).
EDIT: When a sub-division finds itself in a situation where it has to play with one less team, the program should scan the other divisions to check if there is a team there that should belong to this sub-division but ended up elsewhere because of a previous disbalance. The game could then move it to where it belongs and maintain balance.
- YZG
- Alessandro
- Olympic Gold
- Posts: 2865
- Joined: Sat Aug 27, 2005 1:54 pm
- Custom Rank: TBL Rosters Man
- Favourite Team: Team Russia
- WHL Team: Calgary Flames
Btw regarding Euro leagues. You hear all the time "this year we have no money" or "this year we have money" so I think that the budget should have a random multiplier every year, going from, for example, 0.7 to 1.5.
Example with fictional numbers. Ak Bars Kazan has a player budget of $20,000,000 db-set for the 1st season. When the season becames the second, the new players budget has to be calculated. Then it can go down to $14,000,000 (the we have no money effect) or up to $30,000,000 (the we have good sponsor this year effect). The fact that it's calculated from year to year should make it a bit less roller-coaster. Maybe we need it with more dramatic or less dramatic changes.
What do you guys think?
Example with fictional numbers. Ak Bars Kazan has a player budget of $20,000,000 db-set for the 1st season. When the season becames the second, the new players budget has to be calculated. Then it can go down to $14,000,000 (the we have no money effect) or up to $30,000,000 (the we have good sponsor this year effect). The fact that it's calculated from year to year should make it a bit less roller-coaster. Maybe we need it with more dramatic or less dramatic changes.
What do you guys think?
- Jypfan92
- Stanley Cup Winner
- Posts: 1305
- Joined: Tue Jun 16, 2009 5:44 pm
- Location: Kuopio/Jyväskylä, Finland
- YZG
- Second Line
- Posts: 682
- Joined: Mon Aug 16, 2010 11:17 pm
- Custom Rank: DHM Head Researcher
- Location: Canada
As Jypfan says, that would rather accurately simulate Russian hockey, but it's not necessarily accurate everywhere in Europe. That would make the fall of giants like Kazan or Omsk unpredictable; likewise for the rise of smaller teams. That'd sure spice things up!Alessandro wrote:Btw regarding Euro leagues. You hear all the time "this year we have no money" or "this year we have money" so I think that the budget should have a random multiplier every year, going from, for example, 0.7 to 1.5.
Example with fictional numbers. Ak Bars Kazan has a player budget of $20,000,000 db-set for the 1st season. When the season becames the second, the new players budget has to be calculated. Then it can go down to $14,000,000 (the we have no money effect) or up to $30,000,000 (the we have good sponsor this year effect). The fact that it's calculated from year to year should make it a bit less roller-coaster. Maybe we need it with more dramatic or less dramatic changes.
What do you guys think?
An interesting venture to explore IMO would be to simulate a world economy in parallel by the program and making teams more or less sensitive to its fluctuations. Obviously it would be a very simplified simulation, nothing like what it is in the real world. But it's fluctuations would affect attendance figures and sponsorships, and the more vulnerable teams would see their budgets dramatically decrease and possibly relegate/fold (I'd love that possibility! It could be simulated by a temporary hiatus and a revival at a later time under same, or new, name).
- YZG
-
- Junior League
- Posts: 37
- Joined: Thu Mar 03, 2005 12:34 am
- Custom Rank: MGSports Account #1
- Favourite Team: Blues/Blackhawks
http://www.fhockey.com/forum/phpBB2/vie ... &start=255 will it happen like lets say Charlotte Crackers to the AHL and becoming Hurricanes Top Affliate or ECHL Folding or Orlando joining IHL or SHL forming?
How about League E. option things like Rules being changed like NHL Rosters being trimed to 22 man Roster or Buffalo Sabres moving to Hartford to become Hartford Kings or Florida Panthers being sold to John Ackers or League Expanding to Winnipeg and KC and World Templetes so lets say I made 1979 League and wanted to import into 2010-11 League I could like in OTTP10?
Deaths?
Editing League Structure/Expansion Draft,Importing past Draft Classes/Trades on Draft Days meaning both days are a must.
How about League E. option things like Rules being changed like NHL Rosters being trimed to 22 man Roster or Buffalo Sabres moving to Hartford to become Hartford Kings or Florida Panthers being sold to John Ackers or League Expanding to Winnipeg and KC and World Templetes so lets say I made 1979 League and wanted to import into 2010-11 League I could like in OTTP10?
Deaths?
Editing League Structure/Expansion Draft,Importing past Draft Classes/Trades on Draft Days meaning both days are a must.
-
- Dabo Hockey Manager
- Posts: 511
- Joined: Mon Dec 07, 2009 10:51 pm
- Location: Västerås, Sweden
A lot will be customizable pre-game, don't expect too much once you have started playing. Teams and leagues ceasing to exist is not planned but might get added at some point. Expansion drafts could be something for later versions as well together with the previously mentioned feature. Trades on draft day should definitely be in. Could you elaborate on "Importing past Draft Classes"?
