Practice not changing any stats (including condition)
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Data Editing Forum: Editing the game, databases or saved games. Home of the EHM Editor and the EHM Assistant.
Game Add-ons Forum: Database projects, graphics and sounds. Any discussion which does not relate to editing databases or saved games.
Game Knowledge Discussion: Attributes, coaching, drafting, scouting, tactics and training/practice.
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Technical Support: Difficulties, crashes and errors when installing or running the game (and nothing else). Any issues relating to the TBL Rosters must be posted in the TBL Rosters forum. Questions about how to install add-ons must be posted in the Game Add-ons Forum.
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Practice not changing any stats (including condition)
Sorry to bother again, but i am not sure if this is a bug or just me missing a Point.
I am playing the german DEL, early start 2nd of July, Stats shown as 0-100 (not sure if this may have any Impact).
I am trying the "malhora's good practice" practice settings. So far (about a month into the game) my guys dont seem to practice at all. Condition does not Change (it does if i set my head Coach to Train my Players), stats are only dropping, as far as i have seen. i tried different pratice Settings on different Players. Condition never changed.
As this is my second game and in my first the Kind of Training did have an Impact at least on condition, i would like some advice on what i am missing here. Thanks a lot.
I am playing the german DEL, early start 2nd of July, Stats shown as 0-100 (not sure if this may have any Impact).
I am trying the "malhora's good practice" practice settings. So far (about a month into the game) my guys dont seem to practice at all. Condition does not Change (it does if i set my head Coach to Train my Players), stats are only dropping, as far as i have seen. i tried different pratice Settings on different Players. Condition never changed.
As this is my second game and in my first the Kind of Training did have an Impact at least on condition, i would like some advice on what i am missing here. Thanks a lot.
- nino33
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Re: Practice not changing any stats (including condition)
That practice routine was developed for EHM07 and not the new gamebernardbrocast wrote:i would like some advice on what i am missing here.
And development is different (slower/more realistic) than it was in EHM07
And a month in game is not very long at all
A youngster at 18 years old with a 12-14 (out of 20) in an Attribute is going to have 60-80 months pass before they reach their peak.....so given they can only go up 5-6 points in most cases over a career you won't see much growth in a month
There's a practice thread with tips/advice http://www.ehmtheblueline.com/forums/vi ... &start=400
My advice is to make sure there is no "Light" practice going on (everything should be Medium or Intense...I usually have 2 to 4 settings on Intense and the rest on Medium, depending on the player & I rest them as necessary to avoid injury [for me below 90-95% as I play online 4 days simmed at a time])
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Re: Practice not changing any stats (including condition)
Sure, i understand your Point, but what confuses me is that condition does not Change a bit. Even when i put all my Players on a strictly everything on intense practice. I am not expecting stats to jump to 20 in a month, but seemingly trained stats dropping? And all without any effect on condition (which stays at 98%)?
- Tasku
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Re: Practice not changing any stats (including condition)
I'm not sure condition is really the indicator you think it is. It mainly shows the player's rate of injury (100% = fine, 90% = mildly injured, etc), not day to day tiredness. For example, if you have a player who has low stamina, and you give him too much ice time, you won't see that he is tired by looking at his condition, you'll just see that he performs better from say the 4th line than when on the 1st line. Stuff like that. Same with practice. You won't see the change in condition if you train too hard, but you'll see players getting injured or not performing on the ice, because they spend all their energy practicing.
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Re: Practice not changing any stats (including condition)
Okay...
That it exactly is day-to-day tiredness is what i thought i understood from reading practice guides on the net and what i thought to have experienced in my first game, where on a resting schedule, Players recovered about 20 % of their condition a day and on another schedule or after games lost about 10-30 % a day...
Now i am really confused...
That it exactly is day-to-day tiredness is what i thought i understood from reading practice guides on the net and what i thought to have experienced in my first game, where on a resting schedule, Players recovered about 20 % of their condition a day and on another schedule or after games lost about 10-30 % a day...
Now i am really confused...
- Tasku
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Re: Practice not changing any stats (including condition)
Yeah, I'm not completely sure either. It's just not as straightforward as you'd expect. To me it doesn't show tiredness. But that's just my perception, and I might be wrong. 
Just throwing this as an addition: maybe players can feel a bit banged up after a game / intense practice, showing them "slightly injured"?

Just throwing this as an addition: maybe players can feel a bit banged up after a game / intense practice, showing them "slightly injured"?
- Peter_Doherty
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Re: Practice not changing any stats (including condition)
Should also keep in mind that the practice part of the game looks like the least updated from EHM07, might just be that there are alot of bugs in it still and things not working as it should?
