Franchise Hockey Manager Beta

This is the place to discuss all aspects of Franchise Hockey Manager by OOTP Developments.
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Loosie
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Franchise Hockey Manager Beta

Post by Loosie »

From JeffR:

http://www.ootpdevelopments.com/board/f ... xpect.html
As promised, here's a detailed update on what you can expect in the beta version of the game you'll get access to if you pre-order starting next Monday (exact time on Monday to be announced.)

We're trying to err on the side of caution and stability when deciding what's going into the first beta release, so we're avoiding big coding changes this week and temporarily disabling some things that are likely to cause serious issues. Still, there are aspects of the game that, no matter how shaky they are at the moment, can't be removed and will be on display, warts and all.

Bottom line: if you're planning on pre-ordering and expect to be playing a smooth, fully-featured, bug-free version of the game on Monday, you're not going to be happy with what you get. It's a beta, and betas crash and frustrate and confuse and break, and have ugly things like missing graphics and debugging tags in the text.

That said, here's what I can tell you about what you'll have to play with on Monday:

Playable leagues:

The tentative playable list for now is NHL, AHL, ECHL, KHL, DEL, Elitserien, SM-Liiga, WHL, OHL, QMJHL, and the top two levels in the UK. There are 3-4 other leagues that are fairly close, probably no more than a month or so away, and about 6 that will be longer-term projects (and that last group will grow). Of the playable leagues, the most at-risk ones are the CHL leagues; they're a package deal because of the Memorial Cup, but the player ratings in a couple of them may be a little more incomplete than the other playable leagues right now. I'd prefer to keep them playable, but if I look at them this weekend and decide one or more isn't in a useable state (or at least in one that I can get useable with a late night or two), they could get pulled temporarily.

What's playable is largely determined by the amount of work researchers have been able to get done. We're not excluding leagues because we think they're worse or less significant than the ones we have working right now; it's just a matter of getting the research complete enough.

The Database:

Team and league data is mostly finished; player data varies widely by league. There aren't a lot of specific attributes set in the database at the moment; instead, a template/target ability system is used to generate realistic attributes for the players. This is a deliberate decision on my part; I don't want a repeat of the EHM problem where huge numbers of players had very haphazard-looking collections of attributes because only a handful of them were actually completed. So the database work is being done in a way that prioritizes setting some basic parameters for the players first that will ensure a fairly realistic set of attributes (e.g., defensive centres get good defensive ratings, nobody has NHL-level speed but no acceleration at all, etc.), and then the fine details get filled in later. In most cases, that fine-tuning work is just beginning; some leagues are a little farther ahead in that regard.

Player histories outside the NHL are mainly nonexistent; I'm hoping we can reach an agreement with one of the big database sites to use their information, rather than going through the nightmare of entering it all manually.

The accuracy of rules implementation varies widely from league to league. Some things (e.g., the AHL developent rule) are approximated or abstracted right now, others (some of the more unique KHL roster rules) aren't implemented at all. It's a little too broad a topic to detail league-by-league, but we're trying to get things as realistic as possible within the constraints of the game (which includes the need to keep things fairly modular so customization remains possible, as opposed to doing a bunch of behind-the-scenes hardcoding.)

Rosters will be as up-to-date as we can get them for the playable leagues. The unplayable ones will range from accurate (where researchers are currently assigned) to about a year out of date (unassigned leagues, which are mainly low-level ones - the bottom end of the minors, Junior A, and leagues in most lesser European hockey powers.)

Non-playing staff aren't done as thoroughly as the players. In the best case, they exist and have the correct names; in the worst, they're not there at all and will be replaced by randomly-generated staff. Their undeveloped state is partly intentional - they can have a significant effect on player development, so for the moment we need dependably neutral values for them while we make sure the development model works properly.

The AI:

The AI is OK at a few things right now, mediocre at many others, and just plain bad in places. It can choose lineups and build lines reasonably well and has a crude but effective grasp of tactics, but isn't that great at managing its roster. Not terrible, it just signs some strange contracts, tends to bungle the re-signing of its own players, and likes to collect and hoard starting goalies.

