Rosters and Leagues
- NHL, AHL, ECHL, QMJHL, OHL and WHL are confirmed as being included as playable leagues.
- Additional leagues (such as European leagues and lower North American leagues) will depend on the number of researchers OOTP Devs can acquire.
- All important leagues will be added to the game. If the devs are unable to complete a league (i.e. missing player research or rules) then the league will not be playable. However you will still be able to interact with non-playable teams (e.g. scouting and trading).
- Recently it was stated that the database has 40 leagues, 277 teams and over 11,000 players (no ratings had been generated yet - just the basic bio data and some career stats). Only North American leagues, teams and players had been added at that time.
- Recently it was stated that the database has approximately 90,000 cities from around the world and every existing nation/state/province.
- Unlike OOTP Baseball, it will not be possible to generate player attributes/ratings purely from stats (due to the differences between baseball and hockey). This will be down to the work of researchers instead.
- The developers are optimistic that a system for historic databases is a string possibility. It might be possible to generate historical seasons from the data in a similar way to the Lahman Database for OOTP Baseball.
- The game will feature some real player names. It will be a more or less identical system as OOTP Baseball.
- Leagues such as the NCAA will feature real team and conference names but will faked players.
- International and contentintal competitions (such as the World Championships, Olympics and Spengler Cup) might not make it into the first version of the game. It depends on time constraints and, if not possible, it will feature in either a game update or in version 2.
- At this stage, it is uncertain whether or not an in-built data editor will be included with the game.
- The game will not have any hardcoded data at all. All league rules, leagues, player and teams are editable.
- Some examples of editable data are: Names, ratings, team market, fan interest, arena quality, league structure, salary cap, salary floor, reputation of league, and point system for standings.
- It will be easy to realign the NHL.
- Leagues will have a reputation rating in addition to a few other settings.
- Things such as OT, shootouts, all-star game format and roster limits (e.g. roster limits for regular season, OT and playoffs) will be editable rules.
- The salary cap will be editable.
- Leagues can feature automatic promotion and relgation.
- It will be possible to create your own fictional leagues and teams.
- Editable injury system (based on external file).
- The game can already import schedules from individual text files and so real schedules for every league and year is possible.