Judging by the lack of activity in the other threads for FHM lately, nobody here is playing or is interested in chatting about this game. Wondering if we should just relegate FHM stuff to the "Other hockey games" forum as it is really really not doing well.
Yep it's definitely very quiet both here and over on the official forums (except for the usual complaints threads).
I'm going to keep this forum as it is for the foreseeable future yet. It might be a bit of a mess right now, but it really is the only viable potential successor to EHM which is being actively developed (the other work in progress games by other independent devs remain to be seen). Let's see how the next year or two pans out. I have to say I'm much more optimistic about FHM 2015.
They better get jumping on that FHM 2015....right away...as it seems to take these guys a long long time to get anything right. Now we have guys scoring ridiculous amounts in short periods of time, and we STILL have problems with AI and contracts, and simple things.
Quite frankly...they are at the point where they need to shut down 2014 and get to work on 2015. Promise noone anything...get to work quietly and not release a game until it is ready. Have some testers...
and not just fan boy testers...but guys who are critical of the game. I am betting from the results in terms of what they are patching and putting out right now these "behind the scene testers" they are talking about (mentioned anyway) are fan boys and want the developers to love them.
batdad wrote:Judging by the lack of activity in the other threads for FHM lately, nobody here is playing or is interested in chatting about this game. Wondering if we should just relegate FHM stuff to the "Other hockey games" forum as it is really really not doing well.
Well some of the info I am looking for is hard to find such as tactics. what exactly does pass+ do. In ehm the tactics were well defined and lots of info was available to understand them
batdad wrote:Promise noone anything...get to work quietly and not release a game until it is ready.
I think this is an important one; less talking, and more programming. People will hang on your every word, and you may quickly find yourself in a hole. It really goes to show why SI was so adamant about not giving release dates.