The trading AI in particular is very much a work in progress. We try different things, sometimes it gets better, sometimes it gets worse. It wasn't that awful a couple of weeks ago, but in the last few builds...well, on a scale of Mike Milbury to Sam Pollock, right now it's at Rejean Houle.

Stats:

Very good in places, but there are still some issues; at the moment, scoring has been too low in the last few builds and we're trying to figure out why (as I write this, we think we've found the problem - an issue with mysteriously inflated goalie ratings - but haven't implemented and tested a fix yet.)

The nature of the ratings will lead to a few noticeable stats oddities; PIM distribution is one that comes to mind - the NHL and a couple of other leagues should be OK in this regard at the start of the game, but the solution (a specific attribute setting) will take a while to implement across the rest of the database.

Tracking of advanced stats (Corsi etc.) isn't incorporated yet ("real-time stats" - hits, takeaways, etc. - are, though.)

Interface:

Placeholder graphics for team/league logos and player faces, of course. Hopefully there'll be some community solutions to that quickly. We've added a way to have team logos change over the years for historical play, but it doesn't appear to be working properly right now.

The look of the game won't be unfamiliar to anyone who's played OOTP. Functionally, there are aspects that have a ways to go: columns that don't sort right, screens that require too much clicking to arrange the right way, that sort of thing.

The in-game interface (where you can actually watch a game's play-by-play) is very rudimentary at the moment; the play-by-play text is being worked on but right now all you'll get is a short notice of whatever event (shot, turnover, goal, etc.) has just occurred. It also seems to have a couple of nasty crash bugs that can hit at the end of the game.

Performance:

Stability and crash fixing are priorities this week, but we won't get everything fixed. Some testers are reporting a lot more instability than others, and we're still trying to figure out the reasons. For most people, it's possible to let the game run hands-off for multiple seasons without it crashing.

Speed-wise, it's similar to OOTP, probably a little slower if you had the same number of teams and leagues running. It's not ever going to be a game where you can run a season in 30 seconds and build yourself a 30-year league history while you have lunch, but as a general rule you'll be looking at minutes to run a hands-off season, not hours. Historical mode in particular flies by, since game only has to deal with the NHL (Right now, leagues can't be turned off in modern mode; all the playable ones are active, which tends to slow things down. We'll try to make them selectable soon so you can pare your game down to just a league or two being playable.) The first version of the beta will be one of the slowest ones you'll see; it should get better from there.

Mac version:

No Mac beta version to start with; sorry, there are just too many other things to be done right now. We still want to have one, and will let you know when we have more news on that front.

Historical Mode:

Lots to talk about here. First off, Historical mode isn't going to have a great deal of flexibility in its setup to begin with. That'll improve as we go along, but to start with the setup options will be limited.

For the players, you'll have to let player ratings be recalculated annually (rather than using the same player development model used in the modern mode); players will always retire at the correct time (after their last real-life active season in organized hockey) rather than having the option of letting them choose their own time to retire; and the draft is giving us enough problems right now that it may be taken out pending repairs if we can't get it straightened out by the weekend (which would only leave you the options of either having players assigned to their historical teams automatically, or appearing as free agents.) The draft problems extend to expansion drafts; at the moment, expansion teams have to fill out their rosters with free agents.

As with the modern mode, it won't be possible to set up a fictional league at the moment. You may be able to change some team names, but that will likely cause problems unless you change absolutely nothing but the name.

Inclusion of the WHA is still undecided, but at this point it's probably not going to happen by Monday. Very soon, though, I hope. (And the WHA players will all be available, regardless.)

Right now, the database has ratings for every player who was active in 1947, and every player who debuted in the NHL and WHA between then and 1978-79 (I'm actually partly done with 79-80 and I think I can squeeze in another year or two before Monday if there are no fires for me to put out elsewhere.) So you can get three decades of play in if you start right at the beginning. You could probably play a little into the 80's, but the player supply will dry up. I'm hoping to add at least a couple of new years per week during the beta.

