
Player Attributes / Profile
- Alessandro
- Olympic Gold
- Posts: 2865
- Joined: Sat Aug 27, 2005 1:54 pm
- Custom Rank: TBL Rosters Man
- Favourite Team: Team Russia
- WHL Team: Calgary Flames
The screenshot looks AWESOME!!! And wow - are we going to have decent juniors? It looks like so!dabo wrote:That is just something I found on the internet, it is just a placeholder. If no player photo is found for a player id some default picture like the one above will be loaded instead.
Anyhow I have a request. I dont like such photos. It sucks when you're gone pretty far in the years and you have a lot of regens, having those cartoons pics for all players look terrible. I think you should make a default view WITHOUT any picture, like in FM. In FM it looks neat both with and without a player picture, in EHM it looks great with a player's picture, but without it it's annoying.
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- Dabo Hockey Manager
- Posts: 511
- Joined: Mon Dec 07, 2009 10:51 pm
- Location: Västerås, Sweden
That player is not created with the player creator, I just made him for the screenshot.Alessandro wrote:The screenshot looks AWESOME!!! And wow - are we going to have decent juniors? It looks like so!
I think it looks empty without one, but there is plenty of time to decide what to do. Would be nice to use facegen like in FM but I don't see that happening.Alessandro wrote:Anyhow I have a request. I dont like such photos. It sucks when you're gone pretty far in the years and you have a lot of regens, having those cartoons pics for all players look terrible. I think you should make a default view WITHOUT any picture, like in FM. In FM it looks neat both with and without a player picture, in EHM it looks great with a player's picture, but without it it's annoying.
Yeah, just used the US default currency string format in .Net.A9L3E wrote:Looking good, although I think that it's unnecessary to include cents in contract, it just makes it look confusing.
- Alessandro
- Olympic Gold
- Posts: 2865
- Joined: Sat Aug 27, 2005 1:54 pm
- Custom Rank: TBL Rosters Man
- Favourite Team: Team Russia
- WHL Team: Calgary Flames
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- Junior League
- Posts: 21
- Joined: Wed Dec 15, 2010 2:31 am
I am glad that you started making a new high-quality hockey manager. The first screenshots look great. I'd love you want to help, I would like to work as a db expert. I could help with a number of leagues, but especially with the NHL, the Czech and Slovak league .. I'm from Slovakia ... excuse my English
- CeeBee
- All-Star
- Posts: 1140
- Joined: Tue Dec 23, 2008 12:38 pm
- Location: The old guy in Chase BC Canada
On the subject of attributes, I really hate the way the mental attributes except teamwork don't change in the game. I think things like a winning team, getting along with teamates and coaches and contracts/pay should have some effect on a player. Some mental attributes should/could improve with age like work ethic, determination, creativity and flair. Some may decrease like aggresiveness and bravery as a player ages and gets tired of always fighting.
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- Prospect
- Posts: 61
- Joined: Tue Apr 05, 2005 4:35 am
I'm with you. I think I said this a few months ago on these forums but, IMO, mental (or intangible) attributes are the ones that likely change the most. Rookies come into the league every year with TONS of skill, speed, etc. But they don't product until they can do the following:CeeBee wrote:On the subject of attributes, I really hate the way the mental attributes except teamwork don't change in the game. I think things like a winning team, getting along with teamates and coaches and contracts/pay should have some effect on a player. Some mental attributes should/could improve with age like work ethic, determination, creativity and flair. Some may decrease like aggresiveness and bravery as a player ages and gets tired of always fighting.
1. mentally keep up with the game at the pro level (improved instincts)
2. give a consistent effort
If they can't do those things, they get sent to the minors where they can adjust at a slower pace.
EHM is a complete farce for me because you have guys skills in things like speed or passing go from levels of 12 to 18 in just a few seasons. That should be extremely rare in a good simulation.
Also, the fact that improvement at the pro level is based on mental maturity (which is really what #1 & #2 above are about), is what makes scouting in real life so challenging - ANY scout can tell a player is fast or has a good shot. A great scout can tell you how well he'll adapt his skills to the NHL level.
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- Junior League
- Posts: 15
- Joined: Sun Jan 29, 2006 8:12 pm
- ElQuapo
- Fringe Player
- Posts: 393
- Joined: Wed Sep 27, 2006 9:24 am
- Location: Denmark
Can we have an option not to use a default picture? Personally I would rather not have a picture at all, unless there is a real one available for a player.dabo wrote:That is just something I found on the internet, it is just a placeholder. If no player photo is found for a player id some default picture like the one above will be loaded instead.
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- Dabo Hockey Manager
- Posts: 511
- Joined: Mon Dec 07, 2009 10:51 pm
- Location: Västerås, Sweden
SureElQuapo wrote:Can we have an option not to use a default picture? Personally I would rather not have a picture at all, unless there is a real one available for a player.dabo wrote:That is just something I found on the internet, it is just a placeholder. If no player photo is found for a player id some default picture like the one above will be loaded instead.
