EHM editor assistant formula for editing players coaches

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Useful links: EHM 1 Assistant (Download) | EHM 1 Editor (Download) | EHM 1 Editor Tutorials | Editing Rules & Structures Guide | Converting EHM 2004 / 2005 DBs to EHM 1 | Converting an EHM 2007 DB to EHM 1 | Extra_config.cfg | Import_config.cfg | Player Roles
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mush
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EHM editor assistant formula for editing players coaches

Post by mush »

Drafting and using ehm assistant
When using assistant couple things to remind you of how to change attributes
If ur changing a player who is in the top 3 rounds of draft and can still reach his full potential u are allowed 50 points between ca and pa together so for exp: his ca is 100 and pa 140 I go in to change it to make it easy 25 on ca and 25 on pa so the above would change to 125 current ability and 165potential ability . Next comes the off and def role if his off to defensive role is 15 to 15 u can use up to 3 points on h both roles so that means 2 on 1 role would turn to 17 off or def and which ever one u didn’t use the 2 points the other would be 16 cuz of the other point or just use all 3 on 1 role off or def. So for exp: we use all 3 on off it’s 18 off to 15 def what this all means is that the current ability which has 25 points added to it would add 100 points to the offensive categories and 25 to the defensive atts .the offensive atts are acceleration, speed, balance, flair, creativity, anticipation, wristshot, stickhandling, slapshot, passing , off the puck, deking , deflections so in this case 100 is added to these off atts . Defensive atts are agility, stamina, strength, hitting, positioning, pokecheck, checking, aggression, bravery. So if u havent understood to this point because ca went up 25 that means off and def atts get 25 points the other 75 for offensive atts comes from the 3 I added on off role. Next is the 25 added to potential ability that can be added to 10 different attributes , they are; consistency , decisions, important matches , teamwork, work rate, fighting, natural fitness, dirtiness , agitation, and versatility. So how this works is the 25 in this case can get cut in half which rounds out to 13 points each attribute and that can be added to 6 of the 10 atts related to pa. Next option for pa is take the 25 points just like I added to pa and the exact same amount can be added to 4 of the 10 attributes . Or the 3rd option double down would mean that 50 points added to 2 attributes each . So far so good but I should have started this next lesson at the start forgot too . Personality this works as what u get is what u got to work with. Meaning u can subtract from any too add to any but u can’t just add on u have to subtract to get points then add those points on to whatever ones u want. Okay for rounds 4 to 6 of draft same rules apply except u only get 25 points to add to ca/ pa as well as 2 points for off / def roles. And for round 7 there is no points to be added and no points to player roles.Now if u go into changing a player not thru the draft I say give 30 points to add to ca and pa combined as wel as 2 or 3 points to player roles whichever seems fit might not want the full 3 so only go with 2 added to off/def role. Lastly wen editing there are non players coaching staff management etc. And my rules when editing them are 50 added to ca / pa only ca matters when editing non players, say u can add all 50 to ca, meaning there is room for all 50 to go into ca either reaching the pa or not then u get 50 x 5 to work with which is 250 points that can be added to characteristics , physiotherapy, management and the last 3 in tactical being that the first 4 in tactical are totally choice and are not set to higher the better same applies to coaching technique in characteristics . So there are 4 areas u don’t have to spend ur points the rest are fair game and spend the points as u like management does seem to matter for ai trades and signings so don’t think that it doesn’t (I’ve seen a few people say that management is only for gms) and that’s pretty much it , I find the game to be funner when editing players and non players to make the game more unique and more a style u like not that someone else thought was real . Basically this can be used as a layout for anyone who enjoys offline play and editing players draftees and such , just for playing offline I enjoy continuing to edit and play ehm as one of my passions … I’m addicted right now :/:)
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