- dave1927p
- Leading Scorer
- Posts: 802
- Joined: Mon Dec 17, 2007 6:28 am
- Favourite Team: Toronto (NHL), Hamilton (OHL),
- Location: Canada
darn. Guess my expectations were alittle too high for this projects first version which in reality i totally understand. The amount of time you've put into this already is probably a ton to say the least. I don't really live in realitydabo wrote:A lot will be customizable pre-game, don't expect too much once you have started playing. Teams and leagues ceasing to exist is not planned but might get added at some point. Expansion drafts could be something for later versions as well together with the previously mentioned feature.

But that was the biggest problem with ehm as you probably know. The league doesn't progress and isn't dynamic enough let alone not being able to customize/change anything once you start the game. After a number of seasons it feels old and fake where the game doesn't evolve...that's where games like ootp shines. Then again, it took them 11 versions to get to where they are....
- Alex the Tall
- Minor League
- Posts: 276
- Joined: Wed Aug 09, 2006 2:12 pm
- Location: Montréal, Québec, Canada
In fact it's normal that it will take some versions. What we want is a good first version where we can start and build something on it.dave1927p wrote:darn. Guess my expectations were alittle too high for this projects first version which in reality i totally understand. The amount of time you've put into this already is probably a ton to say the least. I don't really live in realitydabo wrote:A lot will be customizable pre-game, don't expect too much once you have started playing. Teams and leagues ceasing to exist is not planned but might get added at some point. Expansion drafts could be something for later versions as well together with the previously mentioned feature.![]()
But that was the biggest problem with ehm as you probably know. The league doesn't progress and isn't dynamic enough let alone not being able to customize/change anything once you start the game. After a number of seasons it feels old and fake where the game doesn't evolve...that's where games like ootp shines. Then again, it took them 11 versions to get to where they are....
If the "Dabo team" get us a good first version, it will get popular and attract other people to help and this is what we want.
-
- Dabo Hockey Manager
- Posts: 511
- Joined: Mon Dec 07, 2009 10:51 pm
- Location: Västerås, Sweden
- Alex the Tall
- Minor League
- Posts: 276
- Joined: Wed Aug 09, 2006 2:12 pm
- Location: Montréal, Québec, Canada
- bruins72
- TBL Admin Team
- Posts: 14513
- Joined: Fri Jan 20, 2006 3:13 pm
- Custom Rank: Challenge Guy
- Favourite Team: Boston Bruins
- Location: Taunton, MA
As much as I'd like to add the upcoming draft class to an existing game, I wonder if this would unbalance the leagues. If you've already got a WHL operating with players and you're heading into the 2012 season, you've already got players (maybe from the original DB or maybe generated by the computer) filling those teams. Then you decide to import the top 200 players for the next draft. So now you've seriously upped the talent level of the WHL. You'll also have duplicate players.mcgsports wrote:I meaning like we want to import 200 Draft Class for an up and coming Draft we should be able to.
A Editor outside the Game would be good.
I guess I could see using some sort of an update that would adjust the attributes of the top 200 players and maybe even make the game's ISS rankings for that draft match the real life ISS rankings but overall, I don't see this as something that should be too high of a priority. Most people play the game faster than this so it wouldn't even be needed very often.
-
- Junior League
- Posts: 37
- Joined: Thu Mar 03, 2005 12:34 am
- Custom Rank: MGSports Account #1
- Favourite Team: Blues/Blackhawks
Draft Day Pro Basketball you can Import past Draft Classes and for OTTP it's when you load a Historical League like 1979 then all the way to this Years Draft Class would be created every year.
Maybe some from the OTTP team on your Staff or maybe hookup with former NHL Eastside Hockey Developers to reslect that game.
Team O. Report page and Rumor Mill like in NHL Eastside Hockey Manager would be good.
I hope A. Draft is 2 days,commentary on the Picks/Trades and so on happening,different site every year like All Star Game is and for Trades in it don't have leave that Draft Screen to do them.
Maybe some from the OTTP team on your Staff or maybe hookup with former NHL Eastside Hockey Developers to reslect that game.
Team O. Report page and Rumor Mill like in NHL Eastside Hockey Manager would be good.
I hope A. Draft is 2 days,commentary on the Picks/Trades and so on happening,different site every year like All Star Game is and for Trades in it don't have leave that Draft Screen to do them.
- bruins72
- TBL Admin Team
- Posts: 14513
- Joined: Fri Jan 20, 2006 3:13 pm
- Custom Rank: Challenge Guy
- Favourite Team: Boston Bruins
- Location: Taunton, MA
- dave1927p
- Leading Scorer
- Posts: 802
- Joined: Mon Dec 17, 2007 6:28 am
- Favourite Team: Toronto (NHL), Hamilton (OHL),
- Location: Canada
DDSPB does commentary after selections and i'm not a fan of it. It gets really repetative and dull. And seeing as how you're the GM and not watching the selections on TV it seems out of place. Good idea in theory, but in practice not so much.mcgsports wrote:I hope A. Draft is 2 days,commentary on the Picks/Trades and so on happening,different site every year like All Star Game is and for Trades in it don't have leave that Draft Screen to do them.
- Ogilthorpe
- Minor League
- Posts: 222
- Joined: Tue Sep 27, 2005 5:14 am
- Location: B.C. Canada