No historical coaching/management staff yet, and don't think there will be in this year's game. That said, I've been thinking about how to handle that lately and it seems like a good longer-term possibility. No historical arenas yet, either; that should be coming in this version, but the modern ones (or randomly-generated ones, in some cases) are used right now.

All dollar figures in historical years will be in 2013 US$. We'll switch over to the OOTP method of historically-correct figures eventually, but right now it's better to have a single frame of reference for testing - it makes it a lot easier to evaluate the contracts the AI is offering, for example, if it's all in modern amounts.

I'm reasonably happy with the way the historical aging/development model seems to be working, but it hasn't had a lot of testing. Having more people looking at it will definitely be useful.

There appear to be some significant issues with the AI's roster handling in historical games; Malte's trying to get those under control right now. There's a weird tendency for the AI to not offer its best players new contracts when their old ones run out and just leave them on their protected lists, where they own the rights but the guy can't play.

Customization:

We've had to shut off a lot of the league customization features for the sake of short-term stability. They'll come back, but for now you'll largely be limited to playing the preset leagues in their default format. Obviously, we want to make it a lot less restrictive, but that needs to be handled in a controlled way rather than throwing it all in at once and then trying to untangle the problems that result.

Online Leagues:

No functionality at all at the moment, and I can't make any promises yet about a timeline for when it'll happen; that'll depend on what the workload looks like in the coming months - it's going to need a big, dedicated chunk of time to do properly.

International Play:

Same story. Not in now, we want to add it but can't say for sure when it's coming.

Documentation:

None to speak of. The manual won't get put together until much closer to the September release. So, it'll be a bit of an adventure figuring things out at the start (and we'll probably learn some useful things about the intuitiveness and user-friendliness of our user interface). We'll help out as much as we can if you have questions; I'm planning on spending the first couple of days next week mainly posting in the forum, unless I need to help with emergency fixes.

In summary, what you'll get on Monday is emphatically a beta version, with lots of issues and unfulfilled potential. Having said that, I think people will be impressed at the rate at which they will see game improve in the coming weeks. We have a bad week here and there (we're just coming off one, in fact), but we're pointed in the right direction and making steady progress.

So, that's as complete a picture I can paint right now about the game's status. Some things may change between now and Monday, but probably nothing too drastic. I hope that's enough for everyone to make an informed decision about whether or not they want to buy on Monday or wait and see. We'll try to answer any questions you might have, although we may be a little slow at that given everything else we need to be working on.

Finally, we'll try to get some new screenshots out later in the week. I just want to make sure we're not going to show you something and then have to cut it at the last minute.

And one last clarification, since I was asked earlier today: there's no nondisclosure agreement for the beta - we can't very well ask you not to talk about something you've paid for, after all (those of you who have signed an NDA to help with official editing and testing, it still applies to anything that's not actually present in the beta.) I would request, though, that if you mention it on a blog, Twitter, Facebook, etc., you mention that it's a beta you're playing, not the final version, and wait for the full version in September before doing a full review (previews are fine.)
ANd of course its followed by some questions that are answered by reading the entire post. Still good to know. I may pre-order, undecided about playing the beta though.

Edit: Update from Thusrday night:
Edit - Thursday Night:

Today was final decision day for keeping/temporarily disabling most of the customization features. We left a little more in than anticipated; here's the list of what's been turned off and left on.

Game Options:

Enable Injuries -> ok
Injury frequency -> ok
Development Options -> ok (aging speed and peak ages)
Hall of Fame Criteria -> ok
Autosave frequency -> ok

League Setup - Settings:

Game Engine Settings -> ok (regulates goals per game, penalties per game, etc.)
Number of Defense Pairing Used -> ok

League Details:

Name -> ok
Abbreviation -> ok
Cup Name -> ok
Nation -> disabled
Region -> disabled
Draft 1 + 2 -> disabled
Junior Type -> disabled
League Value -> disabled
Money Value -> disabled
Trade Frequency -> ok
Average budget -> disabled
Schedule Details -> all disabled
Allocate random contracts -> ok
Reset all injuries -> ok
Reset player contentment -> ok
Run computer manager on all teams- > ok
Generate Schedule -> disabled
League Expansion -> disabled
Draft Details -> ok

Playoffs:
Everything editable but creation of new playoffs disabled
Pre-PO/Relegation/Interleague-Tournament -> disabled

Roster Rules:
all disabled (roster sizes, number of foreigners, etc.)