- dave1927p
- Leading Scorer
- Posts: 802
- Joined: Mon Dec 17, 2007 6:28 am
- Favourite Team: Toronto (NHL), Hamilton (OHL),
- Location: Canada
gotta say, i'm shocked at how great that screenshot looks but more importantly how clean the interface looks! Just wondering how the historic stats will be kept track of? Would it be more like how EHM does it or how ootp does it (which essentially keeps track of everything for as long as the user wants like league leaders and team leaders, team register with sortable stats etc.)
Just wondering about the "estimated value" section on the list...is that suppose to be based on your Ast. GM evaluation? Is that something that every player has or just young prospects?
Just wondering about the "estimated value" section on the list...is that suppose to be based on your Ast. GM evaluation? Is that something that every player has or just young prospects?
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- Dabo Hockey Manager
- Posts: 511
- Joined: Mon Dec 07, 2009 10:51 pm
- Location: Västerås, Sweden
I am not sure I quite follow your description of how it is done in ootp. My plan has been to do as in EHM; mainly because that is the only way I am familiar with. Since this is not decided yet we are open to any suggestions.dave1927p wrote:Just wondering how the historic stats will be kept track of? Would it be more like how EHM does it or how ootp does it (which essentially keeps track of everything for as long as the user wants like league leaders and team leaders, team register with sortable stats etc.)
We have no algorithm for calculating an estimated value yet, but it will be used as an indicator as to how much you need to pay in order to buy the player in question (basically how teams values their players). To be honest I am not sure how common it is to buy players in leagues around the hockey world so perhaps this information is unnecessary.dave1927p wrote:Just wondering about the "estimated value" section on the list...is that suppose to be based on your Ast. GM evaluation? Is that something that every player has or just young prospects?
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- Prospect
- Posts: 60
- Joined: Tue Feb 10, 2009 6:31 am
Not entirely sure what he meant, but I'd be very happy with keeping retired players stats available.dabo wrote:I am not sure I quite follow your description of how it is done in ootp. My plan has been to do as in EHM; mainly because that is the only way I am familiar with. Since this is not decided yet we are open to any suggestions.dave1927p wrote:Just wondering how the historic stats will be kept track of? Would it be more like how EHM does it or how ootp does it (which essentially keeps track of everything for as long as the user wants like league leaders and team leaders, team register with sortable stats etc.)
- YZG
- Second Line
- Posts: 682
- Joined: Mon Aug 16, 2010 11:17 pm
- Custom Rank: DHM Head Researcher
- Location: Canada
Idem, but that could make the database pretty heavy over time, though. These should maybe be exported yearly to some great Almanach of all leagues worldwide. That could be a pretty fun thing to browse through. Recordmen would be kept in-game, and all stats would go to an external source yearly, so that upon retirement, players can be taken out of game and leave the db fast.23qwerty wrote:Not entirely sure what he meant, but I'd be very happy with keeping retired players stats available.dabo wrote:I am not sure I quite follow your description of how it is done in ootp. My plan has been to do as in EHM; mainly because that is the only way I am familiar with. Since this is not decided yet we are open to any suggestions.dave1927p wrote:Just wondering how the historic stats will be kept track of? Would it be more like how EHM does it or how ootp does it (which essentially keeps track of everything for as long as the user wants like league leaders and team leaders, team register with sortable stats etc.)
- YZG
- dave1927p
- Leading Scorer
- Posts: 802
- Joined: Mon Dec 17, 2007 6:28 am
- Favourite Team: Toronto (NHL), Hamilton (OHL),
- Location: Canada
i forgot you don't have to much experience with ootp.
The best thing OOTP has going is the historic stats. It keeps track of everything and anything for as long as the user wants.
Historic stats in EHM seems quite lazy when compared to OOTP.
Take a look at this hockey site and the way it's organized: http://www.hockey-reference.com/teams/ANA/skaters.html
In my ideal sim it would keep track of history somewhat similar... (although i hate how they split-up the nhl and minors/other leagues in different sections of player profiles)
And yes, i imagine it would take up alot of space, and that's why ootp allows the user the customization in keeping these stats. And all you really need to keep is the players personal info and career stats....not any of his attributes.
I know this would take alot of work but i think it may be something to strive for someday.
For now how about keeping League(and team) Leaderboards and making it Top 50 for each section? or top 25 versus having only top 1 or top 3 (like EHM did)
And even making HOF players cards not disappear so we can look through them later...
I'm not a big fan of baseball, but i spent hours and hours simulating seasons and pouring over historic stat after stat in my fictional world. I loved the (sortable) Team Registers. It's like a game within a game...well, not really but you get the idea
Thanks to ootp i been spoiled with tracking stats in sims.
