Also is there a way to change salary cap in already started game? I would like to adjust it to reality

With cheat engine you may change salary cap, but changes made for all nhl clubs.Mauso wrote:I have just found out very interesting thing toying with Assistant. When I start game players PA is different than it is after few seasons. For example, when I start game, McKinnon is pot 176 and in my save after 4 seasons he is only pot 154. Can anyone confirm this? (It might have something to do with the fact, that developement for AI works better than for human players)
Also is there a way to change salary cap in already started game? I would like to adjust it to reality
If someone explain the structure of shortlist file.konnan511 wrote:Is there a reason when I filter and look for a player they don't show up sometimes?
Also, any chance you can have an export to shortlist, because that would make drafts so much easier
Mauso wrote:When I start game players PA is different than it is after few seasons. For example, when I start game, McKinnon is pot 176 and in my save after 4 seasons he is only pot 154. Can anyone confirm this? (It might have something to do with the fact, that developement for AI works better than for human players)
That would be a new thing then, as PA didn't change in EHM07batdad wrote:That PA rating will go up and down depending on how he is developed in the game. Yes it changes. It changes because of how the player ....well becasue of a 1000 reasons.
You may double click on right bottom text Log:X and check loaded items or errors.listro55 wrote:So now with the 15.4.1.4 version it flat out tells me it can't find any objects or save game isn't loaded. Am I the only one with this problem?
Have you tested this at all? Just wonderingIAGTTAYM wrote:The PA for a player doesn't change or develop during a save/career.
Yep! And as a TBL researcher for years I've set many of those PAsIAGTTAYM wrote:Many of the young players though doesn't have a fixed PA in the database and are instead given a value within a range at the start of each save game.
Yeah, I tested it after reading about it in this thread. Looked at 25 young players, no changes in PA over a four year period from the start of the game.nino33 wrote:Have you tested this at all? Just wonderingIAGTTAYM wrote:The PA for a player doesn't change or develop during a save/career.
I know PA never changed in EHM07, I'm wondering has anyone ever seen PA change in EHM:EA? Like Mauso saw (see post above)
Thanks for replyingIAGTTAYM wrote:Yeah, I tested it after reading about it in this thread. Looked at 25 young players, no changes in PA over a four year period from the start of the game.nino33 wrote:Have you tested this at all? Just wonderingIAGTTAYM wrote:The PA for a player doesn't change or develop during a save/career.
I know PA never changed in EHM07, I'm wondering has anyone ever seen PA change in EHM:EA? Like Mauso saw (see post above)
There is nothing to click, it just pops up saying it wont work.garfild wrote:You may double click on right bottom text Log:X and check loaded items or errors.listro55 wrote:So now with the 15.4.1.4 version it flat out tells me it can't find any objects or save game isn't loaded. Am I the only one with this problem?
PA in FM doesnt ever change. It is fixed at the exact same number for the whole career of a player. But what are you saying about injuries is correct, because if player experience bad injury in his early years of development or is very injury prone, or has very bad hidden attributes he wont ever reach his PA. So the PA in FM is fixed, but there are cases when player is either too injury prone or have bad personality and he isnt able to fullfill his potential.Rediscoveryx wrote:In FM, PA can change in rare instanced (and only downwards) if a young player gets a severe injury and is away for a long period of time. Maybe this has been implemented in EHMEA?
In the database is PA his -10 (170-200)...and he's not always 188, as he's 185 in your pictureMauso wrote:McDavid has always PA 188 (so I doubt he has negative PA set as default) PA is correct as it falls between 170-200
Mauso wrote:Landeskog is 156, in my save 172 PA is correct as it falls between 150-180
MacKinnon is 175, in my save 159 PA is correct as it falls between 150-180
I know how the attributes work. And I checked 10x. 10x I have started a new game and all the players have the same potential- McDavid 188, MacKinnon 175, Landeskog 156...and also Travis Konecny has PA 99 every time, Alexander Nylander 148. Now check the screenie Ive posted and they are both way above that. Please check it if you can so we can compare your results with minenino33 wrote:
I am longtime FM player aswell and I can only tell you what SI has confirmed many times. The moment player is generated in game, his PA is fixed, it never changes and stay the same until the moment he decides to retire. The only possibility is that player doesnt fullfill his potential, so you probably made a mistake somewhere thereRediscoveryx wrote:PA can change in FM on rare occassions due to long injuries at a young age. I have seen it myself with one of my prospects using the good 'ole FM scout, and several others have also experienced it. It's not common though. I've played roughly 100 seasons of FM, monitoring every player on my squad's development two times every season and I saw it happening once.
The values you say occur every time aren't even the PA values in your pictureMauso wrote:I know how the attributes work. And I checked 10x. 10x I have started a new game and all the players have the same potential- McDavid 188, MacKinnon 175, Landeskog 156nino33 wrote:
Well, it's a bit off-topic, but I've seen it myself and so has a lot of other FM players. See this thread for instance where a member of the SI-staff confirms that PA can't go up but that "he thinks it can go down":Mauso wrote:I know how the attributes work. And I checked 10x. 10x I have started a new game and all the players have the same potential- McDavid 188, MacKinnon 175, Landeskog 156...and also Travis Konecny has PA 99 every time, Alexander Nylander 148. Now check the screenie Ive posted and they are both way above that. Please check it if you can so we can compare your results with minenino33 wrote:
I am longtime FM player aswell and I can only tell you what SI has confirmed many times. The moment player is generated in game, his PA is fixed, it never changes and stay the same until the moment he decides to retire. The only possibility is that player doesnt fullfill his potential, so you probably made a mistake somewhere thereRediscoveryx wrote:PA can change in FM on rare occassions due to long injuries at a young age. I have seen it myself with one of my prospects using the good 'ole FM scout, and several others have also experienced it. It's not common though. I've played roughly 100 seasons of FM, monitoring every player on my squad's development two times every season and I saw it happening once.
Unfortunately, no..IAGTTAYM wrote:Is there any way that we could get a filter that shows you the players available in the upcoming NHL draft?