League Rules
all disabled (salary cap, trading deadlines, etc.)

Contract Rules
all disabled (minimum and maximum ages, free agency, etc.)

Game Rules
all ok (points for W/L/T/OTL/SOL, OT/shootout rules, etc.)

Playoff Game Rules
all ok (as above except for playoffs)

Awards
all ok (which awards to use and their names)

League Names/Structure
All name edits on, all buttons/dropdowns disabled (so names can be edited, but teams can't be moved out of their division/conference)

Edit Team
all ok (basic team details - name, abbreviation, city, market size, attendance, arena)
Last edited by Loosie on Fri Mar 01, 2013 11:26 am, edited 1 time in total.
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Re: OOTP Developing a Hockey Sim: Franchise Hockey Manager 2

Post by benspit »

Reading through that thread over there makes it clear how much of a beta this will actually be. I've no qualms purchasing this though, predominantly because it gives you access to the final result anyway. My reasoning is if I'm going to purchase it anyway, why not have it earlier and help contribute to improving it?

I'm interested to see what sort of data they will want back from us.
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Re: OOTP Developing a Hockey Sim: Franchise Hockey Manager 2

Post by YZG »

I'll buy soon, for sure. Gotta show my support. Will surely mess around with it. But I'm actually a little disappointed that it is released as a public beta this soon and in this state. It'd have been best if they had waited a couple more months and smoothed a few more edges. But there's been so much pressure that I understand they had little choice but to do it... Hope it doesn't harm them, now.
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Re: OOTP Developing a Hockey Sim: Franchise Hockey Manager 2

Post by Alex the Tall »

I will buy it monday. Not to make me a general idea of the game, but to help to build it. It's our chance to have a good hockey simulation game and I do not want it to be a fail and go away!
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Re: OOTP Developing a Hockey Sim: Franchise Hockey Manager 2

Post by CeeBee »

Alex the Tall wrote:I will buy it monday. Not to make me a general idea of the game, but to help to build it. It's our chance to have a good hockey simulation game and I do not want it to be a fail and go away!
Exactly ! It's our chance to help mold the future of hockey management text sims and while it's a personal choice to participate or not I won't want to hear much complaining from people who didn't help with the process but rant about it later! :rant:
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Re: OOTP Developing a Hockey Sim: Franchise Hockey Manager 2

Post by Alessandro »

YZG wrote:I'll buy soon, for sure. Gotta show my support. Will surely mess around with it. But I'm actually a little disappointed that it is released as a public beta this soon and in this state. It'd have been best if they had waited a couple more months and smoothed a few more edges. But there's been so much pressure that I understand they had little choice but to do it... Hope it doesn't harm them, now.
Well, if it's a beta, the earlier, the better as having more people easies and speeds up things a lot
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Re: OOTP Developing a Hockey Sim: Franchise Hockey Manager 2

Post by batdad »

CeeBee wrote:
Alex the Tall wrote:I will buy it monday. Not to make me a general idea of the game, but to help to build it. It's our chance to have a good hockey simulation game and I do not want it to be a fail and go away!
Exactly ! It's our chance to help mold the future of hockey management text sims and while it's a personal choice to participate or not I won't want to hear much complaining from people who didn't help with the process but rant about it later! :rant:

LOL. Good luck with that Cee Bee. :-D

It is a beta, it will be buggy, and I will have my bug repellant out. Life is short...enjoy it and participating in the MAKING of a game, not just the playing and complaining about a game will be awesome. I will be on this as soon as I can. Maybe not Monday....busy day for me, but in the first week or so for sure.

B72--I have not heard boo from you about this game...are you interested? Or is the family life too much now for adding in another toy. I totally get that ....I keep saying "Maybe I shouldn't...I might get in trouble."