It's just aton of fun to go through and to try and beat. ....especially those General Manager and Coach Register to get to the top in Wins and Games.
It helps your league feel alive too...that player you may have had on your team 15 years ago that was a bigtime player but not good enough for the hall who's long retired isn't forgotten by you...because you can still look him up.
Hockeyreference does some cool breakdowns like the Captain Register : http://www.hockey-reference.com/teams/ANA/captains.html
stuff like that would be amazing to get in a hockey sim, someday.
The best thing OOTP has going is the historic stats. It keeps track of everything and anything for as long as the user wants.
Historic stats in EHM seems quite lazy when compared to OOTP.
Take a look at this hockey site and the way it's organized: http://www.hockey-reference.com/teams/ANA/skaters.html
In my ideal sim it would keep track of history somewhat similar... (although i hate how they split-up the nhl and minors/other leagues in different sections of player profiles)
And yes, i imagine it would take up alot of space, and that's why ootp allows the user the customization in keeping these stats. And all you really need to keep is the players personal info and career stats....not any of his attributes.
I know this would take alot of work but i think it may be something to strive for someday.
For now how about keeping League(and team) Leaderboards and making it Top 50 for each section? or top 25 versus having only top 1 or top 3 (like EHM did)
And even making HOF players cards not disappear so we can look through them later...
I'm not a big fan of baseball, but i spent hours and hours simulating seasons and pouring over historic stat after stat in my fictional world. I loved the (sortable) Team Registers. It's like a game within a game...well, not really but you get the idea

Thanks to ootp i been spoiled with tracking stats in sims.
It's just aton of fun to go through and to try and beat. ....especially those General Manager and Coach Register to get to the top in Wins and Games.
It helps your league feel alive too...that player you may have had on your team 15 years ago that was a bigtime player but not good enough for the hall who's long retired isn't forgotten by you...because you can still look him up.
Hockeyreference does some cool breakdowns like the Captain Register : http://www.hockey-reference.com/teams/ANA/captains.html
stuff like that would be amazing to get in a hockey sim, someday.
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- Prospect
- Posts: 61
- Joined: Tue Apr 05, 2005 4:35 am
Not sure if this is the right place for this and/or if it's late to be making this kind of suggestion, but here goes, anyway.
Will "Confidence" play into things at all - or some other attribute that works similarly?
Been watching some games lately (NY Rangers games) where I hear a good deal of talk about a player's confidence and how it seems to make him play better.
I'll use the Rangers as my example but only because of familiarity.
they've brought up a bunch of rookies this season - especially defensemen. And it seems that how they adjust to the league is spoken of in terms of confidence. Ryan McDonagh was brought up. The team knows he's got a good deal of ability but weren't sure how he'd fare at the NHL level. In the first game he showed flashes of being able to handle it. then, game after game, the announcers talked of his growing confidence and how it's helped him to make better plays and, maybe more importantly, better decisions. So, if he keeps this level up, eevn after making a mistake here and there, then I would say his confidence is growing and the reasons for that are:
1. his solid play (solid play leads to more confidence which leads to more solid play - a circle of sorts that occurs in the right situation);
2. he has a solid ego - not too much of one (he's a team player) but enough that a mistake here and there doesn't affect him too much;
3. his coaches have kept him on an even keel through constructive feedback as well as by continuing to give him a good amount of ice time.
Maybe this is too complicated for a game but it seems to be the type of thing that, if handled correctly, could make this a real immersive game. In games like EHM, it's the very visible attributes that seem to vary the most - consistency doesn't ever change. This would make it so we, as the players, can't depend on only scouting reports but need to work with individual players to help them develop.
Will "Confidence" play into things at all - or some other attribute that works similarly?
Been watching some games lately (NY Rangers games) where I hear a good deal of talk about a player's confidence and how it seems to make him play better.
I'll use the Rangers as my example but only because of familiarity.
they've brought up a bunch of rookies this season - especially defensemen. And it seems that how they adjust to the league is spoken of in terms of confidence. Ryan McDonagh was brought up. The team knows he's got a good deal of ability but weren't sure how he'd fare at the NHL level. In the first game he showed flashes of being able to handle it. then, game after game, the announcers talked of his growing confidence and how it's helped him to make better plays and, maybe more importantly, better decisions. So, if he keeps this level up, eevn after making a mistake here and there, then I would say his confidence is growing and the reasons for that are:
1. his solid play (solid play leads to more confidence which leads to more solid play - a circle of sorts that occurs in the right situation);
2. he has a solid ego - not too much of one (he's a team player) but enough that a mistake here and there doesn't affect him too much;
3. his coaches have kept him on an even keel through constructive feedback as well as by continuing to give him a good amount of ice time.
