Checking/2-way forwards
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Data Editing Forum: Editing the game, databases or saved games. Home of the EHM Editor and the EHM Assistant.
Game Add-ons Forum: Database projects, graphics and sounds. Any discussion which does not relate to editing databases or saved games.
Game Knowledge Discussion: Attributes, coaching, drafting, scouting, tactics and training/practice.
Rosters Forum: Discussion relating to all database and roster projects for Eastside Hockey Manager.
Technical Support: Difficulties, crashes and errors when installing or running the game (and nothing else). Any issues relating to the TBL Rosters must be posted in the TBL Rosters forum. Questions about how to install add-ons must be posted in the Game Add-ons Forum.
General EHM Chat: Anything relating to Eastside Hockey Manager 2004 / 2005 / 2007 / 1 which does not fall within any of the other forums.
Please carry out a forum search before you start a new thread.
- Hypnotist
- Checking Line
- Posts: 558
- Joined: Thu Apr 19, 2007 2:35 pm
- Location: NW Ohio
Checking/2-way forwards
Is it just me or are the majority of forwards either "Checking" or "Two-way"? Even top tier talent other than a handful of offensive super stars. I'll get the numbers crunched shortly but in my first pass of in-depth scouting I see these two attributes WAY more than in 2007. IIRC, this would indicate that the "Offensive Role" and "Defensive Roll" need tweaking across the board. Anybody else see this?
- batdad
- The Great One
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Re: Checking/2-way forwards
THe new feature of the game is player role. THis has not yet been implemented fully in the database and is currently being researched. I am hoping as are many that this takes care of the issues with the roles and ratings of players in the game. Riz says it should. But the db research guys need the time in order to be able to fully import the role, and we should be able to see the results once that is done.
That being said...scout reports are not the be all and end all of what the players actually are.
The new player role category apparently (although not 100% sure yet) will basically make the offensive/defensive role obsolete, or will allow the data base gurus like Manimal and NIno and all other researchers as well as super archi to fine tune the way players have attributes given to them, and make things even more realistic. At least that is the intent.
That being said...scout reports are not the be all and end all of what the players actually are.
The new player role category apparently (although not 100% sure yet) will basically make the offensive/defensive role obsolete, or will allow the data base gurus like Manimal and NIno and all other researchers as well as super archi to fine tune the way players have attributes given to them, and make things even more realistic. At least that is the intent.
- Hypnotist
- Checking Line
- Posts: 558
- Joined: Thu Apr 19, 2007 2:35 pm
- Location: NW Ohio
Re: Checking/2-way forwards
Player Roles in scouting reports were part of both EHM 05 & 07 and had 2 levels (Career Role 1 & Career Role 2) that could hold a combination of almost any of the list items. Goalies only had Starting/Backup/Third-string available, but had an additional attrib that indicated their style (Acrobatic/Butterfly/Hybrid/Stand-up)batdad wrote:THe new feature of the game is player role.
[table][th]EHM '07[/th][td]- Backup (Goalie)
- Character (Forward)
- Checking (Forward)
- Defensive (Fwd & Def)
- Energy (Forward)
- Enforcer (Fwd & Def)
- Flashy (Forward)
- Franchise (Fwd & Def)
- Goal-Scoring (Forward)
- Mobile (Defensemen)
- Offensive (Fwd & Def)
- Playmaking (Fwd & Def)
- Power (Forward)
- Quick (Forward)
- Skilled (Fwd & Def)
- Starting (Goalie)
- Stay-at-Home (Defensemen)
- Third-string (Goalie)
- Two-way (fwd & Def)
- Utility (Forward)[/td])[/table]
All of these are in EHM-EA with the 2-tier system and Goalie Styles and I have yet to discover any additional ones.
So what would be "new" about this feature.
- umwoz
- Minor League
- Posts: 229
- Joined: Fri Jan 21, 2011 7:27 pm
Re: Checking/2-way forwards
The NEW player roles are not a "front end" feature. They're in the db and help determine which areas players develop in. ie. Which attributes are more likely to progress and which are less likely. This didn't exist before and resulted in a lot of "jack of all trades" players, as opposed to players specializing in their strong points.
The old player roles are a RESULT of player attributes and their distribution. The new ones determine the player attributes and their distribution.
The old player roles are a RESULT of player attributes and their distribution. The new ones determine the player attributes and their distribution.
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- Prospect
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- Joined: Fri Apr 02, 2010 10:30 am
Re: Checking/2-way forwards
Thats actually a really smart system; I like it.umwoz wrote:The NEW player roles are not a "front end" feature. They're in the db and help determine which areas players develop in. ie. Which attributes are more likely to progress and which are less likely. This didn't exist before and resulted in a lot of "jack of all trades" players, as opposed to players specializing in their strong points.
The old player roles are a RESULT of player attributes and their distribution. The new ones determine the player attributes and their distribution.
- batdad
- The Great One
- Posts: 12616
- Joined: Thu Aug 17, 2006 7:46 pm
- Custom Rank: Mr Technology
- Favourite Team: Syracuse Bulldogs.
- Location: Look behind you, you peon
Re: Checking/2-way forwards
Have a read around hypno. Totally new thing.
- Hypnotist
- Checking Line
- Posts: 558
- Joined: Thu Apr 19, 2007 2:35 pm
- Location: NW Ohio
Re: Checking/2-way forwards
NOW that makes sense. Thanks unwoz. Although it really neuters the scouting reports (And yes, batdad, I understand that SRs are not an end all-be all) in the short term.umwoz wrote:The NEW player roles are not a "front end" feature. They're in the db and help determine which areas players develop in. ie. Which attributes are more likely to progress and which are less likely. This didn't exist before and resulted in a lot of "jack of all trades" players, as opposed to players specializing in their strong points.
The old player roles are a RESULT of player attributes and their distribution. The new ones determine the player attributes and their distribution.