Thanks for the feedback, see my answers below.
Aubrey wrote:
1) Looks - the interface is clean and simple, and the pop-ups for basic player info a nice addition. There are some surprising elements missing, however, especially given the presence and utility of those elements in OOTP (depth charts and minor league systems, I'm looking at you). I will agree there is an element of clickiness to the interface, but not to the point of being truly obnoxious. I think they are on track with this part of the game as the basis for a very nice display/UI is there, but it is going to take some work and updates to get it just right.
We go for our own GUI system in FHM and do not copy the one for OOTP or other games. Overall the new GUI seems to receive good feedback but of course you are right and we can improve it in many areas. And yes, we will always look into e.g. OOTP and see what screens might be a good idea. A few things already found the way into FHM 2 (e.g. the player popup or award icons) and we will continue to look what would fit well into FHM.
Aubrey wrote:2) League/Team Detail - there are some problems here. Probably just lack of time or missed details, but still annoying. Things like teams in an organization being in the wrong leagues/levels (the Bakersfield Condors are shown in the AHL not the correct ECHL, as an example) give a certain qualm about the accuracy of other details. I know this will get better with updates, but I thought I would mention it. I have not yet tried the international teams to know if they got the roster rules correct...specifically, I'm wondering about the more complicated league roster systems like the DEL. Also, the lack of logos/uniforms for the installed teams is annoying. If a game has a license to use the actual (copyrighted) team names, then I fully expect it to use logos and images. At least use basic ones. I know I can probably find an image pack (although FHM2 is new enough that I am not positive), but the game should not put that work on me as the customer.
Bakersfield plays in the AHL now, so we got that right.

See e.g. here:
http://www.usatoday.com/story/sports/ho ... /22537545/
For European Leagues and the rules: we now that they are not the strongest point in FHM and believe me, it is something I hate myself. It will be a major focus point for us during further FHM 2 and version 3 development.
Regarding logos, we are not allowed to use logos and/or images, thats why they are not present. Go over to our board and you should find really nice graphic packs there.
Aubrey wrote:3) Bugs - I simmed two seasons as coach/GM in the WHL to get a feel for things. The first season (2015-16) never actually ended....the playoffs happened, then the drafts, then free agency, but the season never actually ended. When I played the 2016-17 season, all of the stats/notes/results were rolled into 2015-16. I did not figure this out until the 16-17 regular season ended and the playoffs never took place. I simmed all the way to June 15th just to be sure. Nope, no playoffs. No 2016-17 stats. No nothing. I was annoyed. And drunk. That didn't end well.
I think you posted this on our board already and Jeff asked for a save? That should of course not happen, so when we get your save we can look into it and make ur t ix whatever goes wrong.
Aubrey wrote:4) Weirdness - it has been mentioned by others on the OOTP boards, but the "management sim" side of the game is kinda nutty. Coaches get fired purely at random, as far as I can tell. Either that, or there is a real problem with criminal/moral/personal issues behind the scenes that the game doesn't want to mention in the firing notice. In the second season of the WHL game I mentioned above, the Hitmen were in first in the WHL by a mile, 37-7 at the time. Not bad, probably time for a bonus for the coach/GM. Then they lost to the second place team (me). The next day the Hitmen cleaned house. Unfortunately that was not a one-time event - the same thing happened a couple of game-weeks later, with Victoria. They were in a solid third place in the league, only six or eight points behind me. They lost a close game to me, and yup, the next day they cleaned house, too. It seemed like every single team fired their coach every single season. It was funny at first, then it just got annoying.
This point is a bit like the one about European Leagues: the immersion factor when playing a modern game is the second major focus for us going forward.
Aubrey wrote:5) Scouting & Player Training - I think they have a good take here. There is enough granularity to go nuts with, or you can leave it to your assistant to handle. The scouting system bears a certain resemblance to EHM in that you assign guys to various regions and tasks, and those scouts have reputations & varying skill levels at evaluation potential and current skill. I will say, I would like a hybrid model with OOTP's vastly simplified scouting system (where you just hire one Scouting Directing to handle everything), but that is a personal thing not a complaint. The training system has options that are nice, and does kinda bear a resemblance to EHM's practice system (without the fatigue element).
Glad you like it. As always, we look for feedback to improve it further.
Aubrey wrote:6) Injuries - handled well, I think, and fairly realistically. It does seem injuries only happen in games. I never saw one at any other time (practice, etc...). I would be nice to incorporate that element into the game...some people hate OOTP's "storylines", but I think the injuries & events from that system would be add some nice depth to FHM2.
We have practice injuries as well but no storylines. That is something we would like to "steal" from OOTP at some point.