Note: I used to get a ton of rubbish for "playing with my dots instead of my kids"...even when they were at school or sleeping. :-D
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Re: Franchise Hockey Manager Beta

Post by umwoz »

Super excited just to get some hands-on time with the game. Never played a second of OOTP Baseball so I'm not sure what to expect, but they seem like they have their heads on straight over there.
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Re: OOTP Developing a Hockey Sim: Franchise Hockey Manager 2

Post by Loosie »

batdad wrote: B72--I have not heard boo from you about this game...are you interested? Or is the family life too much now for adding in another toy. I totally get that ....I keep saying "Maybe I shouldn't...I might get in trouble."
This could very well be my wife. #2 is on the way late March/Early April, and #1 is a very busy 4 year old boy...

Although i did use his name as GM of my AHL team during one of the challenges, he saw it and kept asking to see 'his news' It was cute.
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Re: Franchise Hockey Manager Beta

Post by batdad »

Yeah the kids were fine with it...the boy even gave trade advice. Of course it was the old trade 18 7th rounders for Ovechkin and Green type stuff.
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Re: Franchise Hockey Manager Beta

Post by B. Stinson »

I love how people are still rifling off the questions over at the FHM forum. There's only a few more days before we'll be playing the game first-hand, can't we just take it easy and leave the developers alone until then?
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Re: Franchise Hockey Manager Beta

Post by batdad »

Not people really. The ridiculous questions are mainly from one guy. Some guy named Orioles. I figure he is as close to mgsports as you can get....cannot be him though as he would be a St Louis Cardinals fan right?

There are a few....but not many. And alot are this guy. He is definitely ....ummmm......creative.
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Re: OOTP Developing a Hockey Sim: Franchise Hockey Manager 2

Post by bruins72 »

batdad wrote: B72--I have not heard boo from you about this game...are you interested? Or is the family life too much now for adding in another toy. I totally get that ....I keep saying "Maybe I shouldn't...I might get in trouble."
Oh, I'm definitely interested in it. I'll be purchasing the beta at some point soon, I'm sure. Things have just been busy at home and a little bit at work too. It will definitely be nice to get my hands on something new though. As much as I love EHM, it's got it's frustrating points.
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Re: Franchise Hockey Manager Beta

Post by batdad »

EHM frustrating? Nah...come on....LOL. But yeah I hear yah about home life. When EHM2007 came out my daughter was just a young one...she was not enrolled in anything at all. Now? Tap, Baseball, vocals, guitar, swimming, Girl Guides, and then she wants to be driven to her friends places all the time. Argh.....I miss the days where I would read her "Goodnight Moon" or "Green Eggs and Ham" and drop her in her crib for a well deserved...Daddy needs EHM time nap.

But at the same time....my son is now old enough to drive, is not playing hockey due to his back injury (fully recovered and actually playing Rugby at school) and gets everywhere on his own now.

Girl is just busier With him it was easy...take to rink...take to gym...take to rink. Now...I drive all over the place at all different times of the day with that little social butterfly.
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Re: Franchise Hockey Manager Beta

Post by CeeBee »

The last little exchange over on the other forum is ....well just mind boggling. Somebody either forgot their meds or took the whole bottle and I can't tell which it it. I feel real sorry for Sebastien.
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Re: Franchise Hockey Manager Beta

Post by YZG »

Right now, I think it's 50% "I can't wait to play and don't realize those things I want so much are very secondary elements" and 50% "I'm fed up of reading posts I could very well ignore since they bother me this much". You can tell there's a lot of excitement and impatience built up... Hopefully, 4 days from now, when people have the game in hand, that will stop....
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Re: Franchise Hockey Manager Beta

Post by Jagorix »

Sounds very unpolished still, but I will of course buy it on release day. To support and to help with bug reporting, very excited for Monday! :)

One thing I can't believe though is how they used to have an "End of 2012" release date. We're months past that and from the sounds of it lots of the basics still haven't been fully fleshed out yet.
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Re: Franchise Hockey Manager Beta

Post by Loosie »

Jagorix wrote:Sounds very unpolished still, but I will of course buy it on release day. To support and to help with bug reporting, very excited for Monday! :)

One thing I can't believe though is how they used to have an "End of 2012" release date. We're months past that and from the sounds of it lots of the basics still haven't been fully fleshed out yet.
Of course it's unpolished...the full release is not until September. And of 'End of 2012' was never an official release date..it's called a over ambitious target date.

