Based on the following quotes, I have thoughts
ElQuapo wrote:Is it possible to decide where players appearing (getting created) at various clubs are born?
In Denmark, and probably in many other nations, hockey is very local. For example I would imagine, that at least 90% of all youth players at Danish clubs are born in, or very close to, the city/town where the club they start playing hockey for is located.
In EHM this did not work very well, and players appearing at clubs would often have a birth city hundreds of miles away from the club they spawned at.
ALL players should be spawned at age 13(grade 8 school year) , and play for their home town, canadians in bantam, americans in their highschool, finland players in EMinors, etc etc, at least based on what we can fit in the game, with lower rep countries getting less leagues and older spawns, like EHM
for example, i would spawn and play for the cloverdale colts bantam league, and what every cities dont get a team get a 'close by' team, so i would play for Surrey or Langley instead of Cloverdale, as it doesnt exist, with the same elimination pattern as country leagues, with cloverdale being less important than vancouver, then cloverdale gets cut, and lower mainland players all play for Vancouver or Surrey or Abbotsford etc, etc
JMFJ wrote:I don't know if it's been mentioned already, but would it be possible to give the players different kinds of personalities, like FM has. For example; driving to the net, hard slap shot, dangles alot, never dangles. You know, that kind of things.
Also, another thing I don't know if it's been mentioned, but leadership could be decided from other attributes. I know workrate and consistency is something every captain should have.
Aslo, regarding leadership, not really something that concers player creation but still. Maybe we should choose captains in the preseason like in the FM-series. And maybe 3, 4 or even 5 alternate captains. That way, if the captain got injured you could be asked to give one of the alternate's the C or just play with 3 alternates untill the captain is back. Also, some teams don't always pick a captain but chooses 3 alternates. Just something to think about

The captains thing should be an editable option per league, with a max captains data value
The personality should be tendencies, like shoot vs pass, or hit vs not hit, carry vs pass, drive the net vs hunt for the puck, things like that, which would just be in scouting reports, and i think something similar is already in EHM with pass tendency, but i dont know what it does yet
For actual player types, i dont think there should be a distinction at all, afterall some player makers got mad snipes, and some power forwards have soft hands
Leadership should be something else entirely, a willingness to lead attribute. A player that could be a great leader works hard, has tons of experience, consistancy, but without a willingness, its useless
Is it possible to make the player generator to generate players on a league spesific basis? So that it would for example create a preset percentage of players to a league from predefined states.
Im against this, ill go into the whole spawning thing now I guess
but first, family should be a thing
When a player reaches an unknown criteria, it should say he has a family and has settled them in the city of his team, or a nearby city like cloverdale in my previous example, he could have a kid, which will be added in 13 years old in that city, and has similar body typing to his father, or mother if it goes down that route, but different attributes, but a relationsip, and a name, and maybe a brother, maybe multiple, or even doesnt exist, as we know many kids of NHL's arnt that good. If his family is settled, then he might take a hometown discount. or if his family is from another place, maybe he will want to leave to go there, ala Parise this off season.
Standard regens should also have that option, a small percentage of course with varying levels of skill
For actually regening, when a player retires, he has a 25% chance of being regened in the same area, then same country, then same continent or region[us and canada, or sweden, findland etc], then in varying levels of "tiers" for countries, like russia having a higher chance than britan, but britan will always have a chance to receive the player, the same goes for position, based on previous position, and even side, like a goalie would have a 50% chance of being a goalie, 30% of being a D, then a F, etc, whatever the percentage, maybe closer to 80, so potentially Brodeur would become a chinese forward, just for something random and awesome and dynamic.
Of course the country tiers would be based on IIHF Rep, so Canada would almost always be at the top, with Russia, and Sweden, while still allowing Japan to become a super power, with a chance of the us falling to lower tier , maybe with a population bonus so the amount of players in a country will obviously never exceed the local population, but thats another detail
For Player ability, each player should have a "Highest CA Reached" data field. The new players PA will be based on this 50% of the time, and the players "group" like -10 the other 50% of the time, with each one having a 50% chance of being the same, with slight chances of being 1, or 200, or falling slightly, or growing drastically, etc etc, just to add more dynamics to the game, and to simulate improvement of players overtime, or even the weakening of a league because of whatever circumstances, but with almost no attributes the same, just based on their PA
but thats just me, i dont work on the project[yet]