But is there any chance you could add an option to change the salary cap

That makes no sense. Negative POT values is changed to 1-200 when the game is created. So there are no negative POT values when playing the game.Primis wrote:I can. I can see everyone on Erie except McDavid in fact. There is no possible way I can Filter in order to see him. Not even by his name, obviously.nino33 wrote:Are you seeing any Major Junior players? because they all have variable PAs (IIRC all players age 23 and under have variable PAs)Primis wrote:It would appear there is no support for players with randomized Potential
The only thing I can think of is that you're not allowed to filter using any values below "0", and POT uses negative values. I'm not sure of anything else that might use negative values though. Even if you manually type in a negative value, when you click to search it resets it to 0 before searching. I can't for the life of me find any other players that are having this....
...no wait. Noah Hanifin. I can't find him either, anywhere, in the Assistant. He won't show up in any lists. Same deal.
EDIT: Ryan Pilon as well. It's tough to track these guys down.
I don't know what to tell you. I encourage people to go into their games and see who of the well-known prospects they can and cannot see. It can't be a coincidence that a couple of the biggest prospects in this year's draft aren't visible in the Assistant in any way, shape, or from. There's something about them that the Assistant can't parse/load, some sort of value that makes them not match the 0-20 or 0-200 criteria that's default set for the fields. And since not everyone has noted it, I have to assume it's something randomized or game-generated.jilech wrote:That makes no sense. Negative POT values is changed to 1-200 when the game is created. So there are no negative POT values when playing the game.
And I have no problem finding Noah Hanifin, he's -9 in pre-game editor is changed to 155 in-game.
I think the problem has more to do with memory addressing, because if you restart your game or restart your computer or anything and then reload the Assistant program, you will be able to find/not find different players that you could/couldn't before.Primis wrote: I don't know what to tell you. I encourage people to go into their games and see who of the well-known prospects they can and cannot see. It can't be a coincidence that a couple of the biggest prospects in this year's draft aren't visible in the Assistant in any way, shape, or from. There's something about them that the Assistant can't parse/load, some sort of value that makes them not match the 0-20 or 0-200 criteria that's default set for the fields. And since not everyone has noted it, I have to assume it's something randomized or game-generated.
I guess I should also note: this is AFTER these guys have been drafted. I'm in like late October 2016.
But wait a minute. Isn't it so that all players with random PA (in the database) gets a set PA for the specific save game. The reason why you won't find a player with -10 PA in a save game is because the -10 has been converted into a set value (185 or whatever).Primis wrote:It would appear there is no support for players with randomized Potential (ie, the players with POT below value of 0)? I fiddled around a bit looking at young players/prospects and realized Connor McDavid was nowhere to be found in any of the lists, and I can't even force him to show up on the list of Erie Otters. I'm guessing that's because the game somehow has his POT still randomized in the DB, or something?
It's weird.
Yea it does kind of seem random. On one computer I'd always have a couple of missing guys off of a roster each time I restarted it. On the laptop is seems like everybody is there. very random.detectivejakeperalta wrote:I think the problem has more to do with memory addressing, because if you restart your game or restart your computer or anything and then reload the Assistant program, you will be able to find/not find different players that you could/couldn't before.Primis wrote: I don't know what to tell you. I encourage people to go into their games and see who of the well-known prospects they can and cannot see. It can't be a coincidence that a couple of the biggest prospects in this year's draft aren't visible in the Assistant in any way, shape, or from. There's something about them that the Assistant can't parse/load, some sort of value that makes them not match the 0-20 or 0-200 criteria that's default set for the fields. And since not everyone has noted it, I have to assume it's something randomized or game-generated.
I guess I should also note: this is AFTER these guys have been drafted. I'm in like late October 2016.
No you can't change names.sTeeL86 wrote:Can we change player names in this at all? I cant seem to.
Yes if you can't see players you need to restart the assistant or press load game again.detectivejakeperalta wrote:I think the problem has more to do with memory addressing, because if you restart your game or restart your computer or anything and then reload the Assistant program, you will be able to find/not find different players that you could/couldn't before.Primis wrote: I don't know what to tell you. I encourage people to go into their games and see who of the well-known prospects they can and cannot see. It can't be a coincidence that a couple of the biggest prospects in this year's draft aren't visible in the Assistant in any way, shape, or from. There's something about them that the Assistant can't parse/load, some sort of value that makes them not match the 0-20 or 0-200 criteria that's default set for the fields. And since not everyone has noted it, I have to assume it's something randomized or game-generated.
I guess I should also note: this is AFTER these guys have been drafted. I'm in like late October 2016.