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Re: Practice not changing any stats (including condition)
I too have noticed that it is much slower than in EHM 07. In fact I luckily have technique based coaches for forwards, defencemen and goalies.. I would say they are essential in this version, general based coaches, seems to equate to zero improvement and loss in this version.. I am assuming all your coaches are technique based??
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Re: Practice not changing any stats (including condition)
Not convinced stat improvements are working, they're certainly very slow (for me) but I've seen AI players jump up like crazy. I'm going to keep an eye on ones I've traded to see if now they're no longer with me they start to go up.
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Re: Practice not changing any stats (including condition)
Condition seems to be day-to-day tiredness. After games, my first line is the line with the least conditional percentage, it's about 70 percent and they recover from day to day. The second line is a little less tired and so on...
Interestingly, I had the same issues with condition not dropping in my first season, even with intensive training, but right now, I have to change my roster on back-to-back game dates because half of the players are too tired to play. Still, I don't see the training having any effect on condition the way that more intensive training leads to dropping condition rates, BUT when I put players on "resting" training after games, they recover within 1-2 days, while with normal training, it takes 4 -5.
Had the same issues with not changing stats, too. First, I put every training area on "intensive", but this doesn't seem like a good idea and the community starts to notice that. Then I let my coach do it, who is a real pro in almost every area, and he totally failed. He put most of the training on "general" and it didn't chance a thing. I didn't get the point, how he organized my coaching staff, neither, there was one coach doing 4/5 of all training areas and some did almost nothing.
Then I started my own training. I kept the names for the schedules like "Shooting", "Skating" and so on, but changed them in a way that I put 2-3 areas (that fit to the schedule description), on "intensive" and the rest on "normal", maybe "light". Then, I hired an army of about 6 good coaches, real specialists. Two for every area, two defensive pros, two fitness... I only checked they all were good in Man Management, that's a key attribute, and Working With Youngsters, because I run a WHL team. Very important, I read that in a different guide, is that the two coaches assined for an area don't have "complementary" attributes, like one is very good in man management but sucks in tactical skills, while the other one is a tactic pro and unable to man-manage. They don't complement in this case, but the weaker coach drags the other one down to his level, so you get bad man management AND bad tactics training.
Right now, I am pretty content, while not totally overwhelmed, with this training. It works better than any other before, while you have to keep in mind that player development seems to be slower than in previous versions. I haven't compared how AI players develop, either. Only one player has become worse, everyone else has become at least a little better in several skills after 6 months of training, some made a real "jump". Still, I have to check better if some schedules are more effective than others. And, this is training for a junior hockey team, I don't know if it works for NHL (but shouldn't know why not).
Interestingly, I had the same issues with condition not dropping in my first season, even with intensive training, but right now, I have to change my roster on back-to-back game dates because half of the players are too tired to play. Still, I don't see the training having any effect on condition the way that more intensive training leads to dropping condition rates, BUT when I put players on "resting" training after games, they recover within 1-2 days, while with normal training, it takes 4 -5.
Had the same issues with not changing stats, too. First, I put every training area on "intensive", but this doesn't seem like a good idea and the community starts to notice that. Then I let my coach do it, who is a real pro in almost every area, and he totally failed. He put most of the training on "general" and it didn't chance a thing. I didn't get the point, how he organized my coaching staff, neither, there was one coach doing 4/5 of all training areas and some did almost nothing.
Then I started my own training. I kept the names for the schedules like "Shooting", "Skating" and so on, but changed them in a way that I put 2-3 areas (that fit to the schedule description), on "intensive" and the rest on "normal", maybe "light". Then, I hired an army of about 6 good coaches, real specialists. Two for every area, two defensive pros, two fitness... I only checked they all were good in Man Management, that's a key attribute, and Working With Youngsters, because I run a WHL team. Very important, I read that in a different guide, is that the two coaches assined for an area don't have "complementary" attributes, like one is very good in man management but sucks in tactical skills, while the other one is a tactic pro and unable to man-manage. They don't complement in this case, but the weaker coach drags the other one down to his level, so you get bad man management AND bad tactics training.
Right now, I am pretty content, while not totally overwhelmed, with this training. It works better than any other before, while you have to keep in mind that player development seems to be slower than in previous versions. I haven't compared how AI players develop, either. Only one player has become worse, everyone else has become at least a little better in several skills after 6 months of training, some made a real "jump". Still, I have to check better if some schedules are more effective than others. And, this is training for a junior hockey team, I don't know if it works for NHL (but shouldn't know why not).
- Tasku
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Re: Practice not changing any stats (including condition)
Yup, since the last update that seems to be the case.DrEvil wrote:Condition seems to be day-to-day tiredness. After games, my first line is the line with the least conditional percentage, it's about 70 percent and they recover from day to day. The second line is a little less tired and so on...