Maybe this is too complicated for a game but it seems to be the type of thing that, if handled correctly, could make this a real immersive game. In games like EHM, it's the very visible attributes that seem to vary the most - consistency doesn't ever change. This would make it so we, as the players, can't depend on only scouting reports but need to work with individual players to help them develop.
- dave1927p
- Leading Scorer
- Posts: 802
- Joined: Mon Dec 17, 2007 6:28 am
- Favourite Team: Toronto (NHL), Hamilton (OHL),
- Location: Canada
yeah, ArtVandelay, that's something i didn't think felt right in EHM.
Confidence is huge for goalies too. From having a bad game lead to a bad season. Confidence in goalies is what makes a number 1 - confidence and consistency...which there is abit of tie between
A players confidence should change his consistency too.
Phil Kessel confidence is extreamly low and as a result so is his consistancy. 0 goals in a long time
Although most players are bugged by a bad game or goal against but they always need to forget about it or play extra hard to get it back.
Confidence is huge for goalies too. From having a bad game lead to a bad season. Confidence in goalies is what makes a number 1 - confidence and consistency...which there is abit of tie between
A players confidence should change his consistency too.
Phil Kessel confidence is extreamly low and as a result so is his consistancy. 0 goals in a long time
Although most players are bugged by a bad game or goal against but they always need to forget about it or play extra hard to get it back.
- bruins72
- TBL Admin Team
- Posts: 14513
- Joined: Fri Jan 20, 2006 3:13 pm
- Custom Rank: Challenge Guy
- Favourite Team: Boston Bruins
- Location: Taunton, MA
I really like the idea of using confidence. I'd probably use it 2 different ways though. First, I'd have a Confidence mental attribute. That would be on the same scale as all other attributes (I believe 1-25 was what was decided for DHM). This would be a mental attribute that wouldn't fluctuate too much. This is just how confident this player is in general. This could be affected by major events though. It could go up with a Stanley Cup win or a great game in the World Juniors or a season where they suddenly break out and put up more points than ever before. Things like that. I'm guessing it could also be affected by a dismal season or blowing an important playoff game (this player being the direct result of the loss).
Then I'd have a "Current Confidence" or "Confidence Level". This would work like Morale does in EHM in the sense that you'd have Very Low, Low, Normal, High, and Superb (or something like that). This is something that would fluctuate from game to game based on the player's performance, stories from the newspapers (this would have the media playing a bigger factor), fan feedback, coaches criticism, and what you say about the player. If you make a comment in the press saying that you're very happy with this player's recent performance, his Confidence Level could go up. If you went to the media and said, I'm really disappointed with this player, his Confidence Level could go down.
I would think that the Confidence mental attribute could determine how easily a player's Confidence Level is negatively affected.
Then I'd have a "Current Confidence" or "Confidence Level". This would work like Morale does in EHM in the sense that you'd have Very Low, Low, Normal, High, and Superb (or something like that). This is something that would fluctuate from game to game based on the player's performance, stories from the newspapers (this would have the media playing a bigger factor), fan feedback, coaches criticism, and what you say about the player. If you make a comment in the press saying that you're very happy with this player's recent performance, his Confidence Level could go up. If you went to the media and said, I'm really disappointed with this player, his Confidence Level could go down.
I would think that the Confidence mental attribute could determine how easily a player's Confidence Level is negatively affected.
- Alessandro
- Olympic Gold
- Posts: 2865
- Joined: Sat Aug 27, 2005 1:54 pm
- Custom Rank: TBL Rosters Man
- Favourite Team: Team Russia
- WHL Team: Calgary Flames
I don't agree. Or better, I don't agree to have it automatic. As once Mourinho said, every players are different, if I tell Drogba he's a Adam Oates, he'll score a hat trick. Other players to score a hat trick needs to be said they are the best player ever.bruins72 wrote:If you make a comment in the press saying that you're very happy with this player's recent performance, his Confidence Level could go up. If you went to the media and said, I'm really disappointed with this player, his Confidence Level could go down.
- bruins72
- TBL Admin Team
- Posts: 14513
- Joined: Fri Jan 20, 2006 3:13 pm
- Custom Rank: Challenge Guy
- Favourite Team: Boston Bruins
- Location: Taunton, MA
That's simplifying it quite a bit. Just saying that you're happy with a player's recent performance wouldn't give the player that much of a boost. There's a little subtlety involved.Alessandro wrote:I don't agree. Or better, I don't agree to have it automatic. As once Mourinho said, every players are different, if I tell Drogba he's a pants, he'll score a hat trick. Other players to score a hat trick needs to be said they are the best player ever.bruins72 wrote:If you make a comment in the press saying that you're very happy with this player's recent performance, his Confidence Level could go up. If you went to the media and said, I'm really disappointed with this player, his Confidence Level could go down.