I was curious on peoples impressions (like/dislike and why)and experiences on/with the Hidden Attributes feature in EHM and does anyone play with it on?
I've recently started to play with that feature enabled as I feel it gives a more realistic experience of a GM. Bigger reliance on scouting reports with some importance on checking prospects stats as well as less certainty on trades/signing/drafting.
Anyone have any cool stories as well to share of this? I feel this is a great feature for guys who want the most realistic experience and yet I feel it's not talked about much here (I don't see a thread, if there is one then feel free to lynch me).
Experiences and Impressions on the Hidden Attribute feature
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Data Editing Forum: Editing the game, databases or saved games. Home of the EHM Editor and the EHM Assistant.
Game Add-ons Forum: Database projects, graphics and sounds. Any discussion which does not relate to editing databases or saved games.
Game Knowledge Discussion: Attributes, coaching, drafting, scouting, tactics and training/practice.
Rosters Forum: Discussion relating to all database and roster projects for Eastside Hockey Manager.
Technical Support: Difficulties, crashes and errors when installing or running the game (and nothing else). Any issues relating to the TBL Rosters must be posted in the TBL Rosters forum. Questions about how to install add-ons must be posted in the Game Add-ons Forum.
General EHM Chat: Anything relating to Eastside Hockey Manager 2004 / 2005 / 2007 / 1 which does not fall within any of the other forums.
Please carry out a forum search before you start a new thread.
- VonCurry
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- Tasku
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Re: Experiences and Impressions on the Hidden Attribute feat
I used to play with hidden atts in EHM 07, with Stinson's background that made it possible even if the feature wasn't officially there, but haven't tried it with EHM 1 yet. It certainly forces you to look carefully at stats and scout reports. I always felt the very precise attributes we have on each player kinda makes it too easy to see who's got it and who doesn't, because real GMs don't have those either, but it's just so much easier to look at the attributes, that I've not tried the hidden attributes way yet.
- Thomaxius
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Re: Experiences and Impressions on the Hidden Attribute feat
It does seem like an interesting feature to try, especially if you feel like ehm is getting boring. I haven't tested it myself tho as I think the scouting and such doesn't give you detailed enough reports of players.
- Vanaja
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Re: Experiences and Impressions on the Hidden Attribute feat
I play always with hidden attributes. More challenge and fun. With hidden attributes you can't just take quick look an prospect or player and see immediately if he is any good or not. You have to rely more scout reports, stats and give them chance to show their abilities. Drafts are especially more fun with hidden attributes, and feels more fair against AI.
Sometimes you are tempted to offer big contract to player after statically good season, but can't really be sure if he is that good after all. Creates situations familar from IRL... *cough Clarkson *cough *cough Leino *cough ..
And it helps keep immersion even when some player attributes are bit off from reality, when you can't see them
Sometimes you are tempted to offer big contract to player after statically good season, but can't really be sure if he is that good after all. Creates situations familar from IRL... *cough Clarkson *cough *cough Leino *cough ..
And it helps keep immersion even when some player attributes are bit off from reality, when you can't see them

Me too.Tasku wrote:I used to play with hidden atts in EHM 07, with Stinson's background that made it possible even if the feature wasn't officially there..
- Primis
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Re: Experiences and Impressions on the Hidden Attribute feat
I want to play around more this way, but the scouting reports are.... well, I find them lacking still. They don't tell me enough about a specific player, and I can't just watch him play to see for myself. Too many generalizations, not enough about their actual game. I also then can't rely on the player comparisons in scouting reports because the game has a bad habit of comparing everyone to only 3 or 4 chosen players at any given time, which isn't terribly useful.
If scouting reports could be more robust, I'd totally play this way.
If scouting reports could be more robust, I'd totally play this way.
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Re: Experiences and Impressions on the Hidden Attribute feat
I've played my latest game this way. I don't mind not seeing the ratings, I feel like I've played enough EHM that I can figure it out via scouting reports and game ratings. It really hasn't made much of a difference at all for me. I do think it would be a little more realistic if they colorized the # signs... even the saddest of GMs can figure out whether a player is good or bad at a given skill.
- Vanaja
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Re: Experiences and Impressions on the Hidden Attribute feat
It would be very nice feature, that would practically give us non linear 1-4 ratings for known players.helmespc wrote:... if they colorized the # signs... even the saddest of GMs can figure out whether a player is good or bad at a given skill.