With everyone's crazy demand and some of the expectations I really hope they don't end up shooting themselves in the foot with this public beta. I hope YZG is right and that some of the craziness will die down. Unfortunately I feel that the craziness will ramp up with the public beta release on Monday.
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Re: Franchise Hockey Manager Beta

Post by CeeBee »

And it doesn't take very many crazies for it to get crazy either ](*,)
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Re: Franchise Hockey Manager Beta

Post by B. Stinson »

Loosie wrote:
Jagorix wrote:Unfortunately I feel that the craziness will ramp up with the public beta release on Monday.
Same here. I have to admit, though, I'm almost as excited for this craziness as I am the beta. I just know there will be people who don't understand the beta, despite all the clear warnings, and in a weird sadistic way, it's going to be pretty funny to watch it all unfold.

My only hope is that the dev. team will be strong enough to not let these people get to them. I hope they can sit back with the rest of us, and just laugh it all off.
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Re: Franchise Hockey Manager Beta

Post by Loosie »

B. Stinson wrote:
Loosie wrote:
Jagorix wrote:Unfortunately I feel that the craziness will ramp up with the public beta release on Monday.
Same here. I have to admit, though, I'm almost as excited for this craziness as I am the beta. I just know there will be people who don't understand the beta, despite all the clear warnings, and in a weird sadistic way, it's going to be pretty funny to watch it all unfold.

My only hope is that the dev. team will be strong enough to not let these people get to them. I hope they can sit back with the rest of us, and just laugh it all off.
I wouldn't be surprised if they let some of the more sane forum members (read: most of us here) police the crazies. You know allow us to kindly remind the idiots that its a beta and not very stable...plus saved games will be lost with new releases.
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Re: Franchise Hockey Manager Beta

Post by YZG »

B. Stinson wrote:
Loosie wrote:
Jagorix wrote:Unfortunately I feel that the craziness will ramp up with the public beta release on Monday.
Same here. I have to admit, though, I'm almost as excited for this craziness as I am the beta. I just know there will be people who don't understand the beta, despite all the clear warnings, and in a weird sadistic way, it's going to be pretty funny to watch it all unfold.

My only hope is that the dev. team will be strong enough to not let these people get to them. I hope they can sit back with the rest of us, and just laugh it all off.
It won't ramp up. Merely just change form. And that's why I said yesterday the public beta was premature and I hoped it wouldn't harm FHM. To reuse my favourite exagerations, it'll go from "can't wait to play my 30-St. Louis Blues franchises league on the Moon with games in Honolulu at 10 AM" to "meh... you can't even have more than one Blues team". There's been way too much excitement building up over a pre-release that can never meet the many unrealistic expectations set. Can't be good.

But the excitement will go down. And that might help tone down the craziness. For a moment.
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Re: Franchise Hockey Manager Beta

Post by batdad »

I must have missed something. Drat. But wow that one guy is interestingly out there. I totally get where YZG is coming from thinking the public beta may be out too early, and that Sebastien et al are just doing it because of the ZILLIONS of questions about when the game is coming out after alluding it may be out 1st quarter 2013 or late 2012 WAY WAY WAY back when.

I just want to kill myself laughing at the clown who thinks you can play more games if there are afternoon games allowed in the schedule. I think he wants his 30 team St Louis Blues league to play all 82 or what the heck 95.148428 games in one day, so that they can travel to the moon and play an interterrestrial championship before moving onto the Galaxy championship, and then moving onto the Universe of the St Louis Blues.
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CeeBee
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Re: Franchise Hockey Manager Beta

Post by CeeBee »

^^^^
All of the above
:-D :-D :-D :**
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Loosie
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Re: Franchise Hockey Manager Beta

Post by Loosie »

I edit my initial post with the extra customization details that came out last night. Team names and locations can be edited, but no movement as far as division/conference/league.
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