EHM must be running with your saved game loaded as EHM Assistant will read from memory, not the saved game file like the old EHM 2007 Scout tool.leafsrock67 wrote:I updated the EHM and got the new Assistant, but when I try to load a game in the assistant, it says that EHM isn't open. Why does this happen???
No this isn't newly generated players, these are players that have been there since the start. For example if I load my game, then load the assistant, and filter for players contracted by my club, I will see about 3/4 of the players I have contracted. No, the missing players cannot be found by name or anything, they are not in the assistant's data. Then if I restart my game and reload the assistant, the same thing will happen but different players will be missing instead.garfild wrote:
Yes if you can't see players you need to restart the assistant or press load game again.
That is because when you press load game, all need data is read from ram and I keep memory addresses in program if new player is create by the game is not added automaticaly, need load game again.
I closed the Assistant and reloaded. Could not find Hanifin or McDavid.garfild wrote:Yes if you can't see players you need to restart the assistant or press load game again.
That is because when you press load game, all need data is read from ram and I keep memory addresses in program if new player is create by the game is not added automaticaly, need load game again.
Are you saying you can see a list of players on teams in the assistant?As an illustrative example, if I tell it to list Club Playing --> Chicago Blackhawks (which I did just now), I return a list of only 13 players. For Detroit Red Wings? 16 players. Los Angeles Kings, it finds a full 22 players. But Minnesota Wild only 15 players. That seems to be an example of the chunk most teams are missing.
You're thinking of the Technical attributes in EHM 2007 (and I presume the same is true for EHM:EA). In the saved game, these attributes use a -127 to 128 scale. This, I think, is so that these attributes can progress by fractional values. I haven't checked how these appear in the Assistant.Primis wrote:I know in EHM 2007, the SaveGame Editor sometimes would pull and display attributes and values that fell well outside of the "0-200" window. You'd find someone randomly with say a Checking of "2,350" or something weird (as an example) when you'd pull their data up in the Editor, and I don't know that anyone ever figured that out (where that value came from, and why it was so far outside that window)?
The consistency of it is what baffles me. Presumably after a full reboot, stuff is not going to be in the exact same "location" in the RAM. So one would expect a reboot would result in some players coming back, others disappearing, etc. That's not happening: the missing players stay missing from the lists, period.archibalduk wrote:the Assistant is not accessing the full range of data in the RAM for whatever reason (I don't know how the Assistant detects how many staff are stored in the RAM). I also wonder whether all of these missing players are located at the end of the staff/players data table (it would be easy to check the ID numbers in the database). It might be that the Assistant is accessing only the first x% of staff. The size of a user's RAM is irrelevant.
The consistency of it makes sense IMO. If the Assistant is only loading the first x% of players/staff in the staff table then that is why the same players are missing each time. The staff table might move around memory addresses but the data within the table will remain in the same order.Primis wrote:The consistency of it is what baffles me. Presumably after a full reboot, stuff is not going to be in the exact same "location" in the RAM. So one would expect a reboot would result in some players coming back, others disappearing, etc. That's not happening: the missing players stay missing from the lists, period.
FWIW, I'm running the Assistant as Administrator.
But in ram Staff are not store in one table. Some Staff are at the begining and some in other places. I check for example nations are stored in two different places.archibalduk wrote:The consistency of it makes sense IMO. If the Assistant is only loading the first x% of players/staff in the staff table then that is why the same players are missing each time. The staff table might move around memory addresses but the data within the table will remain in the same order.Primis wrote:The consistency of it is what baffles me. Presumably after a full reboot, stuff is not going to be in the exact same "location" in the RAM. So one would expect a reboot would result in some players coming back, others disappearing, etc. That's not happening: the missing players stay missing from the lists, period.
FWIW, I'm running the Assistant as Administrator.
Yep, I check and confirm some players are not in the game, but why the game is creating this players. (In my game players with Current Ability = Potential ability and Current Reputation, Home Reputation and World Reputation is 0 are missing in game)mpronger wrote:In my case I actually have a 82 CA player listed as part of my team who is not even in the game, my team or anywhere. I'm sure in future versions these little bugs will be ironed out so I believe it's productive for the creator of the tool that we post the issues.
Press Filter buton and change club playing or club contracted and you get players from selected club.demons19 wrote:Are you saying you can see a list of players on teams in the assistant?As an illustrative example, if I tell it to list Club Playing --> Chicago Blackhawks (which I did just now), I return a list of only 13 players. For Detroit Red Wings? 16 players. Los Angeles Kings, it finds a full 22 players. But Minnesota Wild only 15 players. That seems to be an example of the chunk most teams are missing.
you tell it to list club playing?
How are you doing this?
I know its a work in progress but its one of the features that seems missing. To be able to pull up any team and find all the players on that team.